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Nexus Mods Profile
About Sabbies
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Country
South Africa
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Skyrim
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Looking for a mod that allows me to have my hair coming out my hood; I'm using ApachiiSkyHair and I have one particular hair style that sort of drapes over my right shoulder (down the front), I'd like to have it visible while I have my hood up. Any mods like that? I found one mod that lets you do it, but it's for nocturnals hood and I think requires one particular type of ApachiISkyHair. Thanks :)
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Ah, okay. Haha, I can picture that. "DIE YOU UGLY GIANT BI...wait a second .. o.o .. O.O >:O THAT MOTH IS DEFORMED!!!! *rage*" I get what you're saying though, I'll continue looking for something (I've nothing better to do right now anyway, lol).
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You can try this one: http://skyrim.nexusmods.com/mods/4955 But the file is currently hidden (or so it says on my side), so you might have to wait a bit until it's available. TBH, I'm not even sure if it fixes the Monarch; but I figured a retex might be a good place to start. Regards
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Hi guys, I have another one for you: I'm looking for something that randomly slows time during combat then speeds it back up again; think of the movie 300, where fight scenes are fast and awesome but then certain moves here and there are slowed down to give you a really cool way viewing the fight. I've found mods that let you do it yourself (the rings and stuff) but I want something that does this on it's own (not all the time, not all the moves and not all the battles, just randomly). Anything like that?
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Armed to the Teeth and there is also DSpSoB - Dual Sheath plus Shields on Back Armed to the Teeth didn't work me at all (?), but DSpSoB works perfectly; thank you! You're my new favourite person, lol :P
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Hi there o/ I'm looking for a mod which changes how your character looks after sheathing your weapons. I've decided to make a serious character (like really knuckle down and play the game without restarting all the time, lol) and I've decided to go for a dual-axe-wielding Orcish horror; what I would like to see is more than one weapon shown (preferably all those I have chosen to equip), in this case, I'd like to see two axes on my belt instead of just one (one on either side) and my bow + arrows placed across my back; I've downloaded Fur Bag as well to give my character a bit more immersion so if the mod is compatible with that then :thumbsup: Anyone know of a mod like this? Thanks, Seb
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Well GameHour ( Object Window > Miscellaneous > Global ) is set to 8.0000 and although [Constant] is unchecked it doesn't seem as if the value has been updated at all; nevertheless, GlobalVariable Property GameHour Auto should still return 8; should it not? Update: 1. Started a new game: "GameHour" returned 0.00~, 2. Played until the completion of Unbound, 3. set timescale to 15000 and allowed 6 days to pass, but GameHour continued to return 0.00~, 4. Saved and reloaded, GameHour returned 0.00~.
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Hi everyone! :biggrin: Only started downloading mods for Skyrim about 2 days ago ( :mellow: ) and I've - already - decided to give modding a try for myself, lol. I'm working on a very simple Riverwood mod ( yes, another one :teehee: ) that reworks little bits and pieces of the village ( an attempt to make it more "realistic" ), adds a wall and a set of gates ( :tongue: ) to the entrances. My mod differs from others in that it aims to have the gates close from 8pm to 6am, with each opening and closing of the gates accompanied by a horn blow indicating to the villagers ( and anyone inside ) that the village would now be closed; an additional horn blow will sound 30min before the gates are closed. I'm going for a bit of immersion here, the player ( and the NPC's ) will not be able to leave or enter the village between the aforementioned hours; kind of like a lock-down. Now, on to my problem. I'm attempting to retrieve, using GetValue(), the value of GameHours to determine the current time in order to set off what needs to be set off. While I have the outline of the script working, GetValue() ( or even GetValueInt() ) always return 0 ( zero ). I read on another thread ( clicky -> The Other Thread ) that it's more than likely related to save files; however, reloading previous save files didn't make a difference in my case. Apart from starting a game afresh ( followed by using "COC <location>" prior to each load ); does anyone have any other ideas that might help me out? I don't mind having to start a new game if I have to ( I don't have a major character worth saving at this point anyway ) - this problem is just bugging the frogs out of me; I'm a programmer by profession and when I hit a problem I can't figure out I suddenly and quite mysteriously o_O develop a case of OCD, ;D I've included my code if it'll help. ScriptName TimedGateShut extends ObjectReference GlobalVariable Property GameHour Auto Float Property SunDown = 20.0 Auto Float Property SunUp = 6.0 Auto bool function IsSunDown() float TT = GameHour.GetValue() Debug.Notification(TT as string) if TT > 13 if TT >= SunDown return TRUE endif elseif TT <= SunUp return TRUE endif endFunction ; original code by a fellow called Tonycubed2 Event OnInit() RegisterForUpdate(10.0) EndEvent Event OnUpdate() If ( IsSunDown() ) GoToState("CloseTheGates") Else GoToState("OpenTheGates") EndIf EndEvent State CloseTheGates Event OnBeginState() Debug.Notification("CloseTheGates!") EndEvent EndState State OpenTheGates Event OnBeginState() Debug.Notification("OpenTheGates!") EndEvent EndState