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bican203

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Everything posted by bican203

  1. @concretebuffalo; By end video link, I mean video inside of a video. The small screens you see on the end of Youtube videos saying "have you watched my latest ...." etc. So I need to be able to insert my other videos (with a smaller frame) in my new video...
  2. Hello guys, I've been using Gopro Cineform Studio so far for my videos on Youtube. This year I want to improve myself and learn new cool things on editing. I have a couple of things on my mind. 1- Stabilizing the image (which is not available on Cineform), 2- Making better texts and animating them in a unique way (which is limited on Cineform), 3- Making end video links (which is not available on Cineform). You can check my latest work from; http://youtube.com/burakcanaksit Which software should I continue with? I have some in my mind which are; Sony Vegas, iVideo, After Effects and Final Cut. I've read a little about them and have a general idea. Some may be too hard for me or perhaps too expensinve... What are your thoughts about this, which one do you suggest???
  3. Nope, I always close NMM before I run BOSS.
  4. But I had that mod since the relase, why now? :S
  5. I've uninstalled all the mods and noticed Interesting NPCs last version causes the problem.
  6. I've downloaded the boss 2.3.0, still the same. I mean BOSS doesn't give that error anymore but the main menu is still missing which is the main problem.
  7. I've updated my mod list and now my Skyrim opens without crashing but it is only the logo with the black screen, no main menu options :S How can I fix it? I've been playing with mods since the release and this is the first time this happened. BOSS Log gives this error in the summary list; Error: masterlist update failed. Details: cURL could not perform task! cURL response: "Protocol https not supported or disabled in libcurl". Check the Troubleshooting section of the ReadMe for more information and possible solutions.
  8. OK, thanks, I'll try that and see what happens.
  9. That is great. I can give you a few links too if you like? You could have overpassed some of them. Are they lore and climate friendly outfits? No offense but I don't want to see butt naked nor glowing people :D
  10. Child's play: Merge Plugins TES5Edit Script Add them to the leveled lists of NPC's and/or containers. Age has nothing to do with permission issues. Regardless, if an author does not give permission / does not respond then you'll just have to live with it and not include his/her armor mod. Thanks for the quick reply, but i play with Requiem which as far as I know, has no leveled lists. Also, is it possible to choose some armors from other armor compilation mods but not use them all? If so, how?
  11. Hi guys I've managed to check all the armor mods on Steam and Nexus (every single one of them) and pick the ones which suit Skyrim the best. I want them all in my game and I have the links for them. How can I make them bundle, a one mod? How can I make them appear randomly in game, on NPCs and containers? If an easy task, will someone be willing to help create or create such mod? With this much armor mods getting forgotton in the pages, I think it would rocket right through the mods of the year. If there would be issues with the authors of the mods, perhaps we don't publish it and use just for our game. But I don't think there would be any permission issues since Skyrim is now a 3 year old game and most of the authors even don't login to Nexus nor play Skyrim.
  12. Sure; summary: Plugin Type Count Recognised (or sorted by user rules) 79 Unrecognised 9 Inactive 0 All 88 Plugin Message Type Count Warning 0 Error 0 All 12 Your masterlist has been updated to revision 0 (2014-03-15).No change in recognised plugin list since last run.Note: Latest BOSS threadNote: Your SKSE is up-to-date.Note: The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged. For more information, see "file:../Docs/BOSS%20Readme.html#appendix-c False-Flagged Plugins".User rules: Rule Applied Details (if applicable) Sort Unofficial Skyrim Patch.esp after Update.esm ✓ Sort Unofficial Dawnguard Patch.esp after Dawnguard.esm ✓ Sort Unofficial Hearthfire Patch.esp after HearthFires.esm ✓ Sort Unofficial Dragonborn Patch.esp after Dragonborn.esm ✓ SKSE plugins:SKSE Version: 0.1.6.16FirstPersonPlugin.dllRecognised plugins: These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}HearthFires.esm ActiveUnofficial Hearthfire Patch.esp ActiveDragonborn.esm ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}ClimatesOfTamriel.esm ActiveSMPC.esp ActiveUnofficial High Resolution Patch.esp ActiveChesko_Frostfall.esp ActiveSplashofRain.esp ActiveAOS.esp ActiveNote: See also AOS compatibility patches page on Nexus.AOS_DGDB Patch.esp ActiveDead Body Collision.esp ActiveReadingTakesTime.esp ActiveSDO Full-LOD - Giant Campfires.esp ActiveSDO Full-LOD - The Morthal Swamp Complete.esp ActiveSDO Full-LOD - Waterfall Effects.esp ActiveSDO Full-LOD - Whiterun Trundra Creeks.esp ActiveskyBirds - Airborne Perching Birds.esp ActiveFootprints.esp ActiveFootprints - Ash.esp ActiveSkyTweak.esp ActiveSkyUI.esp ActiveiHUD.esp ActiveUniqueWeaponsRedone.esp ActiveDr_Bandolier.esp ActiveDr_BandolierDG.esp ActiveBandolierForNPCMasterFile.esp ActiveBandolierForNPCs.esp ActiveBandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp ActiveRequiem.