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cr1m50nph0en1x

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Everything posted by cr1m50nph0en1x

  1. Been on a B&T kick and realized that although we have a few B&T mods for Fallout 4 that are really, really good... We don't have one of the most iconic B&T guns. Specifically, the GHM9. My favorite version is the GHM9-G Compact, so that is the model pictured. Would love to see the GHM9 in game!!!
  2. Just throwing this out there. The current Smith & Wesson M&P9 mod that already exists is not great. The textures, animations, and sounds all need work and it doesn't have a lot of customization options. It looks to me like it really was more of a learning experience for a modder who was trying expand and test their skills. Not bad for what it is, but not enough to really blow anyone's minds. It is also based off the older versions of the M&P product line. A complete redux or new mod with more current production versions of the M&P9 would be awesome! Front serrations, suppressor height sights, flashlight options, more variants and customization, etc. Adding in parts based off of custom aftermarket upgrades (slides, triggers, etc) and stuff from the Performance Center, like the newer Competitor model, would be great! The M&P products are severely underrated in real life and are very under-represented in the modding community. Would love to see something on par with either of the Glock 19X mods, Beretta M9A3 (Ardent's), or Subleader's mods! Hope someone will take this to heart and give the M&P9 some love in Fallout 4!
  3. TrophiHunter's MP40 mod is awesome. Recently got back into using it, and I realized that the sounds need a touch up. They are too quiet and I feel like I've heard better, more accurate versions of the MP40's sounds since the original mod released. Even though it is no longer available on Nexus, I feel like a new sound set would be the perfect thing to reinvigorate folks' appreciation towards this mod and the MP40 in Fallout 4.
  4. RESOLVED. Found the source!!! It was the reanimated Metro Kalash and one of its plugins from Shiny Haxorus' discord! That is a bummer, because I really liked that weapon... I reinstalled tactical reload and no problems from it. It must be something conflicting from either the new animations or (more likely in my opinion) from the shared resource file that Shiny Haxorus and his modding friends use.
  5. Image on the right is showing proper alignment when not moving. The other on the left is when moving, drawing, or right after a reload. Look along the seams where the slide and frame meet (Gunners skull). The Ultimatum is not the most obvious one. On some, the whole hammer and slide shift quite a bit and will properly align when not moving.
  6. It affects many weapons from across different mods. Many of them share animations or requirements though. It is most prevalent in handguns. Mods using some form of AK animations or AR animations are what also seem to show signs of the mesh shifting when I equip or reload them. They still function properly, but it just looks weird. Something that affected the weapon behaviors or shared animations across multiple types of firearms perhaps? That still makes me suspect the tactical reload mod. I'm probably going to have to comb through files and see if something was left behind and not properly uninstalled. Or delete files and re-validate them.
  7. I am getting a bug where the rigging or meshes of a lot of my weapons aren't staying in sync. For example, when my character moves in first person, the slide on pistols will shift or move left or right. Some of the rifles and shotguns wills have similar problems with parts floating or glitching out. I have a lot of mods, but not over the limit. I apologize for not posting an order list, but I couldn't get the whole list to copy and past for whatever reason. I've tried uninstalling any mod I could think of that would have affected weapon animations. I've tried validating my files and new saves as well, to no avail. Any suggestions of what I could do further from here to try and narrow down what is causing the problem? I suspect it may have something to do with the Tactical Reload mod. I have all parts of it uninstalled at the moment, but I think it was about the time I was testing that mod, and the AN94 and G3 that require it, that this all started.
  8. Same rifle yes, but for Fallout 4 vs New Vegas. It isn't on Nexus and probably won't be unless the original author decides to put it there.
  9. My old computer finally kicked rocks for good, and unfortunately I was unsuccessful in recovering the file for the Cheytac M200 Intervention mod I had on there beforehand. This community helped me find it before without going through a paywall and translating Russian. I was hoping someone would be kind enough to PM a good link for me to find it again. Any help would be appreciated! Thanks in advance!
  10. This is the H&K P7 M13. A rare nickel plated one was used by Hans Gruber in Die Hard. It is a very rare and pricey gun now that H&K no longer produces them. They had a unique squeeze cocking system that was expensive to produce, but really well worth it. H&K actually had to produce ads explaining the technology involved and the details of how the system worked to explain why the gun was costly. It was distributed to law enforcement in various nations - namely Germany, the U.S., and Canada (if my memory serves me correctly). The nickel plated model was only imported to the U.S. in the year 1993. It is a rare and awesome design that many fans of the gun wish H&K would reinstate. It would be amazing to see this gun in Fallout 4! Please consider it and hopefully spread the word to an incredible modder or modders (like asXas or WarDaddy).
