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How do you make a faction Overhaul mod?
BrianLyons314 replied to BrianLyons314's topic in Fallout 4's Discussion
Yes I have. You download FO4Edit, then you pick what ever armor and weapon mods you want to use along with an already made faction overhaul mod, Then you go to the armor, armor addons, object modification and weapons of the armor and weapon mods and copy them as overrides into the already made Overhaul mod, then you go to outfits and see what leveled lists the default outfits are using, then you go to the leveled lists and change the items in the LLs by copying the form ID's of the items you've added and you've got yourself an overhaul mod. However you are going to need the mods you used for your overhaul mod to function unless you have a funtional mod merger. -
I am trying to create a workshop mod using bradenm650's Placeable NPCs. What I want to do is remove all the other npcs and leave just the minutemen, then I want to make it so when I spawn them, they'll be wearing XHX, Kirloper and ZARGE's respective armor mods and using modern weaponry. Now each time you spawn them, they'll be wearing a different armor and using a different weapon. Now the problem is, I don't know how to do all that.
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Placeable Minutemen and Minutemen Overhaul
BrianLyons314 replied to BrianLyons314's topic in Fallout 4's Mod Ideas
@cyanide4suicide, @bradenm650 and @kirloper. Will you guys not help me? -
How do you discover item IDs using the console?
BrianLyons314 replied to darkdill's topic in Fallout New Vegas's Discussion
Okay. So I know how to do it with Fallout: New Vegas. Now how do it in Oblivion. -
I want there to be two Minutemen mods for Xbox One and they use these mods: [XHX] MW 2019 JTF2 BF4 Russian Operators [XHX] MW 2019 Thorne [XHX] MW 2019 Wyatt MW2019 USMC Raider MW 2019 Mil-Sim USAF Pararescue [XHX] MW 2019 Custom Outfit [XHX] MW 2019 Ronin MWR - MK18 CQBR - AIO Replacer - Keep All RU556 - Assault Rifle [XB1] MWM4 - M4A1 What Placeable Minutemen does. It works the same way as the original Placeable NPCs does accept that it only spawns Minutemen via workshop mode and the minutemen are wearing the armors that I mentioned above and are armed with weapons from the weapons replacer mentioned above. Also they function the same way the friendly Minutemen from Placeable NPCs do accept that when you place them their weapons will be drawn. What Minutemen Overhaul does. It makes the Minutemen as a whole wear the armors and use the weapons mentioned above. Also The Minutemen in FCOM are affected. One other thing. I would also like for the flag patches on the uniforms to be changed to The American Union State flag from Hearts of Iron 4: Kaiserreich. The fanmade one from deviantart. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fc99a512-2a03-40f2-97f7-a1c7e3acb310/dcsqavp-d7c679a9-4937-4d84-8001-58e27ff419a1.png/v1/fill/w_1024,h_703,strp/my_flag_for_the_american_union_state_by_115usmvalor_dcsqavp-fullview.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD03MDMiLCJwYXRoIjoiXC9mXC9mYzk5YTUxMi0yYTAzLTQwZjItOTdmNy1hMWM3ZTNhY2IzMTBcL2Rjc3FhdnAtZDdjNjc5YTktNDkzNy00ZDg0LTgwMDEtNThlMjdmZjQxOWExLnBuZyIsIndpZHRoIjoiPD0xMDI0In1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.qgCl0Cd9p4YxMysjS2VjjyG8Lnz6xMZ_G6kSOx9dnEQ
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How is it done?
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Well guys I solved the shoot enemies on site problem. I used an Enclave Soldier ActorBase. It makes the soldiers shoot any enemy on site but it takes away the soldiers ability to follow the player. However you can still get the soldiers to follow you via another mod that allows you to make anyone you want follow you. Another thing, I'm unsure weather or not I should release the plugin to the public.
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I did set the faction relationships of the faction they're apart of to be the same as the player faction. The only thing I need to finally solve the problem is an ActorBase Template that is like JXVertibirdSoldierBase or similar to it. Then I'm going to share my patch with all the Enclave Commander Mod Marine Edition fans.
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Yes I have but with another template that is not JXVertibirdSoldierBase and it solved the shoot enemies on site thing but ruined the way the soldiers behave when they're in wait mode. The thing is, I'm trying to add JXVertibirdSoldierBase to the Rifleman at the top of the Riflemen list but when I get to the J section of templates, JXVertibirdSoldierBase doesn't show up like it does for the other Riflemen.
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What I do is, I go to GECK. I locate the editor ID JXVertibirdSoldierBase, the other Riflemen have JXVertibirdSoldierBase in their templates but the top one doesn't, I try to add said template via ActorBase but it doesn't show up for the Rifleman above the other Riflemen. When you go to ActorBase for the other Riflemen it shows but not for the one on top.
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GamerRick: I would open the console, click on the NPC, and type GBO to get their baseID and what mod (or DLC) they are in. Then I would open that file/mod in the GECK, find the NPC by their ID, and see what factions they are in. I don't know of any other way to do this. I did what you said, I'm almost there, but there'a one more problem, one of the npcs don't have the same Template data as the other npcs in the mod. I try searching for the template but it doesn't show. The Template Data for the "Rifleman" npcs is J3XVertibirdSoldierBase.