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Posts posted by jrod1311
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Title. I've sorted my mods using LOOT and NMM various times. Tried disabling some mods to see what this issue was and still nothing. The game loads up fine and after loading a save for a few minutes (just as I'm about to start playing) the game crashes to desktop. Any help would be much appreciated. I have all the DLC as well.
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Yes and entire system?
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Precisely. The menu root folder is also now back in action with all the proper .hml files and such. I have no clue what could be causing the issue.
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I still have no main menu at all. I checked the directories and the "menu" folder is there. I installed everything fresh (game included), in the right order, and even tried using the new HUD mod on the nexus.
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What fix is that?
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IT seems the menu folder is still gone even after doing what you said. What could be the problem?
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Inspiration:
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Also, it says at the end that two files would be reacquired but when I started the game up, still no menu.
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Doing that now. There's a Darn hotfix?
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Awesome. How do I redownload the menu stuff from steam?
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I searched and searched for ways to make these mods work together like I did at one point (just ported everything to a new rig) and was frustrated that they don't work together. I have followed all of Gopher's videos on modding the UI to a tee and still no results. When I load up my game there are no options to load, continue, etc. I changed the fonts in the proper ini folders AND reactivated ArchiveInvalidation. What could be to problem/can someone help?!
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Hello fellow modders, I have two requests that I'm hoping someone can make into a reality. The first is for thinner quivers. I don't like the bulkiness of the vanilla quivers with their cases. I'm hoping for something simple like a bundle of said arrows (elven for example) to be bunched together and tied up with a piece of rope or leather or something. I hope that's clear enough.
The second request is for a wristbow like the one seen in Dishonored. I know Dwarven spheres use one so it may be possible to make one. If either request is being worked on or has already been made, please let me know.
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I'm a big fan of the THIEF series of games and would really love if someone made armor that Garrett used in the game. Please and thank you.
-J
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Details first: I use Windows 8, have GFWL, FOSE, FWE, a bunch of other mods, all merged patched and master updated.
Okay so here's what happens: The purifier needs to be started and I have tried both doing it myself and having Sarah Lyons do it. Both ways result in the ending cinematic but no credits or "two weeks later" pops up. The screen goes black and I can see my hud then I'm back at the purifier. I can move around and talk to Sarah as if nothing just happened. All other DLCs have worked fine. Broken Steel is as high as my load order will allow as well. And yes, it's checked in my data files and I have the level cap increase and new perks. I use the FOSE launcher obviously. I saw there was a rare bug only allowing Caucasian players to finish the quest, and that isn't it because I am that race. Any help or solutions are much appreciated.
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When I first started modding about 4 months ago, I was a complete noob. As I've released more mods, my work has gotten progressively better. When I started, I made an attempt at starting a quest mod that includes a new assassin guild because I was disappointed with the DB questline. I have characters, story, and location lined up, but I abandoned the mod a long time ago.
Now that I've released updates for several of my mods, I'm back in action working on this quest mod, but quest making is not my cup of tea. I'm looking for someone to collaborate with and who has a great deal of quest mod and scripting experience. If you're interested, reply to this thread, or message me.
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Anyone know of a fix?
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Had the same problem on Fo3 as well. I've tried reloading my save multiple times and I still get the issue seen in the picture.
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So after many painstaking hours and long sleepless nights working on my latest mod, I went to play test the finalized version and was checking out my interiors. The mod is a player home and the main interior is perfectly fine. All interiors (there are 5) except 1 are duplicates. 3 interiors are duplicates of the Companions mead hall basement and all 3 have the problem in the picture below. If i walk toward the missing interior, it develops, but if I turn around, everything piece is gone. Any help is greatly appreciated as I want to release this mod. Thanks.
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That is perfect. Thank you kindly.
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I saw there was another topic about this, but I tried the provided solutions (like adding the.bsa into the archive in the ini file) but my CK still crashes when I try to load up Dragonborn. Any help is greatly appreciated.
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I would definitely download this. Mad Max is a great movie series and I'm not really a power armor kinda guy. I've always preferred the simple armors like leather and combat armor.
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Perhaps add a ballistic fist type fist with different effects. Shotgun (obvious), minigun (shoots a flurry of projectiles upon impact), plasma, laser, explosive. And perhaps set each to a respective category rather than just unarmed? Food for thought.
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Scoured the nexus to find either a driveable or rideable train or subway and couldn't find anything. It doesn't even have to move, just an activator for a train that links to all the other metros would be nice. I play using FWE and have fast travel disabled so something like this would be perfect. I am willing to help write a quest or something like that and work with anyone willing to make the necessary scripts and such. If anyone wants to take up my suggestion please let me know! I think this would be interesting and we could even put in a metro ticket requirement.
CTD right after load screen ends
in Discussion
Posted
Here's my load order:
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
Robot Home Defence.esm
ArmorKeywords.esm
Arbitration - Resources.esm
EasyHacking.esp
EasyLockpicking.esp
CraftableAmmo_plus.esp
CraftableAmmo.esp
CraftableRangedWeapons.esp
LegendaryAllDifficulties10000x.esp
EferasShoulderBag.esp
LegendaryModification.esp
ChineseStealthArmorLegendaryMod.esp
LegendaryModificationMisc.esp
DDP_Bridge_mark1.esp
DDP_Elevators_mark1.esp
DDP_Ramps_mark1.esp
Reverb and Ambiance Overhaul.esp
More Where That Came From Diamond City.esp
Simple Intersection.esp
Modern Firearms.esp
Crossbow.esp
AK2047.esp
Dont Throw Stones.esp
DD_Columnsandstuff_1_0.esp
DD_Spiral_staircases.esp
WraparoundNVG.esp
Rangergearnew.esp
Eli_Accessories.esp
AK47.esp
M9.esp
M2216.esp
R91M.esp
M14.esp
G3.esp
Armorsmith Extended.esp
CutWeaponModsRestored.esp
TacticalMods.esp
CutWeaponModsRestored-UniqueWeaponModRecipes.esp
Extended weapon mods.esp
BetterJunkFences.esp
PowerArmorAutopilot.esp
Glock20.esp
DD_Michael_Faraday_Time_yo.esp
SlowTime.esp
Arbitration - Button Lowered Weapons.esp
StalkerMedKits.esp
USP 45.esp
IF88TacShotgun.esp
The Dark Wanderer - Lucky Guy Edition.esp
The Dark Wanderer - Weapon Master Edition.esp
The Dark Wanderer - Zen Master Edition.esp
The Dark Wanderer - 60 Minute Man Edition.esp
m82a.esp
BattleRifle.esp
Insignificant Object Remover.esp
DD_M79_Launcher_woooot.esp
WastelandFashion.esp
SincerelyCait8c.esp
AK2047 - AWKCR Compatibility.esp
AK47 - AWKCR Compatibility.esp
M9 - AWKCR Compatibility.esp
R91M - AWKCR Compatibility.esp
DarkerNights.esp
TrueStormsFO4.esp
TrueStormsFO4-ClimateSettings.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
DarkerNightsDetection.esp
Dogmeat's Backpack.esp
mk14.esp
mk14-awkcr.esp
DD_bleu_Ump_Extreme_Lore_friendly_edition.esp
The Rebel.esp
Ambient Music Overhaul.esp
BasementLiving.esp
Fo4MergedPatch02.esp
ModularKalash.esp
SkibsWH77LSW.esp
Skibs223Pistol.esp
Conquest.esp
OWR.esp
BetterNightVision.esp
DarkerNights-TrueStorms.esp