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Acquitaine

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  1. Well, I re-skinned the mesh again, same problem. Tried it in a different version of Max, same problem. Exported the model, to try it in-game to see if there's the same issue and... it worked just fine. Apparently exporting the mesh as a nif and importing it back again fixed it. I'm still not sure what the problem was, though.
  2. Hey guys. I have created a custom mesh, that I am now trying to skin. Everything worked seemingly right until I imported an animation (at first mt_runforward.hkx, then I tried staticpose.hkx) to see if it works. And I got this: The vertices on the left leg (on the right) for some reason all stick to the bone. Basically, there's no "depth" in the X direction. Nothing I've tried fixed it, including re-skinning, re-importing the animation a gazillion times, throwing my mouse at the wall, or even trying to use the skin wrap modifier to copy the skinning data from another character (that was just too buggy.) Everything on the right leg is the same as on the left, only they use different bones. The mesh itself is completely symmetrical. Every other part of the body works fine. Any ideas?
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