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NobodySignificant

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  1. My computer crashed twice when i was initially trying to write this up so here's a short version, in order of increasing severity: -The logo itself is a lot less neat than the Nexus logo. When one has to stare at this so many times when working with mods this becomes really apparent. -The number of clicks and wait times are abysmal for something that should be an improvement upon NMM. -Switching between settings for shared or profiled undoes even settings it should not. Especially when switching from one direction to the other. -Importing mods from NMM after the process was previously interrupted means one has to click a billion times because each mod needs overwrite permission and the import progress is not stored. -One cannot select a download folder or any other folder that already contains something, even if that something is the stuff that Vortex itself put there previously. -The Downloads (used to be Mods) folder is still used to store the archives of the mods. This is 100% unacceptable. We have a folder for the virtual installation of all mod files where everything is extracted and which should ideally never be touched, since everything is handled via hardlinks. Compression is far from ideal for most mod files, so this leaves one with almost twice the HDD space occupied. In the case of 40GB mod folders which are not unusual around here, this can become a serious problem, since a single game will then take up 100GB. I thought that at least with a completely fresh and new mod manager this glaring oversight from NMM would've been fixed. -Last, but absolutely not least, the view of the installed mods is what settled that i will not use Vortex in the foreseeable future. Instead of viewing almost 30 mods, even with the download box pinned to the bottom of NMM, in Vortex i can see 11 at a time. And these lack basically all info, the total lack of categories being the most ridiculously apparent issue. There is also no easy to use right click context menu. Vortex uses up a lot of space for fancy icons, sleek design, and really big gui fields for the mods, and this comes fully at the expense of the main purpose: actually managing the mods. Please actually consider fixing this, because with everyone having been excited for Vortex and it turning out like this it devalues the whole Nexus infrastructure. :\
  2. Where do i begin. I had extremely high hopes for Vortex, because it seemed intelligent and like something that would be easy to understand and use. Unfortunately in its current state i'm forced to uninstall it and continue using NMM instead. Right off the bat, the Vortex logo looks a lot less pleasant than the Nexus logo. This is a small gripe, but it was annoying enough that i replaced the icon used by the shortcut. The loading saves some time on the splash screen, but with the UI loading and the mod list loading that time saved is lost again. After fallout4 was added the program froze for 20 seconds because the deployment method could not be set up, probably because the game was on a different partition. After setting up the deployment method and the folders, i switched back and forth between shared and non shared mode and got scared when after the change the settings seemed to be gone. I also couldn't set up the same folders again because the folders had to be empty. I eventually reverted to the non shared option and started to import mods from NMM. This is where the real problems started. With my computer being turned off for an unrelated reason in the middle of importing i was forced to try again and this time i had to click to allow access every single time an already imported file was encountered. It would've been simple to just allow admin access. Once done with importing i wanted to check whether everything was ported correctly. To my horror i found that i couldn't organize the mods by category, because the categories were missing on almost all of them. This makes organizing mods impossible. Having manually skimmed through the mods i found that all of the not previously installed ones had not been ported over. As for the actual functionality, in Vortex i can see 11 mods at once. In NMM i can see 27, even with the downloadbox pinned. This means about 3 times more scrolling in NMM and a much much reduced amount of mods one can see in a single look, making the finding of individual mods practically impossible without using the search function. Add to this that the scrollbar is small and barely visible so one can't really tell how far down the list one went, and looking through the modlist becomes an unimaginable pain. As it stands, NMM might have been less smart and a bit harder to learn to use, but at least it was actually suited for its purpose. Vortex is unfortunately absolutely painful to use for the one purpose it was made for: managing mods. Please do something. :\
  3. This sounds awesome! Please tell me at least the robot was made if not the voicefiles!
  4. Apart from obviously sending lots of love OPs way, i do think that this could be nice. Compared to how big a thing a functional dogmeat was in this game there are far too few dog variants being modded in.
  5. The problem isn't that you can't calculate it, the problem is that it's inconvenient to do so. It would just be nice if the weight display everywhere in pipboy and interaction menus didn't just take the weight variable straight but multiplied it. I wish i had any idea how mods modifying scripts that deep in the game worked.
  6. That's the point though: raiders DON'T make their own clothing. If you take a look they use existing clothing and just strap pieces of metal to it.
  7. a) The fact that there's a new dark age was sortof the point is was trying to make to counter the other commenter who said they'd have passed down all knowledge. b) Well i like that trope for the reasons given in my first comment. If you don't like it, that's fine, but don't say it's unwarranted or unrealistic. And on top of the in universe explanations it's also a great storytelling device to show the disconnect from the normal world, without needing to show constant reminders than an apocalypse happened.
