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SkyrimPurzah

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  1. Having trouble figuring out how to create mods, I'm looking to make a mod that increases the costs of various items throughout NMS to make the game more challenging and more of a slow grind. I only want to change the values for me buying items not selling. Values I'm trying to change are as follows. Values for Space Station sold modules C-Module: 400 Nanites B-Module: 800 Nanites A-Module: 1600 Nanites S-Module: 3200 Nanites Values for modules sold by traveling merchants X-Module: 2500 Nanites Modules/recipes sold by vendors at outposts: x5 increased costs Anomaly Blueprints: 10x Nanite costs Cartographer: - 5 Navigational data for 1 map - random map for 125 nanites (is 15) Navigational data costs 250k units each if sold by vendor Buried Tech costs 500k units each if sold by vendor Drop pod data costs 1M units each if sold by vendor Buried tech you find on planets always rewards only 1, not 1-4. Manufacturing Facilities Tech tree: 3x costs, so everything on there costs 3 modules All ships costs 7.5x more All Freighters & Frigates costs 10x more All Multitools costs 7.5x Reduce the stock of market commodities at galactic trade terminal (trade runs) - have T1-T2 commodities have normal stock (~150) - T3 slightly reduced stock (~100) - T4-T5 even more reduced stock (~50) All resources (ferrite dust, carbon, oxygen etc) cost 25x more at trade terminals (just for player buying not selling) All technology (quantum computers, wiring loom, etc) cost 25x at trade terminals (just for player buying not selling) No change in the costs of market commodities All resources (ferrite dust, carbon, oxygen etc) cost 15x more from random NPC's (just for player buying not selling) All technology (quantum computers, wiring loom, etc) cost 15x from random NPC's (just for player buying not selling) Rep Tokens (gek relic) costs 1m units each. Make Life-support gels & Ion battery's recharge 20%, making it so you need 5 to fully recharge.
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