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ddpaule

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Everything posted by ddpaule

  1. So anyone wanna edit npc looks on this (ORCS - Become Chief to the Stronghold of Vosh Krazak LE) for LE? It's what all orc players ever wanted y.y
  2. =.=In skyrim It has always bothered me that the 2 handed and 1 handed skill are separate skills. A master of 2 handed weapon suddenly sucks when using a seemingly similar(maybe a bit shorter) 1 hand weapon. Two handed and 1 handed weapon should have been scaled together in 1 skill while giving the options to "specialize" further on whatever you fancy the most. Because lets face it in the beginning of the game when the player character is still low level combat is so unbalanced that when fighting starts with weapon not spells you are stuck with picking the highest damaging(usually largest) weapon you have, also there is no clear advantage to using daggers over one handed swords and axes or one handed over 2 handed weapons. Its not until later in the game that dual wielding is a valid style of combat and not way later in the game that you can actually make use of daggers as sneak weapon and in combat daggers are just poor choice too short, even though its fastest it is only affected by the basic 1 handed perk and still have meager damage. Solution should be a new skill and perk tree(maybe call it Iaijutsu for popularity sake) dedicated to the use of shorter weapons as both faster weapon on draw and swing which add a slow time effect(obtained by perk) whenever you draw your weapons at start of combat with very weak/shorter effect while using large weapons and best/longest effect with daggers. Also daggers should have perks to make them into an actual valid weapon for close quarters (maybe ignoring armor to knockdown/ staggered or paralyzed foes, since that is historical application). This perk tree should lvl when the player character gets the first hit in combat(only applies on melee). Can a mod like this be made? '.'
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