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Vanadinit

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About Vanadinit

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    Arma 3 alpha , MWO beta, Skyrim
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    Morrowind, OPF , Arma 2

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  1. And sure because in every country/language is a Dragon the same type of creature. Get your facts right .
  2. Once I must search some egg mine on the planes and I searched for 5h.
  3. Every new game : set timescale to 5 player.modav healrate -0.7 and thats it I don't use other things, never get stuck or wasn't able to defeat something.
  4. You also can insert cheat codes in skyrim and you will get the achievements.
  5. Sorry to say that but if you refuse to play the main quests, who I always do in every TES game Fallout 3 turn out to be really brainless ;) Get your heavy weapons skill at100 and find the trash gun and then? I don't need anything else then.
  6. Maybe if they change the name from fallout to something else it would be playable for me but I don't think so. I can not accept Fallout 3 as Fallout 3 compared to Fallout 1-2. It is exactly that what EA had done with CnC.
  7. That's why I propose a radical change to the way RPGs and games in general have dealt with hits and damage. I think "Health Points" needs to be dropped in favor of something like "Fate Points." Every single attack in the game should miss until the enemy's FP hits zero, then hits land and do realistic damage based on armor, location, etc. A real miss wouldn't have an effect on FP, but a "hit," while still animated as a miss, would lower their fate. Once they're FP zero they're "doomed" then it's hits and gore and mortality, etc. Health might still exist, because perhaps at FP zero you only swipe an arm. Fallout-style crippling injuries and poison-like bleeding could result, while a fatal hit is a fatal hit. It no longer makes sense in modern games to hack something with blades watching fountains of blood rain down only to watch a tiny sliver of health drop off. It's time for a radical overhaul if any sense of realism is ever to be felt. I don't have a perfect implementation idea for this or anything, and who really cares what I think, but it's a thought I've had for a while. No way I want this type of system, one hit and you are dead that is fine for me. But all games where I can see that a claymore hit the torso of an enemy with 1/2 of the blade and cut trough it but because it was a non successful roll you will miss. That is in my eyes total outdated with the possibilities of a modern engine. Because of this system I hate every freaking D&D PC game. Also there are other things from the D&D system who I hate for PCs and I never will get it why it was used for games like NWN, Dragon Age , etc. If you miss you will miss because the enemy dodged or because you don't have the experience for this weapon. And for that action it should be correctly animated. And don't forget TES is not a RPG who work with many dices unlike many others who you don't play in first person. It would be for me a total game breaking view and play style if the game shows you a animation for a decapitating hit but because of your fate system it only lower the fate points who you must also shown/read in a box instead of animation of a critical hit to the head who kills the enemy because you was in range with your weapon and the enemy doesn't dodged without any windows and numbers. And yeah I also don't like it that to much new games just use auto healing. My favorite games don't use it and if you can deactivate it. In my opinion the skill system of Skyrim is not that bad but it is to light and not really deep. The perk system on the other hand need really a helping hand. I am not a fan of perks (also a thing why I dislike D&D PC) but the thing how skyrim manage them is a thing who I like that you need first the skill lvl for something who you actual used to get the skill lvl up where you have it right now. Now if they make it harder to get some skills, must do also other things to lvl a skill. Include skills with a lvl of xx cant be skilled up with some easy stuff like smithing a freaking leather helmet or iron dagger. And not only for the blacksmith skill and perk system, for everything. I also would include that now you can not learn a perk by yourself. Get the requirements like perks you must have it for the next one or perks form 3 different trees and the Skill level for it and then get it from a NPC trainer for gold or read a book like you can raise your skills.
  8. Total agree with billyro. However if you want more intense and difficultly fights you can try this one http://skyrim.nexusmods.com/mods/3646/ it is "Duke Patricks - Archery And Heavy Weapons Combat" modification who is for me total awesome when I compare it to all other content who is out for the Skyrim melee and archery combat. This guy who made the mod is a SCA tournament fighter with 30 years of medieval western heavy weapons experience. I have wrote that in some topics before but Bethesda should really get Arcane Studios for the melee part of the game because their two games Dark messiah of might and magic and Dishonored are excellent in melee combat and animations. And you all know Arcane already published under Bethesda Dishonored so it should not be a real problem that they work together in the future?!
  9. Yep you you must tweak your ini files. A easy and a relative save way is to use this tool http://skyrim.nexusmods.com/mods/814 You can load more cells who increase your distant details but it also need a increased block distance, increased tree distance and ofc increased grass render range. Be careful if you once load higher cells then 7 who is std your safe game don't load anymore if you want to reduce the cells. Cells from 9 to 11 are fine, if you want more view range you must have a really powerful rig and SSD's/Ramdisk for running Skyrim. At a certain point your game won't load anymore if you go over the engine/system limits.
  10. Who cares ? you never speak and you only see your character when want to play like console dumps ;) After i read cruzkitwiz's post I must laugh because the stereotypes in that post.
  11. o rly? I don't see a problem with that they don't create new content. It is like chesko said it. Morrowind still runs, so? There are also other games out with a big free world like the OPF/Arma series who also kept alive only with freaking awesome modifications and user tools released by the publisher.
  12. Also there is a mod out that you don't rise your character lvl if do something what had nothing to do with combat.
  13. Then you play it like an roleplayer. Craft only iron daggers, enchant them with a cheap stone and a enchantment who get you max profit out of it when you sell it after that. You rise speech craft , blacksmithing and enchantment with it and also you get a lot of money. You will get much more gold and rise faster your skills with that. You even don't must run around because everyone sell you iron ,leather and some soul stones.
  14. Maybe but if you do it on the vanilla you get in trouble if you cant craft the highest gear and enchant it with good spells because without combat skills yah there is not much to say about that haha. That is maybe the thing how they thought about that, that it will be self-adjusting it because that you will lack in combat skills and perks.
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