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CaptainPatch

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  1. But the Empire has been occupied by the AD, with most of it's cities being captured.

    A point of order: Three cities in Hammerfell and most of the cities in Cyrodiil were occupied NO cities in Highrock or Skyrim were occupied by the AD. That means that "most of the cities of the Empire were occupied" is an overstatement.

    Entire cities are being destroyed by bandits and drug lords,

    Which illuminates that it is men fighting men that gives the Mer any hope of success. Movements that create divisions within the Empire is what is weakening Man in its confrontation with Mer.

     

    How you contend that it would be more advantageous for PART of the forces of Man will prevail against the Mer in the long run while at the same time saying ALL the forces unified in the Empire is doomed to failure defies logic. Or are you suggesting that Man is entirely doomed to failure anyway, so it is morally better for the Nords to lose united under their own independent banner? "Better to die as Nords than to die as Imperial lackeys!" Dead is dead. The net effect would be the Mer ascendant and what remains of Mankind subjugated.

  2. But let's say that the Legion does win the war without Whiterun declaring allegiance to one side or the other. Are you saying that the Empire will continue letting Whiterun remain "neutral" afterwards? According to Imperial law, as bended by the Thalmor, Heimskr's preaching is illegal, but he is able to do so freely because Whiterun is neutral.

    LOL. If there is no longer a war, there are no longer two sides to remain neutral in between. ALL of Skyrim would be Imperial. To be independent of the Empire would be outside of the Empire, and therefore independent of Imperial Law. That would be the start of a rebellion in and of itself. What you are looking at would be the difference between Federal Law and State enforcement of that Law. The State may choose to NOT enforce a Federal Law, in which case it is left to the Feds to send in their own agents to enforce the Law. (Which the State probably would not interfere with that enforcement.) The NOT-enforcement is more a political statement rather than an act of rebellion. And who knows? The Feds may decide to not bother to send agents to enforce the Law.

    Most Empire supporters say that the White Gold Concordat was necessary to buy time for the Empire to recover. However, the Aldmeri Dominion is not stagnant and would also take that time to recover. Obviously, the game provides no numbers to prove or disprove this, but should the war reignite, and both sides have recovered at the same rate, then it would all just cancel each other out and would be no different if the Empire never signed the treaty to begin with.

    The difference is that while both sides are building up, the Empire would most likely be able to start the next go-around with a surprise attack. That's what gave the AD the big advantage in the Great War: a surprise invasion that the Empire had not been prepared to withstand. If the Empire chose to NOT be that provocative, at least in Round Two, the Imperial forces would be prepared to stand against an AD invasion. The military rule-of-thumb is that invaders require at least a 3-to-1 numerical advantage against a prepared defense. If both sides are relatively equal and equally prepared, then it is the attacker that would be likely to lose. So then the race in the long run would be to see which side can breed warriors faster. (Which what evidence exists suggests that humans breed MUCH faster than elves.)

    Well, a great man once said:

    " Ningen Gojuunen,
    Geten no uchi wo kurabureba,
    yumemaboroshi no gotokunari.
    Hitotabi sei wo ete,
    metsusenu mono no
    arubekika? "

    "A man's life of 50 years under the sky
    is nothing compared to
    the age of this world.
    Life is but a fleeting dream, an illusion --
    Is there anything that lasts forever?"

     

    I fail to see how this relates to this discussion. "Why strive to accomplish anything? In the long run, it will mean absolutely nothing."

    Also, I don't even know why it's even called a treaty to begin with. Treaties are founded on compromise. In other words, both sides give something up,

    Ever hear of the Treaty of Versailles? I doubt that any of the central Powers felt that the Allies were giving up anything in that deal.

     

    It's called a "peace treaty", and quite often the terms are unilateral: the loser gives concessions and the winner agrees to stop beating the bejeezus out of the loser. Most often, in cases where BOTH sides wish to end conflict when no clear winner can be ascertained, the peace treaty would be labeled "Compromise". I fail to see the word "compromise" in "White-Gold Concordat".

  3. The Stormcloak campaign isn't driven by ideals, it's driven by military strategy. It is that need for strategy that drives the attack on Whiterun, ....

