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Everything posted by didiusdeddysalam
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Importing/Exporting hair = not-right transparency/lighting
didiusdeddysalam replied to Septfox's topic in 3ds Max
your hair problem : http://wiki.tesnexus.com/index.php/File:3ds_Max_exporting_custom_assets_image_7.jpg Quote : "I also exported it as a NiTriStrip. By ticking the generate strips box. If this model used alpha transparency(or was rigged), I would have unticked that box, as very often stripifying causes alpha sorting problems." http://wiki.tesnexus.com/index.php/3ds_Max_exporting_custom_assets -
In Need of Bow Tutorial
didiusdeddysalam replied to Genzel's topic in Oblivion's Mod troubleshooting
just add anything in the vanilla bow nif to your custom bow and then do this : How to create bows by Nicoroshi -
How to create bows by Nicoroshi
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Custom Bow Mesh Interrogations.
didiusdeddysalam replied to allomerus's topic in Oblivion's Discussion
for animation just simply put the bloody mesh with animation in it...and adjust the bone of that mesh with animation to your target mesh... do it like this one : https://plus.google.com/+QvintvsDidivs/posts/WeW8EbZegc7 How to create bows by Nicoroshi -
How to create bows by Nicoroshi
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CS Crashes When Loading Custom Head Model
didiusdeddysalam replied to sandone's topic in Oblivion's Discussion
I also got crash when try the custom helmet...it seem it fine when I make it into a hair with .egm file but when I try to make it into a head just like the Mythicdawn helmet I got crash and also I set it in hair slot in construction set....in nifskope it read error : infinite recursive bla bla bla...or something like that...I don't know what the cause of it ? any idea how to fix it ? -
how to effectively use the "GetEquipmentSlot" (OBSE) ? here is my f*#@ed up script : ==================== scn aaaArissaQuestScript short ArissaQ short Count ref ArissaRobe begin gameMode if (ArissaQ == 0) AddTopic aaaArissaIntro set ArissaQ to 1 endif end begin gameMode set Count to 1 set ArissaRobe to 18 if aaaArissaRef.GetIsCurrentPackage aaaArissaPractice01 || aaaArissaRef.GetIsCurrentPackage aaaArissaPractice02 || aaaArissaRef.GetIsCurrentPackage aaaArissaPractice03 ArissaRobe.GetEquipmentSlot aaaArissaPracticeRobe else ArissaRobe.GetEquipmentSlot aaaArissaMageRobe endif if aaaArissaRef.GetCurrentAIProcedure == 13 aaaArissaRef.SetIgnoreFriendlyHits 1 endif End =================
- 3 replies
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- getequipmentslot (obse)
- equipment
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it look to me it doesn't even related to Oblivion game whatsoever... just keep it to yourself or many user will reporting complain to the admin I suggest that you use theme that are more related to the Elder Scrolls universe....
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What should I install and in which order?
didiusdeddysalam replied to Endrago's topic in Oblivion's Discussion
read the text from the mod...is it incompatible with any mods that you want to use.... -
use 3DS Max, dude...
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blades lite and medium armor
didiusdeddysalam replied to [email protected]'s topic in Oblivion's Discussion
suggestion for you : -make your own mod (create your own "whatever" thing or something that you need) -use Construction Set to make it happen, dude... -
Shadows in a Struggle for Power bug
didiusdeddysalam replied to JamestheFreak's topic in Oblivion's Discussion
what really do you want ? I cannot even understand what you want ? could you be more spesific about your problem ? -
How to unequip all items that actor is wearing?
didiusdeddysalam replied to sargerin's topic in Oblivion's Discussion
just use : if actor.getiscurrentpackage packageID actor.equipitem itemID01 actor.equipitem itemID02 actor.equipitem itemID03 else actor.unequipitem itemID01 actor.unequipitem itemID02 actor.unequipitem itemID03 end in your player/NPC quest script.... -
Please help with script writting for my race mod
didiusdeddysalam replied to mmft93's topic in Skyrim's Skyrim LE
maybe you should make two scripts....the object script & the spell script for the activator (make your tree as an activator so you can put script in it...) this thing I know from Oblivion scripting...I don't really familiar with Skyrim scripting....so I'm so sorry if I cannot be much help for you...- 19 replies
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- script
- writting script
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Trouble with Reclaiming Sancre Tor mod
didiusdeddysalam replied to zymurgy65's topic in Oblivion's Mod troubleshooting
what is your problem, man? be more spesific please... -
be more spesific about it please...and could you attach your problematic script effect from your spells so I can take a look at it... this is an example of a magic effect script : scn "yourscriptname"Script begin scripteffectstart "doyourthingshere" (additem, etc) end
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it got no textures attached to it (invisible)....try to copy the textures from the original mod.... or maybe you should check up your NIFs and see if they are pink in color (no textures) and try to find the path of the textures using NIF to the texture folder (usually meshes and textures got the same name)
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3Ds max 9 .NIF export problem
didiusdeddysalam replied to Exodus1161's topic in Oblivion's Mod troubleshooting
it mean it got no bones attached to it....try to use wrap skin modifier from another armor that have all the body parts that you need... -
Better Cities missing textures/meshes
didiusdeddysalam replied to AIIYS's topic in Oblivion's Mod troubleshooting
you can use these two mods : Refscope : http://www.nexusmods.com/oblivion/mods/21862/? FormID Finder : http://www.nexusmods.com/oblivion/mods/16704/? to try to find the meshes that are got wrong texture path or no textures at all... -
Can you run a script from the console in game
didiusdeddysalam replied to chambcra's topic in Oblivion's Mod troubleshooting
unless you can connect your console to your computer....i guess it will be really difficult to try to write a script unto the console... -
Help please. not sure what's happening.
didiusdeddysalam replied to pyrokid97's topic in Oblivion's Mod troubleshooting
try to tick off each of the mod and see if it still crash or not...untill you find that troublesome mod and turn it off.... -
set up two X marker heading and then click on them and set the target to target references (NPC and the like) and make a two packages for two NPCs that will you use to get to do the casting practice... set the target of each packages to the two opposing NPCs references....and viola the two NPC magic combat begin ! check it out here in my mod : http://www.nexusmods.com/oblivion/mods/46746/? (Canum & the other NPC doing it)
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tes construction set error
didiusdeddysalam replied to hellnes's topic in Oblivion's Mod troubleshooting
this setup maybe work...I use it all the time... https://drive.google.com/drive/folders/0B_IldggqSjqDSmZkX0lIQzZibnc or you can use this setting from Youtube :