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jrod1311

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Posts posted by jrod1311

  1. Here's my load order:

     

    Fallout4.esm

    DLCRobot.esm

    DLCworkshop01.esm

    DLCCoast.esm

    Robot Home Defence.esm

    ArmorKeywords.esm

    Arbitration - Resources.esm

    EasyHacking.esp

    EasyLockpicking.esp

    CraftableAmmo_plus.esp

    CraftableAmmo.esp

    CraftableRangedWeapons.esp

    LegendaryAllDifficulties10000x.esp

    EferasShoulderBag.esp

    LegendaryModification.esp

    ChineseStealthArmorLegendaryMod.esp

    LegendaryModificationMisc.esp

    DDP_Bridge_mark1.esp

    DDP_Elevators_mark1.esp

    DDP_Ramps_mark1.esp

    Reverb and Ambiance Overhaul.esp

    More Where That Came From Diamond City.esp

    Simple Intersection.esp

    Modern Firearms.esp

    Crossbow.esp

    AK2047.esp

    Dont Throw Stones.esp

    DD_Columnsandstuff_1_0.esp

    DD_Spiral_staircases.esp

    WraparoundNVG.esp

    Rangergearnew.esp

    Eli_Accessories.esp

    AK47.esp

    M9.esp

    M2216.esp

    R91M.esp

    M14.esp

    G3.esp

    Armorsmith Extended.esp

    CutWeaponModsRestored.esp

    TacticalMods.esp

    CutWeaponModsRestored-UniqueWeaponModRecipes.esp

    Extended weapon mods.esp

    BetterJunkFences.esp

    PowerArmorAutopilot.esp

    Glock20.esp

    DD_Michael_Faraday_Time_yo.esp

    SlowTime.esp

    Arbitration - Button Lowered Weapons.esp

    StalkerMedKits.esp

    USP 45.esp

    IF88TacShotgun.esp

    The Dark Wanderer - Lucky Guy Edition.esp

    The Dark Wanderer - Weapon Master Edition.esp

    The Dark Wanderer - Zen Master Edition.esp

    The Dark Wanderer - 60 Minute Man Edition.esp

    m82a.esp

    BattleRifle.esp

    Insignificant Object Remover.esp

    DD_M79_Launcher_woooot.esp

    WastelandFashion.esp

    SincerelyCait8c.esp

    AK2047 - AWKCR Compatibility.esp

    AK47 - AWKCR Compatibility.esp

    M9 - AWKCR Compatibility.esp

    R91M - AWKCR Compatibility.esp

    DarkerNights.esp

    TrueStormsFO4.esp

    TrueStormsFO4-ClimateSettings.esp

    TrueStormsFO4-GlowingSeaExtraRads.esp

    DarkerNightsDetection.esp

    Dogmeat's Backpack.esp

    mk14.esp

    mk14-awkcr.esp

    DD_bleu_Ump_Extreme_Lore_friendly_edition.esp

    The Rebel.esp

    Ambient Music Overhaul.esp

    BasementLiving.esp

    Fo4MergedPatch02.esp

    ModularKalash.esp

    SkibsWH77LSW.esp

    Skibs223Pistol.esp

    Conquest.esp

    OWR.esp

    BetterNightVision.esp

    DarkerNights-TrueStorms.esp

  2. Title. I've sorted my mods using LOOT and NMM various times. Tried disabling some mods to see what this issue was and still nothing. The game loads up fine and after loading a save for a few minutes (just as I'm about to start playing) the game crashes to desktop. Any help would be much appreciated. I have all the DLC as well.

  3. I searched and searched for ways to make these mods work together like I did at one point (just ported everything to a new rig) and was frustrated that they don't work together. I have followed all of Gopher's videos on modding the UI to a tee and still no results. When I load up my game there are no options to load, continue, etc. I changed the fonts in the proper ini folders AND reactivated ArchiveInvalidation. What could be to problem/can someone help?!

  4. Hello fellow modders, I have two requests that I'm hoping someone can make into a reality. The first is for thinner quivers. I don't like the bulkiness of the vanilla quivers with their cases. I'm hoping for something simple like a bundle of said arrows (elven for example) to be bunched together and tied up with a piece of rope or leather or something. I hope that's clear enough.

     

    The second request is for a wristbow like the one seen in Dishonored. I know Dwarven spheres use one so it may be possible to make one. If either request is being worked on or has already been made, please let me know.

  5. Details first: I use Windows 8, have GFWL, FOSE, FWE, a bunch of other mods, all merged patched and master updated.

     

    Okay so here's what happens: The purifier needs to be started and I have tried both doing it myself and having Sarah Lyons do it. Both ways result in the ending cinematic but no credits or "two weeks later" pops up. The screen goes black and I can see my hud then I'm back at the purifier. I can move around and talk to Sarah as if nothing just happened. All other DLCs have worked fine. Broken Steel is as high as my load order will allow as well. And yes, it's checked in my data files and I have the level cap increase and new perks. I use the FOSE launcher obviously. I saw there was a rare bug only allowing Caucasian players to finish the quest, and that isn't it because I am that race. Any help or solutions are much appreciated.

  6. When I first started modding about 4 months ago, I was a complete noob. As I've released more mods, my work has gotten progressively better. When I started, I made an attempt at starting a quest mod that includes a new assassin guild because I was disappointed with the DB questline. I have characters, story, and location lined up, but I abandoned the mod a long time ago.

     

    Now that I've released updates for several of my mods, I'm back in action working on this quest mod, but quest making is not my cup of tea. I'm looking for someone to collaborate with and who has a great deal of quest mod and scripting experience. If you're interested, reply to this thread, or message me.

  7. So after many painstaking hours and long sleepless nights working on my latest mod, I went to play test the finalized version and was checking out my interiors. The mod is a player home and the main interior is perfectly fine. All interiors (there are 5) except 1 are duplicates. 3 interiors are duplicates of the Companions mead hall basement and all 3 have the problem in the picture below. If i walk toward the missing interior, it develops, but if I turn around, everything piece is gone. Any help is greatly appreciated as I want to release this mod. Thanks.

     

     

  8. Scoured the nexus to find either a driveable or rideable train or subway and couldn't find anything. It doesn't even have to move, just an activator for a train that links to all the other metros would be nice. I play using FWE and have fast travel disabled so something like this would be perfect. I am willing to help write a quest or something like that and work with anyone willing to make the necessary scripts and such. If anyone wants to take up my suggestion please let me know! I think this would be interesting and we could even put in a metro ticket requirement.

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