    This is pretty much the same rationale the Germans used in two world wars for invading Belgium, just to get at France. "There are no Neutrals in war; just highways to be traversed to get at one's opponents." The righteousness of the attacker -- or lack thereof - is that the opponent did NOT use the same rationale to trample on the Neutral. That is, NOT attacking a Neutral was an option and restriction that applied to BOTH combatants. The one that decides that "My need supersedes their right to be Neutral" is the one that is more morally bankrupt.

  4. There is a difference between goals, ideals, and strategic objectives. The Stormcloaks' goal is to have a unified Skyrim under the Stormcloak banner with the Empire entirely gone (along with ALL Thalmor). The Stormcloak strategic objective is to control the vital Whiterun crossroads. But the Stormcloak ideals.... Those are the "What are we fighting for?" answers. For the religious freedom to worship Talos unhindered. (Which is NOT the same as Freedom of Religion.) For the predominance of Nord culture within Skyrim. ("Skyrim belongs to the Nords!") For restoration of respect for the Old Ways. How does attacking Whiterun improve any of those things beyond what is already the case in Whiterun?

  5. Bethesda really tried to set it up so both sides are a tough call. They wanted it so there is no right or wrong. They failed. Probably due to having gutted the ark to the point of almost non existence in the game. They left one major issue that I have a hard time with. Ulfric has no justification to attack Whiterun under his cause other than for his own personal gain. Whiterun is neutral and does not support the Empire nor does it oppose the Stormcloaks. It also openly allows Talos worship right out in the streets. This means that Ulfric commits Nords to death against other Nords and it is not for his religious reasons. It's just that he simply want's the hold. That completely invalidates his cause. Ulfric is just as bad for Skyrim as the Thalmor. It's probably not how it was supposed to be in the game, But it's how it is.

    I have to completely agree with this analysis. Ulfric's ultimatum to Whiterun is nothing more than a terrorist threat: "You are either with us or against us -- and if against us, we WILL destroy you." There were four other provinces that WERE entirely Imperial adherents that the Stormcloaks could have chosen to assail. Instead they attack the only true Neutral in the equation. And as you eloquently point out, that Neutral had been demonstrating a clear affinity for the Stormcloaks -- open Talos worship -- so the attack on Whiterun had literally NOTHING to do with furthering Stormcloak ideals. Balgruuf even demonstrated his adherence to the Old Ways that Ulfric claims to champion by sending Ulfric his axe. By attacking Whiterun, Ulfric loses all credibility.

  6. 2. Imperials. They appear to be the most professional, military force. And the only force with a true uniform. No females in the rank and file (although a female or two as legates.)

    However, there are a couple of side interactions that illustrate that the Legion DOES include women in its rank and file. In Solitude, there is a sidequest where you go and inquire of the Captain of the garrison what became of the Alchemist's daughter that had joined the Legion. (She was killed fighting Stormcloaks near Whiterun.) Then in conversation with Ghorza the blacksmith in Markarth, she mentions that she had served in the Legion.

  7. @Boombro

    As I was saying, adobe is just basically mud. And a style of adobe plaster is basically just paint a layer of mud on the wall, watch it dry :wink: repeat.

    Much of Elizabethan England was comprised of "daub-and-wattle" architecture https://en.wikipedia.org/wiki/Wattle_and_daub People do NOT like having Mother Nature just breezing into their lives. Native American even though often nomadic, created a variety of do-it-yourself housing like teepees, wigwams, longhouses, igloos, etc. Why wouldn't some people build weather-tight homes if they couldn't find an pre-existing sound structure to move into? And why, why, why do they NEVER clear out the trash? Does EVERYONE living in a garbage dump? And some NPCs are portrayed as being wealthy enough to hire employees? Why no spend some of that wealth to hire a maid service to clean up the domicile. Maybe even hire a glazier to make some windows.

  8.  

    Houses are boarded up because Bethesda are too dam lazy to actually make all the wasteland look like a wasteland.

    Do you have any idea how tasking it is on machines, time and money by making all houses usable either with own cells or in world space?

