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Sabbies

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    South Africa
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    Skyrim
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  1. Looking for a mod that allows me to have my hair coming out my hood; I'm using ApachiiSkyHair and I have one particular hair style that sort of drapes over my right shoulder (down the front), I'd like to have it visible while I have my hood up. Any mods like that? I found one mod that lets you do it, but it's for nocturnals hood and I think requires one particular type of ApachiISkyHair. Thanks :)
  2. Ah, okay. Haha, I can picture that. "DIE YOU UGLY GIANT BI...wait a second .. o.o .. O.O >:O THAT MOTH IS DEFORMED!!!! *rage*" I get what you're saying though, I'll continue looking for something (I've nothing better to do right now anyway, lol).
  3. You can try this one: http://skyrim.nexusmods.com/mods/4955 But the file is currently hidden (or so it says on my side), so you might have to wait a bit until it's available. TBH, I'm not even sure if it fixes the Monarch; but I figured a retex might be a good place to start. Regards
  4. Hi guys, I have another one for you: I'm looking for something that randomly slows time during combat then speeds it back up again; think of the movie 300, where fight scenes are fast and awesome but then certain moves here and there are slowed down to give you a really cool way viewing the fight. I've found mods that let you do it yourself (the rings and stuff) but I want something that does this on it's own (not all the time, not all the moves and not all the battles, just randomly). Anything like that?
  5. Armed to the Teeth and there is also DSpSoB - Dual Sheath plus Shields on Back Armed to the Teeth didn't work me at all (?), but DSpSoB works perfectly; thank you! You're my new favourite person, lol :P
  6. Hi there o/ I'm looking for a mod which changes how your character looks after sheathing your weapons. I've decided to make a serious character (like really knuckle down and play the game without restarting all the time, lol) and I've decided to go for a dual-axe-wielding Orcish horror; what I would like to see is more than one weapon shown (preferably all those I have chosen to equip), in this case, I'd like to see two axes on my belt instead of just one (one on either side) and my bow + arrows placed across my back; I've downloaded Fur Bag as well to give my character a bit more immersion so if the mod is compatible with that then :thumbsup: Anyone know of a mod like this? Thanks, Seb
  7. Kiinjul, silsedov, aardo Akatosh: ZU'U DOVAHKIIN!
  8. Well GameHour ( Object Window > Miscellaneous > Global ) is set to 8.0000 and although [Constant] is unchecked it doesn't seem as if the value has been updated at all; nevertheless, GlobalVariable Property GameHour Auto should still return 8; should it not? Update: 1. Started a new game: "GameHour" returned 0.00~, 2. Played until the completion of Unbound, 3. set timescale to 15000 and allowed 6 days to pass, but GameHour continued to return 0.00~, 4. Saved and reloaded, GameHour returned 0.00~.
  9. Hi everyone! :biggrin: Only started downloading mods for Skyrim about 2 days ago ( :mellow: ) and I've - already - decided to give modding a try for myself, lol. I'm working on a very simple Riverwood mod ( yes, another one :teehee: ) that reworks little bits and pieces of the village ( an attempt to make it more "realistic" ), adds a wall and a set of gates ( :tongue: ) to the entrances. My mod differs from others in that it aims to have the gates close from 8pm to 6am, with each opening and closing of the gates accompanied by a horn blow indicating to the villagers ( and anyone inside ) that the village would now be closed; an additional horn blow will sound 30min before the gates are closed. I'm going for a bit of immersion here, the player ( and the NPC's ) will not be able to leave or enter the village between the aforementioned hours; kind of like a lock-down. Now, on to my problem. I'm attempting to retrieve, using GetValue(), the value of GameHours to determine the current time in order to set off what needs to be set off. While I have the outline of the script working, GetValue() ( or even GetValueInt() ) always return 0 ( zero ). I read on another thread ( clicky -> The Other Thread ) that it's more than likely related to save files; however, reloading previous save files didn't make a difference in my case. Apart from starting a game afresh ( followed by using "COC <location>" prior to each load ); does anyone have any other ideas that might help me out? I don't mind having to start a new game if I have to ( I don't have a major character worth saving at this point anyway ) - this problem is just bugging the frogs out of me; I'm a programmer by profession and when I hit a problem I can't figure out I suddenly and quite mysteriously o_O develop a case of OCD, ;D I've included my code if it'll help. ScriptName TimedGateShut extends ObjectReference GlobalVariable Property GameHour Auto Float Property SunDown = 20.0 Auto Float Property SunUp = 6.0 Auto bool function IsSunDown() float TT = GameHour.GetValue() Debug.Notification(TT as string) if TT > 13 if TT >= SunDown return TRUE endif elseif TT <= SunUp return TRUE endif endFunction ; original code by a fellow called Tonycubed2 Event OnInit() RegisterForUpdate(10.0) EndEvent Event OnUpdate() If ( IsSunDown() ) GoToState("CloseTheGates") Else GoToState("OpenTheGates") EndIf EndEvent State CloseTheGates Event OnBeginState() Debug.Notification("CloseTheGates!") EndEvent EndState State OpenTheGates Event OnBeginState() Debug.Notification("OpenTheGates!") EndEvent EndState
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