  8. Well to be honest this is a bad argument if you're talking about Fallout. These are the same people that lived in literal piles of trash for TWO CENTURIES without bothering to clean it up. Everywhere from Megaton over Diamond city to New Vegas. A few steps away from someone's doorstep is already full with pre-war rubbish. One would assume that having working infrastructure like water, roads, and electricity would be absolutely top priority after establishing a basic secure shelter. Yet in New Vegas you are the one doing all that work when you arrive 200 years later, in Fallout 3 the roads are untraversable, and project purity took what..... 150 years for someone to come up with. And lets not talk about the previous games where you were the only one with enough sense to actually try to have an automobile instead of riding around on animals like some sort of gibbering tribal. Fallout 4 was actually the only one where at least some people - Diamond City - had enough common sense to have basic plumbing and electricity going and to clean up at least the immediate vicinity of their settlement. This common sense didn't extend to create functional toilets though, THE major source of possible disease. And then there's the fact that people eat a lot of 200 year old food for pretty much all games prior to FO4. There's a larger variety of preserved meals than raw plants you can plant. And that despite the fact that in FO4 clearly a lot of flora has survived. Or the fact that people are in fact wearing almost exclusively old world salvage clothing. You can't even create new clothing in the vanilla game. The whole Fallout universe is built largely upon the fact that people in that universe are all INCREDIBLY complacent with everything and always have been, apart from the main characters. So yeah, in conclusion: If there's weird/creepy/menacing looking fetish clothes around, which are as stated above lightweight and durable, you bet your putt people will use them.
  9. I found the mod for the second suit, and it's https://www.nexusmods.com/fallout4/mods/11787/? with a retexture, https://www.nexusmods.com/fallout4/mods/12240 this one. SO, if anyone could remesh this, or the one from Elianora to fit males, i'd love it.
  10. YISSSSSS. And oh damn. I was hoping it would have a male version, but it seems i gotta ask for that in the other forum. Thanks for helping me find this either way i'm gonna use this almost exclusively. :laugh:
  11. Jeez i didn't want to actually start a discussion about the realism of clothing in Fallout lol. Fetish wear just has been a staple of post apocalyptic raiders forever and i'm missing it. There is still some in FO4, see below, just not weird enough looking. Except they do lol. Sack cloth with just holes for the eyes, gasmasks when clearly no one around them is wearing them so they're clearly not needed for their original function, the absolutely dumb harness clothing which is still literally just straps on your body, aren't protective either nor are tiny decorative spikes and studs in random places. Not to mention that the normal under-clothing of raiders normally isn't a well armored vault suit or something sturdy either but just random rags and leathers, leaving the belly and the arms free. Not to mention that in previous Fallout titles we could see people expecting combat running around topless like some gladiators, wearing high heeled boots, and almost as prominent cod-pieces as in Fallout 4, just not even made of frikking metal. The reasons why someone WOULD wear that sort of stuff and stuff made of the bones of fallen enemies are the following: -It looks menacing and cool. Raiders are mostly not faced with enemies alone, and the one enemy they encounter more than anyone else is humans, so looking threatening is half the battle won, and some fetish and decorative clothing can make you look like you came straight out of a nightmare. -It also makes you seem less personable and more anonymous, and more *awe*-some, helping with powerstruggles and captives. -The various belts and straps give plenty of opportunity to attach all sorts of objects and armor pieces, which is useful for people who don't carry their inventory around in a pocket dimension and want to travel light. -Fetish clothing is mostly really sturdy, and really light, to withstand the BDSM stuff it's used for without hindering it. Which is good if you plan on keeping it from falling apart after so many years. So as you can see there can be a certain logic to wearing that sorta stuff post apocalypse, but this wasn't even the reason why i wanted it, because frankly, it just looks really cool and visually signals the abnormality of the post apocalypse.
  12. Could someone super nice make a male version of either of these? Either Eli's mod here https://www.nexusmods.com/fallout4/mods/15391 Because frankly that looks amazing, apart from the open chest part Or this one, whatever the hell mod this might be from. The marine wetsuit is similar, but it doesn't feel like something military, more like a goofy alien costume / diving wear. :\ The above two examples however look like sci-fi tactical clothing/under-clothing. I would even do the mesh editing myself, but i absolutely don't understand modding for this game. Thanks!
  13. I was downloading the weapon mods from FX0x01 or HyperX, when i came across this. In the picture for the 9x39 Project on the Bethesda site this picture is used: I fell in love the moment i saw it but i absolutely can't find the mod responsible for the grey camo tactical bodysuit in the pic. :sad: It's clearly a pic from ingame since dogmeat is in the background. It's definitely some military clothing judging by the gloves with the flag on them. It's clearly a mod, since the US flag is the IRL one not the FO universe one. It's most likely not a vault suit recolor, because the pattern near the shoulders doesn't match the vault suits. If anyone knows it please help!
  14. Can you really call yourself a post apocalypse without raiders in ludicrous fetish wear? Where's the *actual* black leather harnesses? Where are the head to toe gimpsuits? Where are the skimpy escort's dresses? It can't be censorship, i mean the game has ridiculous gore all over. I would really love for the following things to be made (or found somewhere if they already exist) to enhance a particular playthrough: 1. Gimpsuit. For males and females. An actual full enclosure one. Maybe a recolor of the marine wetsuit from far harbor? 2. Cuffs/collars. Maybe even with spikes. For males and females. I'm disappointed the only proper collar i can put on any character is a frikkin bomb and the dog collar is unusable. 3. Real Harnesses. The "harness" in game is just a bunch of rags. 4. Skimpy skirts and dresses. Gotta match the personality of some characters..... Most important would be a gimpsuit for a male, and after that it's in order of importance.
  15. Well to be honest this thread is starting to sound like you want to recreate the sims in fallout.... But the ideas are all neat and i'd love to see them implemented. Would give more of an emotional weight to keeping settlers alive. Together with the naming mods available one might actually even start to care about the idiot settlers.
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