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LunaticLooter

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Everything posted by LunaticLooter

  1. 1. "Well hey, then go back to using NMM, because NMM doesn't inform you about ANY mod conflicts, the old saying "Ignorance is bliss" applies to NMM, because you never know what's conflicting." 2. "If you'd stop messing with your load order and groups, Vortex would sort those properly for you, but since you don't, I'm not going to try to convince you. Keep using NMM, Also, nice Made up Statistic about the 90% of people not wanting to use Vortex because it doesn't have manual sorting, we get those and "EVERYBODY doesn't like Vortex, EVERYBODY wants NMM back" argument fallacies in here all the time." 3. Either learn how to use Vortex or don't, but I only help the people who want to learn, instead of insisting that NMM was the Alpha and Omega of Mod Managers, because it wasn't, it's like taping a funnel to the wall, putting a filter in it, dumping some coffee in it, and pouring hot water through it into a glass and calling it a Keurig Machine. 4. We're here for Vortex Support, not to go back and forth about NMM vs Vortex and why you think Vortex is bad. Also, I use Armorsmith Extended and Vortex NEVER put it at the very bottom of my load order, so you must've done something to cause that, by adding it to the Dynamic Patches group or forcing it down there somehow 1. I'm using MO2, not NMM. I do see Vortex's potential, and therefore want things to improve. 2. That's just completely false, and if you'd spend ANY time with more than 100 mods for Fallout 4 with Vortex, you'd see why. Vortex -will not- "sort them properly". It really is quite that simple. 3. I have not even remotely mentioned that NMM is superior in any way, that's something you pulled out of a hat. 4. This is the Vortex discussion forum, not the Vortex support forum. Again, I WANT Vortex to get better, but people on this forum keep defending it religiously without LISTENING to the feedback. Also, I had to manually put Armorsmith Extended in the Underrides group to prevent it from popping to the bottom of the load order, with no other mod rules installed. And again, Vortex places Horizon's esp's at the top of the load order, I had to manually create a Horizon group after Dynamic patches, for it to understand where to put it. I don't mind making custom rules for SOME mods, because Vortex does indeed make that a lot easier. I love that Vortex puts LOOTesque warnings (like mods needing cleaning) and features directly into the browser. I love many things, but without manually being able to sort a load order everything falls flat. Unless you are completely ignorant about modding, you HAVE to know that direct file conflicts are the lesser evil. Conflicting xEdit records are immensely important, and it is, again, the reason why so many MO2 users refuse to support Vortex development. Making 100 custom rules is a massive, unnecessary hassle, and is SO much easier by manually editing the load order for anyone that even remotely knows about conflict resolution. Once again, I AM NOT AGAINST VORTEX. I'm providing feedback, and claiming that "if there's no file conflicts, everything is fine" is completely ignorant.
  2. That.... that's a joke, right? So Vortex putting Armorsmith extended lowest in my load order, below an Overhaul like Horizon is...fine? I'm not sure which planet you're living on, where that "doesn't matter" I don't know why everyone keeps ignoring the facts here, that spending hours upon hours making custom rules, groups and load orders is not great. Manual load order editing needs to be a thing, and it's 90% the reason people choose not to use, endorse nor support, Vortex development. Put a mod like Horizon or similar overhauls in Vortex and it -absolutely- will mess up the load order and destroy any semblance of balance in the game, because it throws mods left and right without any regards to what they actually do.
  3. Well, on my Skyrim I have a total modlist of 570 mods merged down to 248 currently active plugins (post bash). I've had Fallout running stable on MO2 with over 800 mods (again, several categories merged down to reduce plugin count) for several 100-400 hour playthroughs. Handling anything like that, particularly when some plugins are updated and merges need to be remade, would be a complete nightmare in Vortex. In MO2 it's really easy to change everything between playthroughs, organizing mods is a breeze and you can have dozens of seperate profiles without any problems whatsoever. Well, then, it sounds like you just need stick with MO2 and enjoy your games. Meanwhile those of us Vortex users who have no problems managing large and complex modlists for Fallout 4 or Skyrim SE or whatever will continue to enjoy our games. In other words, you (generally, the people on here) defend (sometimes overhaughtily, I might add) the software as the best there is, and flatly refuse to improve upon it? I have nothing against Vortex. As I said, there's a lot of features in it I do like. But vehemently refusing to acknowledge the downsides is pretty subpar. Though, I suppose, probably right up Bethesda's alley ;) I want Vortex to be great, which is why I'm voicing my opinion in this thread, about managing the load order. What I've mentioned is the primary reason that so many still use MO2, instead of Vortex. If you can show me a simple way of reorganizing a load order between playthroughs without having to click each and every single plugin seperately, I'm all for it. But as far as I know, the "load before/after" tool is the only way to do it.
  4. Well, on my Skyrim I have a total modlist of 570 mods merged down to 248 currently active plugins (post bash). I've had Fallout running stable on MO2 with over 800 mods (again, several categories merged down to reduce plugin count) for several 100-400 hour playthroughs. Handling anything like that, particularly when some plugins are updated and merges need to be remade, would be a complete nightmare in Vortex. In MO2 it's really easy to change everything between playthroughs, organizing mods is a breeze and you can have dozens of seperate profiles without any problems whatsoever.
  5. Nope, I just set up Fallout 4 again, with different mods this time around, (249 total this time), and only had to manually move one mod, Vortex/Loot did the rest, and I have a crash free gameplay. You need to STOP buying into the propaganda put out by others that Loot "Can't handle Fallout 4" when in fact, it does just nicely. I know of a couple of people who are spreading that misinformation of "Doan't use teh Vort43ex because it uses LEWT and Fallout 4 + Loot = BAD" and it's simply not true. Don't believe the hype, and stop following those useless "How to set up the perfect load order for Fallout 4" Guides. They're unnecessary when using Vortex. You clearly haven't tried a large modlist with overhauls and compatibility patches then. It's not some propaganda people are spewing out, if you have a large modlist it absolutey will, 99.99% of the time, sort things completely wrong. Anything remotely related to Horizon, for example, LOOT just throws around the modlist with no clear intention whatsoever, even above plugins' respective masters.
  6. I'm sorry if this subject has been lost in this now immense thread, but I have to deliver input here. Managing a large modlist without drag-and-drop takes a long, -long- time. And, before someone goes "lOl just use LOOT", stop. No. Loot is immensely beyond useless for a game like Fallout 4. It always has been and, for the foreseeable future, seemingly always will be. I do love many of Vortex's features, but not being able to quickly and efficiently rearrange my modlist is a bit of a pain, honestly. Managing a large modlist looking for errors or better plugin placement is far, far too much work.
  7. Hey, folks! So, I'm a long time user of various overhaul mods (One at a time, of course) and I'm quite invested into Horizon. The problem is, there's still a lot of mods out there that has problems with compatibility. Presently, I'm trying to make compatibility patches for Ellen, Buttons and Heather Casdin. My main problem is that Heather is a vendor, and even though I've disconnected her from the Vendor container, the option to trade (in dialogue, not trade as in companion) is still present. And I just can't figure out a way to remove it. Is something like that editable in xEdit, or is it Creation Kit only?
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