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NorthHare

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Everything posted by NorthHare

  1. Got me beat. Im not even entirely sure how to make it. And then there's the fact that Vanilla NPCs arent as ugly as the ones I try to make *shuddeer* I've been using Automation Tools for ages now to avoid the literal hours of twiddling it takes me to make a non-deformed NPC. Very handy.
  2. I do apologise to everyone for the rambling, angry gibberish that was my previous comment. I was enraged by a thread on another forum, feeling sensitive about the topic and projected the attacks in that thread onto this one. I just reread this comment and it was also totally unecessary, so I'm taking it all back and just focussing on what is actually relevant to this thread. There's no excuse for me flinging my rage from elsewhere onto people here. Seriously- really sorry everyone; I was being a complete douche. Makes the point better than anything else. My point, yet again, is that if you reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaallllllllllyyyyy wanted that bishi in a speedo, (yes, example made for humor, not actually intended to describe tastes) you would have read the tutorials and MADE it by now [...] I know how to make it. It would just suck because I'm not very good at characters. They're passable as bit-part NPCs but would be rubbish followers. I'm actually curious about that now. I'll have to check your work out xD It's not finished yet, but I'll put it up when it's done.
  3. Serana, purely because she's all "O hai dragonborn! You talking to someone? Let me walk into you until you get pushed away and can't hear what they're saying anymore! Oh, hey! Look at that chair! I'm gonna go sit in that while you do the quest I just ruined! See u later!"
  4. Edit: Retracted for just being horrible nonsense.
  5. Woah! The King of Rape is unsurprising not subtle... This has got to be one of the best-phrased requests ever. :laugh:
  6. I really like this idea. No promises, but I'm going to see if I can do it.
  7. I may have misunderstood what you're after. What do you mean by "new sets"?
  8. Searched 'circlets', found two on the first page: HD Armored Circlets Armored Circlets
  9. Ah! Yes, that makes sense. Thanks!
  10. I can't really see what you're trying to do from that snippet (and I haven't slept), so apologies if this is no help. Could you use a bool array to check whether a button has been pressed? e.g. PressedArray[0] is button 0, etc. If PressedArray[aiButton] ; The returned button has already been pressed. EndIf
  11. Could anyone please tell me what purpose a hairline tri serves? Edit: I ask because I've not yet seen any tutorials for creating new hair that actually use them.
  12. Personally, I'd love a kind of Nega-Dragonborn: Whatever race/gender you choose, your rival is the same. The evil you, trying to thwart you at every pivotal moment. :devil:
  13. Anything that's already loaded won't update automatically. You need to disable and re-enable the ref.
  14. I used SetNthTexturePath to change the dates in my Dynamic Calendar mod. Source files are included.
  15. You might want to look at editing the OneChest mod for your own use by simply removing the retrieve spell from it.
  16. Ok, I've done a test of the script and it does work, but only when the cell that contains the door is loaded by the player walking into it (i.e. not by the player loading a save that is already in that cell). If you're testing using a save made in that cell with DA09 completed, try walking to Dragonbridge and then back again*. That should work. *Assuming vanilla uGridsToLoad value.
  17. I really would love to see some more elven hair mods. I looked into how to do it myself, but even if I did have the modelling skills (I don't), hair is damn complicated to make. Fingers crossed anyway!
  18. That's odd. I've used that method myself with no issues. Did you set your new door as a child of the original door with 'Set Enable State to Opposite of Parent' selected, and did you fill the quest property?
  19. Sure! It's really simple and either method (dis/enabling objects in the existing cells or switching doors) is basically the same: Drag an 'XMarker' from the Objects Window (WorldObjects\Static) into the first Kilkreath Ruins cell (whichever exterior cell contains the main temple entrance) in the Render Window. This is basically going to be your master switch. For every ref that you want it to affect: open that ref, go to the 'Enable Parent' tab and select your XMarker ref in that tab (Tip: If you set your XMarker ref's 'Reference Editor ID' and prefix it with an underscore, e.g. '_MeridiaRedoneEnableMarker', it'll be way easier to find in the dropdowns). If you want the current ref to be enabled after the quest is finished, check the 'Set Enable State to Opposite of Parent' box. Leave it unchecked to disable the ref after the quest. Attach a script to the XMarker ref to tell it when to toggle. e.g: Scriptname WhateverYouNamedYourMarkerScript extends ObjectReference Quest Property DA09 Auto Event OnCellAttach() If !IsDisabled() && DA09.IsCompleted() Disable() EndIf EndEvent Done! I haven't actually tested that script, but I think it'll compile. If you're planning to duplicate every interior cell in Kilkreath, you could just duplicate the main exterior door and attach the above script to the original. Then change the teleport destination on your duplicate door and set the original as its enable parent, with the opposite enable state. The best method just depends on how much individual fiddling you plan to do. Hope that helps. :)
  20. You could use the disable function and loop through a formlist/array, but that does make the references persistent, which isn't great. A better option might be to attach all of the refs that you want to delete to an x-marker, using it as an enable parent and just use disable on that. Edit: Dear god, the spelling. Too much vodka.
  21. That made me lol. :laugh: There was once a wedding overhaul mod, but I think the author stopped supporting it long ago. I'm sure someone will correct me if I'm wrong.
  22. There's the Bamboo Quaterstaffs mod too. I'm sure there was another one, but I can't remember the name.
  23. Perseids Inns and Taverns - Realistic Room Rental Enhanced sets player ownership of the relevant furniture when a room is rented. That keeps NPCs out.
  24. I started something like this a while back, but I'll never get around to finishing it, so just in case the idea is helpful in any way MMJ: It was an NPC in the Thieves Guild who would "clean up items and remove distinguishing features" for a percentage of the item's value, returning them to the player with the stolen tag removed.
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