    Just an idle thought: Given the devastation of the explosions of several nukes in the area, if Bethesda didn't want people entering any given building, just collapse it. Enter-able buildings would be the ONLY buildings somewhat intact. (Or constructs after the War.) Imagine Hiroshima http://inapcache.boston.com/universal/site_graphics/blogs/bigpicture/hiroshima_08_05/h11_12.jpg after several nukes had been detonated over a larger area.

  9. I haven't seen anything definitive about just who all the draugr are. However, I get the impression that most/all were interred during the era of the Dragon Cult, and that that most/all were in fact dragon cultists. There are several side quests that delve into the relationship between cultists and dragon lords. Part of that relationship was that "When the dragons return, we WILL be resurrected so we can serve them once more!" Traveling all over Skyrim, it becomes apparent that having large numbers draugr coming back to life has come as a BIG surprise to nearly everyone. Prior to Alduin's return, most draugr animation was conducted by the occasional necromancer. Very limited and quite understandable. But having draugr becoming active practically everywhere all of a sudden, quite the shocking surprise. So Alduin returns and dragons start to reappear, pretty much at the same time that large-scale draugr reanimation starts. Coincidence? I think not.

  10. If we can assign guards, that opens things up and maybe we can get rid of the essential tag, especially since we can outfit settlers and provisioners even in Vanilla FO4.

    This, I believe, would be a micromanagement nightmare. First, because a settlement has so few settlers that setting even ONE aside noticeably affects the settlement's productivity. Having to assign another one, two, or three additional settlers as escorts for the provisioner erodes the settlement's productivity that much more. Second, just think how many battles the main character has to blast his/her way through going from Point A to Point B. That's how much fighting a provisioner has to go through every time, both ways. Battles are time-consuming. Third, if by adding guards, Supply caravans become NON-Essential, that means it would become necessary to frequently check on the status of each and every Supply caravans to see which have had casualties -- or been wiped out entirely -- that need to be replaced. Forget about doing any of the game's main quests; Supply Caravan Traffic Manager just became a full-time job.

  11. I believe that you are confusing zombies with vampires. Draugr are NOT "creatures of the night". They are simply corpses that have ignored the fact that they are dead. On the surface, you don't see bodies evaporate (other than time-related graphics reducing their memory load by removing non-essential objects). The ONLY reason that you don't see draugr freely roaming is because the vast majority were stored away in tombs and barrows. (In point of fact, you DO often see draugr on the surface. Build the house up by Solitude and you WILL on occasion have draugr show up at your doorstep, having wandered on down from the nearby barrow.)

  12. The thing with the LARGE number of instances where numbers are seriously deflated, it's like The Boy That Cried Wolf: Who don't know when the bad news is real. Went to a dozen settlements and saw that the low numbers were bogus. But then last night I visited one where it had been attacked and I either never got a warning or else I missed it earlier. There's so much bad info being given, there's no way to discern what is Real versus Unreal.

  13. They pretty much had to make all provisioners Essential (unkillable) or else the entire Settlement Supply System would NEVER function. A provisioner and his brahmin wouldn't be able to go even one mile before something turned up to kill them both. And to build and maintain a settlement really, really needs to link the resources of all of the settlements in the network.

  14. I'm not entirely sure that the misinformation wasn't deliberately planned by the devs. The Sole Survivor is much like the Guardian Angel of all his/her settlements. And the settlements each keep sending messages to "Come save us again! Because, like, we feel safer for having you around. But you don't visit nearly enough! So we keep sending messages, hoping you will come soon."

  15. Think about it for a moment - the earth has had 5 extinction level events over is 4.5 billion year history, the last being roughly 66 million years ago and life just keeps coming back. You'd have to totally sterilise the earth, turn it into something like Venus to remove 99.99% of life here.

    But keep in mind that NONE of those global events were radioactive inundations on a global scale. An asteroid impact may have blanketed the planet in a cloud, blocking direct sunlight for decades. But in such a case, most plants would have gone dormant. Once the combination of sunlight and water return, the plants can easily revive. In contrast, radioactivity sterilizes the soil as well as killing plantlife. On a global scale, the rare pockets of unaffected plantlife would take a long, long time before their wind-borne seeds could redistribute to long-term blighted areas. Unsterilized soil would also have to work its way to the surface, NOT be sterilized by residual radiation, and then be fortunate enough to be the depository of wind-borne seeds, carried from those few caches of botany NOT affected by Great War fallout.

