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FishBiter

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  1. The mod would allow the player to open clothing stores in cities and towns. The player gets to set what clothing the store sells, with the result being that NPCs in that city/town will start wearing those items.
  2. At some point I found a female texture that showed some ribs. I'm looking for a very skinny/boney looking female texture. Anyone know where such a thing might exist?
  3. So what happens is anytime I equip a body slot clothing/armor, my character's skin color changes to a much lighter tone (it seems to match the 2 setting on the skin tone slider). If I go into racemenu and change my character's skin color it goes back to normal, until I equip armor again. This also happens if I change the character's weight in racemenu. Has anyone heard about something like this happening? It happens with all races. How do I complletely clear the current racemenu preset and go back to a 'vaniallla' setup? Choosing one of the presets with the slider doesn't do it.
  4. So I made some custom followers and people are reporting that their facial animations don't work. I verified the same thing is happening in my game as I can't change their facial expressions with ECE. At no point did I change anything related to that, as far as I'm aware, so I have no idea what I broke where. Anyone have any ideas where I should look?
  5. https://www.nexusmods.com/skyrimspecialedition/mods/57339?tab=files&file_id=236664
  6. So apparently this exists: https://github.com/Karonar1/hdtSMP64/tree/gpgpu-new-reduction It's a new .dll of HDT-SMP that seems to have huge performance improvements. The instructions for compiling all that stuff into the .dll is kinda scary tho. Anyone know if this is available somewhere already compiled?
  7. Oof... guess I'll put an evening aside to get that out of the way. Thx for responses.
  8. I want to remove all tracked mods for Skyrim LE. Is there a quick way to do that, or do I have to go in and remove them all individually?
  9. So what I need to do is, I need to add vanilla hair to a piece of head armor. However, the head armor is a model from a mod and I'm not planning to modify that model and reupload it. Instead what I want to do is to add the hair as an Armor Addon by adding it to the Armature parts for the Armor piece. I've successfully made the vanilla hair into an Armor Addon and gotten it to show up alongside the armor piece. However, there are still some issues: 1. The texture for the hair doesn't look like it's supposed to. It looks like a weird blurry stretchy mess. The hair itself is the correct shape, but the texture doesn't seem to be getting applied correctly. I've tried making a Texture Set that points to the hair's textures, and then add that as an Alternate Texture to the hair Armor Addon, but this didn't fix it. 2. Most vanilla hair is two pieces, the hair and the hairline. Both need to be displayed for the hair to look right, but both meshes use the same slots so if I turn each into an Armor Addon and add them, only one shows. Opening the model in Nifskope and messing with the slots there has only succeeded in turning them invisible in game.
  10. Hey, I have the exact same problem. You ever find a solution?
  11. I'm looking for ways to shrink down the menu, not remove it entirely. Kinda obvious from my post.
  12. So say I want to get rid of an MCM menu from a mod for which I never change the values. How might I go about doing that? Basically I have a long list of MCM menus and I'm looking for ways to shrink it down, and I'd prefer that shrinking to persist when I start a new game.
  13. Not sure if this is in the right section, tried to find the section that most closely matched my issue. So a specific mod ( https://www.nexusmods.com/fallout4/mods/31401?tab=files ) fails to download. If I download it with NMM, it says incomplete. If I download manually, then the archive cannot be extracted - throws an error when I try to open it. It is only this mod - I downloaded Armor Keywords today, which is a mod of similar size, and it downloaded perfectly both in NMM and manually. I've tried clearing my browsing data ( history, cookies, cache ). I've tried flushing DNS. I've tried downloading the file on another computer, also did not work there. Not sure what else to try. The file has 233 downloads so clearly other people are able to download it.
  14. This was inspired by the survival horror/sci-fi game P.A.M.E.L.A. wherein they have technology that uses magnetism to compress items inside a storage container, so that the volume of the items is compressed without damaging them. Think of it like smooshing the particles in their atoms closer together, and you use [insert sci-fi here] to keep that from causing something terrible to happen, like explosions. It's basically a wearable high-tech trash compactor that doesn't destroy the things you put in it. So what would that mean as a mod? It would mean a back pack, but a neat high-tech looking one. The way your character uses it in game is that they drop it from their inventory, at which point it spawns on the ground. Then they put stuff in, or take stuff out. Then they pick it back up at which point it appears on their back again. Your character does not have access to anything inside the backpack while wearing it because in order to access things inside it you need to allow the backpack to expand to it's normal size and decompress the contents. The item that appears on the ground when you drop the backpack would therefore be much larger than the thing you're wearing on your back. BUT WAIT says you... what's the benefit to me, the player? Aren't I just losing access to part of my inventory for aesthetic purposes? Yes, that's where the upgrade system comes in. The backpack would have upgrades that reduce the weight of the objects inside of it, which would require perks in Science and probably Nuclear Physics. With max ranks in both perks you could upgrade the backpack so the items in them weigh nothing. And finally, the backpack would be powered by Fusion Cores. When picking it up there would be two options - Pick Up or Recharge. Recharge would use up a Fusion Core, and refill the pack's energy. If the pack ever runs out of energy while you're walking around, it immediately falls to the ground and expands. There would be accompanying upgrades that can make energy use more efficient, or even switch the type of energy used to Fusion Cells or Plasma Cartridges. So to summarize: - Neat high-tech looking backpack. - Back-pack sized when on your back, large container when you drop it on the ground. - No access to items within when it's on your back. - Upgrades to make items inside it weigh less. - Requires power, if it runs out it falls on the ground. - Immersion! We finally have an explanation for where all those rocket launchers are being stored! So there's an idea. If anybody wants to do all the work, it's your idea! \o/
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