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Sabbalonn

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About Sabbalonn

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  1. I think the people who have invested time and effort into their own work have been robbed of the opportunity to profit, which they have every right to do. Who more deserves to benefit from their work then people who are willing to release it for free ? I think everyone who reacted so horribbly had no right to do so. I think it is a great shame, and i would like to show my support for all mod authours who have been hardmed by this. EDIT: Its a discrace realy. And people who support the donate button, realistically it seees no use and i think modders deserve better.
  2. Ok this has worked fantastically, i used Nexus Mod Manager, deactivated all the mods in FOMM and then activated them through Nexus Mod Manager. Then i installed all those patches which fixed a lot of bugs. For anyone having this problem i recommend doing this. Also boss and window mode was really effective, there are good videos on how to do all this on you tube and i suggest following them religiously. Thanks everyone fore helping i was really lost.
  3. Well i think a couple of mods should really extend the longevity of the game, much more customization could be implemented perhaps ? The idea of being able to control UFO's definitely sounds like something i think deserves to be in the game. It is undeniable that it has been aged down but its not a big deal. The second wave is definitely something i am going to look into though.
  4. Wait i cannot use fook and project nevada ? So far they both seem to be running ok ? Do they conflict too much or something ?
  5. I like how in that game i was short of ammo but never of recruits lol
  6. That really is sad to hear, but if they are coded for we might get lucky with the modders who are able to preform miracles. Its a shame that the old school x-com play style is not as popular, or at least it doesn't seem to be, because i remember being able to spend days in that game and feel like i had only scratched the surface. But they did keep it turn based and to be honest i was shocked that it was, i was convinced it would be a fps. I do get the feeling however that had to try and be an fps and a turn based game at the same time, meaning they could do neither as fully as they wanted too.
  7. Thanks a lot i can't believe i forgot all that stuff. You have been really helpful, ill do all this right away.
  8. That really is awesome. Sid goes back to colonization, before civilization even started so i guess he would remember xcom lol
  9. Soulzityr you make some very good points. I haven't yet bought this game but i probably will soon. I agree with both of you, being frustrated but also understanding why. However i was more distressed to hear that the missions are not randomly generated, does this not greatly reduce the replay factor ? What i liked most about apocalypse, is even on my 4th playthrough i still didn't know what was going to happen where for the most part.
  10. I have looked around the past week but found no solutions to this particular problem., and so far i have avoided entering Rep con Hq and Camp Mc Carren Hq as well as a few others (but i doubt the actual buildings are important0. What happens is it starts loading, before going black and then it crashes to desktop (sometimes it takes longer or less time than normal to crash). It works if De-activate all my mods except the dlc's and Fook, but after that any other mods i try to load too result in the game crashing to desktop. This is kind of annoying because i can't pick out one that is causing the problem because they all seem to make it crash. I have reinstalled the main ones but am skeptical about the effectivness of reinstalling the others again I am kind of new to modding, but so far i put in a merged patch, i have activated archive invalidation as best i could ( it deleted the loader the first time and i had to reinstall) and i have installed the stutter remover as well as trying with both nvmm and fomm, and i run it via the 4gb loader. I have deactivated all auto-saving options.FNVedit does detect some conflicts but nothing that i can see as major, and i am yet to look in how to resolving them, but they are mostly weapons and such. I have tried to keep the number of mods as low as possible and installed mainly the easy ones. I ran a master update that increased my games stability but removing it does not seem to solve my problem FNVEdit also gives me these errors [00:31] Background Loader: Error: record ARMO contains unexpected (or out of order) subrecord DEST 54534544 [00:31] Background Loader: Contained subrecords: EDID OBND FULL EITM BMDT MODL MOD2 ICON DEST DSTD DMDL DSTF REPL BIPL ETYP DATA DNAM BNAM TNAM as well as some others My pc stats : Intel core i7-2670QM 2.2 GHz (with Turbo boost up to 3.1GHz) Nvidia GeForce GT 630M 1GB Dedicated VRAM 6GB DDR3 Memory FalloutNV.esm GunRunnersArsenal.esm DeadMoney.esm HonestHearts.esm CaravanPack.esm OldWorldBlues.esm LonesomeRoad.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm FOOK - New Vegas.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm NPC Project.esm NVR-Strip.esm Project Nevada - Core.esm Project Nevada - Equipment.esm FOOK - New Vegas DLCs.esm Project Nevada - Cyberware.esp The Mod Configuration Menu.esp Night Brightness Adjuster.esp NVR-NPCs.esp NVR-Version_10.esp New Perks.esp xatmosSkillPerks.esp URWLNV.esp WeaponModsExpanded.esp Vurt's WFO.esp PerkEveryLevel.esp cnr_beta.esp populatedcasino.esp NPC Project - Freeside.esp conelrad 640-1240.esp Follower Home Marker.esp Mission Mojave - Ultimate Edition.esp Legion - Balanced Lists.esp Better Ammo Crafting.esp Better Tag Skills.esp Nevada Skies.esp ED-E Flying Fixed.esp FOOK - New Vegas DLCs.esp FOOK - New Vegas.esp eve fnv.esp Merge patch.esp Total active plugins: 44 Total plugins: 44 Any help would be greatly appreciated. If you need anymore information just ask. Thanks . ~sabbalonn
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