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Note: Requiem makes a LOT of changes. You may want to consider creating and using a Userlist based on your particular mod loadout.Requiem - Frostfall.esp ActiveAOS_Requiem Patch.esp ActiveBook Covers Skyrim.esp ActiveBetterSwimming.esp ActiveCivil War Overhaul.esp ActiveAOS_CWO Patch.esp ActiveImmediateDragons.esp ActiveImmersiveFP.esp ActiveNoAutoSkillBooks(Normal).esp ActiveNonStopMiningAndChopping.esp ActiveNoPsychicLockKnowledge.esp ActiveNpcHavokHit.esp ActiveSkaalKidAetaCoat.esp Activeslowercompanions.esp ActivedD - Enhanced Blood Main.esp ActivedD-Dragonborn-Dawnguard-EBT Patch.esp ActiveAOS_EBT Patch.esp ActiveUsable lantern.esp ActiveEnhancedLightsandFX.esp ActiveELFX - Exteriors.esp ActiveELFX - Dawnguard.esp ActiveELFX - Dragonborn.esp ActiveClimatesOfTamriel-Dawnguard-Patch.esp ActiveClimatesOfTamriel-Dragonborn-Patch.esp ActiveAOS_COT-DG Patch.esp ActiveClimatesOfTamriel-Dungeons-Hardcore.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Nights-Level-3.esp ActiveabotFiresHurt.esp ActiveDVA - Dynamic Vampire Appearance.esp ActiveNo Killmoves, No Killcams, No Killbites.esp ActiveArcheryDummyXP.esp ActiveBrows.esp Active3DNPC.esp ActiveSkyrim Unbound.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.Racist.esp ActiveWATER.esp ActiveWATER Plants.esp ActiveWATER DG.esp ActiveWATER DB Waves.esp ActiveCivil War Overhaul - Requiem Patch.esp ActiveAOS_WetandCold Patch.esp ActiveWarburg's 3D Paper World Map - Texture 2.esp ActiveNote: In case of persistent zoom-in issues, consider creating and using a Userlist to load the map lower, below any dynamic plugin(s).warburg's 3d paper world map - dawnguard.esp Active Unregocnised plugins:The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.TKChildren.esm ActiveSkyFalls + SkyMills + DG + DB.esp ActiveSkyFalls Dragonborn Small waterfalls.esp Active3DNPC - Requiem Patch.esp ActiveTKChildren_HF.esp ActiveTKChildren_V.esp ActiveTKChildren_DB.esp Activechildskeletonfix.esp ActivePrometheus_No_snow_Under_the_roof.esp Active
  13. It crashes in the dragon logo (the main menu). But the bethesda logo is turned off in my game so it doesnt appear anyways. I have boss, and i use it everytime i add or change a mod. how do i send the boss log?
  14. Hey guys, my modded skyrim started doing ctd when i just open it and i can't figure out which mod or software cause it. Is there a log or something that i can see why is it happening?
  15. Hey, I've been very busy and I couldn't play Skyrim for the last 4-5 months. I'm trying to get my settings right to start a new game. I downloaded this mod called "immersive first person view", tweaked it a little bit so it works fine. The only problem i have is the bow aim. I don't have problems with it all the time but when i'm sneaking and aiming downhill, the arrow goes right to the ground. It's the same with the vanilla 3rd person. Probably I f*#@ed up something in the Skyrim.ini or Skyrimprefs.ini. Can someone help? Also, I want to start my game up with the mod called "trade routes at skyrim". In the compatibility section it is said I need a patch to run it with Requiem but I couldn't find the patch on Nexus. Is it on some other site or smt? Has anyone tried it without a patch? Thanks...
  16. Replacers are fine for me actually. I don't want additional animations. What I want is the feel of "Mirors Edge" in Skyrim.
  17. Well actually Skyrim has lever animation (which includes NPCs) in vanilla. Also, there is a mod called "dovahkiin takes action" which does the thing I want. But unfortunetly it does it poorly & the author said he doesn't have time to update his mod. You probably are right about the animation makers. But some of them release dancing animations every week! So, if requested, maybe they would be interested in making a "necessary" mod once a while?
  18. Hi guys I've recently added "immersive first person view" to my MUSTHAVE library. It changes the gameplay dramatically. But I think it needs lots of complementary animation mods. There are lots of animation mods already but they don't involve the character. The animations which forced you to 3rd person (they involved the character) were a pain in the ass & killed the immersion. But now, they look epic with the immersive fpv. Can anyone make an animation bundle which includes pulling levers, openening chests & sacks, collecting ingredients & loot all in the vanilla third person(immersive first person view)?
  19. Hi guys do anyone knows if unchecking "child" box of child races from the CK leads to any errors such as kids using grown up stuff like the working bench and stretch while using it? Is there any other way to make children killable?
  20. Hey there i've created a mod which also makes the children killable & lootable. I've achieved this with the CK, through races & I've unchecked the "child" box. Will this lead to kids interacting with grown up sutff forcing them to stretch??
  21. So I can remove the mark on child checkbox & then they can die right? Thanks :smile: EDIT: IT WORKED!!!
  22. Hey, I've just started using the mod Requiem & I really liked it. But there was another mod I used (which I've created for myself from the CK) & it changes playable races' skills & stats. If I load that mod after Requiem will it overwrite the races (which Requiem changes) to their vanilla values?
  23. WOW that was the best answer I can imagine thanks :) However, I've already checked the essential marker away & ignored the boss but somehow they are still not killable. The only way for me to get them killed is when starting a new game moving my mod below non essential childeren & after the start move it above. Maybe I'm missing something in the CK. To make them killable, shouldn't I go to actors/actor/bretonchildrace etc. & select the children one by one to non essential?
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