Hi leron9999, The main difference between RegisterForUpdate and RegisterForSingleUpdate is that the former keeps your script registered after the next update whereas the latter automatically unregisters your scripts for updates after the next update. However, it's pretty much always better to use RegisterForSingleUpdate, mainly because this gives you more control. It's usually best to create a "chain" of RegisterForSingleUpdates in your OnUpdate event for repeated updates, like this: Event OnUpdate()
; Do Stuff
RegisterForSingleUpdate(10) ; 10 seconds
EndEvent Use of RegisterForUpdate, especially with a short interval and a large OnUpdate event body, can cause problems like slowing down other scripts and causing savegame bloat. See this thread for more information. I hope that helps :) Cipscis