  16. This has always been a concern of mine in the back of my mind. Just where am I storing on my person 1) a ballistic sniper rifle, 2) a sniper laser, 3) a combat shotgun, 4) an assault rifle, 5) a melee weapon, 6) a high-capacity semi-auto pistol, 7) a number of frag grenades, and a number of Molotovs? Best as I can figure, "web gear" = "golf bag". ["I say, caddy. I believe I will use the Number 5 Assault Rifle on this particular beastie!"] Along with two sets of armor and several hundred pounds of impedimenta. But given a choice between graphically representing a realistic encumbrance system, versus free and easy access to whatever they believe they might need in a variety of instances, I believe about 95%+ of game players would prefer the invisible Bag of Holding.

  17. Without trees that create oxygen there would be no life.. thus nobody around except for ghouls and super mutants.

    All things considered, with the total collapse of international trade, the trend towards destroying the equatorial rain forests would have abated. During the Great War, there really won't all that many high-value equatorial targets. So very possibly, for the last 200 years the rain forests may have been rebounding, pumping out more than enough O-2 to keep the atmosphere viable.

  18. The thing about a MIRV was/is that it uses about the same volume and lift as a solitary device. The only way that you can accomplish that is to subdivide the solitary warhead into smaller packages. The benefit of this approach is entirely conservative in nature. With ONE warhead, you either hit, get close, or entirely miss the intended target. With a MIRV approach, the target area is blanketed by smaller nukes. It pretty much guarantees that at least some of the payload will be inflicting a LOT of damage. Probably not as much as if the ONE warhead was smack on target, but a heckuva lot more than if it had been a clean miss.

     

    [Historically, the MIRV was of enormous interest to the USSR because it knew its guidance systems truly sucked. So there was a big push to MIRV-anate the USSR's ICBMs.]

  19. I'm currently just starting Covenant and already know I will probably have to execute all of those "For the good of Mankind!" murderers. So, planning ahead

     

    What happens if after having destroyed the gun turrets, I Build replacements in the exact same location? Wouldn't that cancel the hostile turrets from reappearing?

     

    Likewise, scrap all the doors and install replacements? Also with all the lockable containers and beds.

  20. Cavern Isles Sanctuary http://www.nexusmods.com/skyrim/mods/17176/?

     

    1) It provides a very useful base of operation near Whiterun immediately. Safe storage and ready access to Smithing, Alchemy, and Enchanting.

    2) There are three Khajit merchants permanently located there -- and EACH of them has @25,000 gold to spend. Unloading surplus loot and improved gear is rarely a problem.

    3) More aesthetically, it is simply a gorgeous domicile with everything you could possibly need, all in one location.

  21. That's quite the glitch. I'm guessing what is happening is that the top-most graphics layer is not displaying. I believe that the final picture we see on screen is a "sandwich" of layers, starting with the background, which then has a layer of distant objects, upon which is stacked the characters. Though for the most part I have negligible problems, on some rare occasions my first-person view of what I am holding vanishes. This includes times when I Tab into the Pip-Boy, but the Pip-Boy doesn't appear at all. The Pip-Boy screen is a top-most layer, as is the lockpicking screen. I have found that when my top layer disappears, I can get it back by simply switching to to third-person view and then back to first-person again. You might give that a try: before attempting lockpicking, switch to third-person view and back to first-person again, before attempting the lockpicking. That might do the trick.

  22. @ CaptainPatch: is it really one companion + a dog? I was under the very strong impression that it is one companion, period. Whenever I ask another NPC to follow me, Dogmeat gets immediately dismissed with all my gear without a warning...

     

    FO4 is the first Beth game where they deviated from the one Companion + pet + servant (dwarven sphere or spider for example). Dogmeat has been fully elevated to full-blown Companion rather than just a pet. I can't remember precisely, but the Dogmeat in FO3 was, I think, a +1 like Meeko in Skyrim.

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