Jump to content

Shiv1792

Members
  • Posts

    16
  • Joined

  • Last visited

Everything posted by Shiv1792

  1. Hello i'm attempting to port some texture mods from ds1 to dsr (namely Andres Cranial Ember mod) and wanted to know when converting from png to dds which compression type should be used with which texture? e.g diffuse>dxt1, normal>dxt5, spec>dxt1
  2. The knight armor (not elite knight) waist pouches mesh on the back left side is partially weighted to the chest and It needs to be weighted to the waist. it's a very minor graphical issue but would be nice to nip this one, if anyone could fix this you would be amazing. :smile: Edit : updated request after further look, the pouch is following the chest.
  3. Hello I'm making an weapons overhaul mod for Fallout 3 and have modified the meshes, textures and position multiple weapons mags, bolts and latches Etc. I need an animator to edit 1st and 3rd vanilla animations of the guns to reflect this. Would anyone be able to help? Preview : https://www.nexusmods.com/fallout3/images/47227
  4. Thanks bud! Gonna crack on with it and hopefully I'll have it finished by the end of the year :3
  5. Hello, I'm in the process of making a Fallout 3 mod and had a question I wanted to ask. The mod I'm working on is an unique items replacer mod and I am using external content from other mod authors who have given permission however I haven't been able to get permission from one author. I really like his work and wanted to include some of it in an updated design and modern implementation but Nexus rules are no permission, no use, no exceptions and unfortunately he's not been active for the last 6 years and without his permission I can't use his original files if I want to publish my mod so I was wondering would I be able to recreate his work from scratch to use ? That way I could include at the very least a knock off version of his work and hopefully not break nexus rules otherwise I'll omit his content from my mod. PS. I have included an example of his original and my version. https://www.nexusmods.com/fallout3/images/46767
  6. Edit : sorry made topic in wrong section please close.
  7. Thanks! (Y) also would navmesh cause an issue if the placed workshop item was scraped or moved in game?
  8. Do workshop items such as shack prefabs and shack floors used by the player in game to build settlements need navmesh when building in Ck, I know they have navmesh built in but during testing my settler just stood there with a derp face.
  9. Short Answer: Tutor may help but you don't really need one , just dedication and patients. Here is a tutorial I picked off Youtube : but you can find thousands of tutorial across the internet. Just search blender tutorial on a search engine like google or youtube. Long Answer: Welcome to the wonderful world of being a developer. if you want to start games development or modding the basics you need are: Basic drawing skills > if you have an idea draw it out don't worry about your drawing skill if you don't think your drawing are good then practice it takes time son don't worry about it Modeling software > learning blender is a good option as it is open source but also be sure to pick up sculptris is another good on. texturing software > you use this to paint the texture of the asset you have made this can be done in blender but a good open source painting software is Gimp game engine > which ever game you want to put stuff in you need the engine and know how to use it These are just the basic but is should give you some direction on where you want to go but anything you don't know google it if that doesn't work ask on a forum alternatively there are books dedicated to teaching these sorts of software . Hope this helps ps. good luck pps. have fun ppps. ...I'm done sorry thought I could think of something else
  10. Hello i've tried searching this but have found an answer, I know skeleton mod are permanent so i tried looking for the vanilla skeleton in my directory to back up but haven't been able to find one, this is where i looked.... C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\meshes\actors\character but i don't see it, am i missing something?
  11. Anyone? okay i'v figured out the uv map screws up when i export from blender to nif, i tired importing the nif into blender and the map was just messed
  12. I've been at this for over 12 hour and I'm so close to finishing this now. I'm having trouble with blender or nifscope not sure but when I export my gauntlet as a nif and apply the textures in nifscope it show black further investigating this i opened edit uv which showed this (untitled-11)
  13. posted up the finished version now thanks for your help :) http://skyrim.nexusmods.com/mods/37903/?
  14. thanks i'll look through this
  15. Right i've tried deleting the alpha not work but thanks prod80, and im uploading a WIP on the nexus Tamira, here the link any help would be appreiated http://skyrim.nexusmods.com/mods/37876/?
  16. So i'm making my first sword mod and have got the mesh working in skyrim however the texture is coming out black, and I have tried researching fixes for this but haven't come across anything yet., does anyone know how to fix this?
×
×
  • Create New...