  11. I am not taking any radiation damage from environmental sources. I still take it from food, ghouls, etc. However, I take no damage from barrels or the Glowing Sea or similar sources. I don't seem to have the invisible perk glitch. I have tried deleting all my saves and starting fresh. I have had steam run an integrity check as well. Any ideas how to fix this bug?
  12. âA mod originally added the Walther PPK (non-unique deliverer) into my leveled list (Extended Weapon Mods by Akanami I think). I deleted and uninstalled this mod a while ago, and the sound issue began about two months ago (I am not sure if this is actually when I uninstalled that mod). I am now having a lot of trouble with my deliverer's sounds. It only has a basic firing sound and the silencer sound isn't silenced. I have no other mod that adds the walther ppk into my leveled lists, but it is still appearing and has the same issue. I uninstalled and deleted all files from any mod I thought might be causing these issues. Yet the walther ppk and the sound problem still persist. I have checked my data folder up and down and can't find any file remaining pertaining to the walther ppk, deliverer, or covert pistol that could be causing the problem. Sound replacement mods aren't fixing the sound file. I tried deleting the covert pistol sound file and running an integrity check via Steam. I checked the load order and compared it with the weapon ID of the ppk and it has the same number as my Aug A1 in the load order. That mod shouldn't even be related to this issue. The sound replacer I am using is Towbie's. Anyone know what is going on and what mod or file might still be adding the Walther PPK to my leveled list and what is the source of my sound problem?
  13. I have hated the vanilla tommy gun for a while. Will yours have a wood furniture foregrip as a possible modification?​ Also, since I would really like to see a much better tommy gun in-game. I thought I would make a few modification or unique variant suggestions. Doing one with pearl grips or in-lays into the wood furniture would be beautiful and very unique. I basically would recommend wood handgrips and foregrips bordering an octagonal pearl medallion or insert. I would like to see both the wood and the ivory together as opposed to just being wood or just being pearl. If you did this to the Silver Submachine Gun, then using an ebony or black wood would make it look more "Shroud" - like as well. I also recommend better sounds. I hate the vanilla sounds. I currently use a replacer. I have noticed that older 1920's tommy guns have lighter sounds than those used in WWII. In Saving Private Ryan, the tommy gun had a deeper, louder sound to it. I think I like that sound better. I know my custom/unique texture request would probably take a lot of work, so don't take it too seriously since it is likely an overwhelming request with this entire overhaul on your plate. It is just what I personally think would totally make a true unique as opposed to just a silver colored receiver. On the other hand, if you know any good modders who would be fascinated by the unique suggestion, feel free to forward the description to them. P.S. I hope you do eventually add a good quality BAR. That way I can role-play as Smitty from Hacksaw Ridge picking up a corpse to use as a body shield while blasting some Japanese... or Chinese rather. :wink: Keep up the awesome work and thank you in advance for giving us WARS!
  14. Don't know if you would consider it, but how about also adding a M110 S.A.S.S.? I like this Chris Kyle memorial version I found. A foregrip would be cool too. It would nice as more of a tactical sniper rifle. Either that or the McMillan .338 that Chris Kyle also used. http://www.onesixthstriker.com/wp-content/uploads/2015/12/MSE-Chris-Kyle-M110-Rifle-Set-008.jpg
  15. I would really, really like to see Caim's and Inuart's swords from Drakengard (Drag-On Dragoon in Japanese)! I've asked for this on and off for a while hoping that someone would eventually take interest. I'm still holding out some hope. These are awesome weapons and worth taking a look at! Please look up pictures, Nexus doesn't like photos that come from other games (I've had this issue before, I think it is probably something to do with copyright). P.S. Caim's sword has a red inlaid border line in Drakengard 2, but it is blue in the first Drakengard.
  16. Hey all, I will make this my last request for today. I would like to see the MX Garand from Black Ops 3 and the Gauss Rifle from Crisis 2. Once again, Nexus didn't like the images I tried to add, so look them both up please. Thanks for viewing any and all requests and putting up with the sheer quantity of them. I appreciate ya'll who take a look!
  17. I bet ya'll are getting tired of my endless requests. But... if you aren't... next up is Geralt's Ursine Armor from the Witcher 3 DLC! No pictures again this time, I think Nexus doesn't like it when you try to use photo's from other games, probably because of copyright or something... So potential modders will have to look it up. It's a very popular armor. It even made it into Skyrim and I use it constantly! So it should be easy to find images of it. P.S. More requests to come! Even just taking the time to look is appreciated! Thank you all for putting up with my endless mod requests!
  18. Hey all, Back again... The turrets in Fallout 4 kind of suck. Some new bigger, badder ones would be greatly appreciated. The turret from the WH-MK. 22 mod is totally awesome, but I want more variety. I already tried to post this once, but it wasn't liking the previously selected array of pictures for some reason (probably the file extension or copyright was the issue). I am a big fan of Axton's turret/second wife in Borderlands 2! It would be cool if both a settlement verion and a portable deployable one could be made (I know a deployable turret mod already exists, but Axton's "lady friend" is really hot you know). This plus some heavy minigun, railgun, and energy turrets would be greatly appreciated! "You get a bullet, and you get a bullet, EVERYBODY gets a bullet!" - Axton the Commando
  19. I'll make this one short... A KAC Chainsaw please! Enough said. Thanks for viewing! http://1.bp.blogspot.com/-mNKBLYkbT3s/Tb9UOrwq3AI/AAAAAAAAAuA/6PhdfbiGQoU/s1600/KACChainsaw.jpg
  20. Hey all, Hittin' ya'll with another request. This time it is for some AK's with foregrips and a replica of Alex Scorpion's AK-103 mod from New Vegas. Shout out to Alex Scorpion - your AK-103 was hands down one of my favorite New Vegas mods! Pictures below folks... Thanks for viewing as always! http://cdn2.armslist.com/sites/armslist/uploads/posts/2010/04/22/30964_01_nib_romanian_ak_47_wooden_fore_640.jpg http://fc05.deviantart.net/fs71/i/2011/147/8/6/custom_ak103_by_alexscorpion-d3hdmju.jpg
  21. Hey everybody, I've been posting a lot of requests the past few days, and here is another contribution to the growing pile. This time, my request is specifically for a H&K G36c. I specifically am a major fan of the compact model of G36. I would really love to own one of these in real life one of these days. I am aware that I can get one through Modern Firearms, but I am not particularly a fan of that mod's animations, sounds, etc. I feel like a better version could and should be done. As always, I really like working vertical foregrips, so that would be a major plus! Thanks for viewing any and all of my mod requests!
  22. Hey Star Wars fans! I want to see Malbus' Baze One from Rogue One in Fallout 4! Check the pic below if you need a refresher. http://static.tvtropes.org/pmwiki/pub/images/baze_malbus_sw.png
  23. Hey modders, I would really like to see side mounted sights for weapons. It would be awesome if someone could do proper animations and the ability to toggle between sights too! I'm putting this challenge out there in hopes it takes off into something totally out of this world! Thanks for viewing! http://www.shootingillustrated.com/wp-content/uploads/2011/05/D10820.jpg
  24. Hey everybody, I was hoping someone could look into replicating a Mk. 18 rifle. I then came across a picture of Chris Kyle's Mk. 13 rifle while looking for pictures and decided that would be awesome! Pictures are below with the Chris Kyle rifle first, and a m110 second. I really like vertical foregrips, even for sniper rifles! As a plus, if someone could do side mounted sights - like a scope with a side rail to attach a toggable/switchable red dot sight - that would be a total dream! I'll include another few pictures showing what I mean. There was a large weapon mod for New Vegas that had the M110 with such a setup. I miss that rifle and would like to see it in Fallout 4. http://www.imfdb.org/images/thumb/1/13/AmericanSniperMK18Mod02.jpg/500px-AmericanSniperMK18Mod02.jpg http://i190.photobucket.com/albums/z130/losrobles/misc/Mounts004-1.jpg http://www.shootingillustrated.com/wp-content/uploads/2011/05/D10820.jpg
  25. Can someone please do the Titanfall Carbine (assault rifle)? It is an awesome rifle with an awesome sound set. I would totally appreciate a fully done version with sounds and mods. I think the first game showed it with a red bolt (the mod for Left 4 Dead 2 starring this weapon does) - that would be a cool option too. Thanks to any good modder that will take this on!
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