Afternoon, Over the summer, I started to learn Blender and the associated tools for adding custom clothing to Skyrim. It has been a hair tearing process. However, a few days ago, I successfully exported the model from blender to Nifskope. Everything seemed fine in NifSkope and I thought I did all the proper adjustments for Skyrim but, when I get the model in-game, the armor model is not animating with the body. Instead the mesh floats where the body should be and doesn't move with the body. While this is really quite comical to see a static armor mesh floating with disembodied hands and heads, it isn't my end goal. I think I have enough insight to know that this is a problem with the skeleton, but I'm not sure if the problem originated in Blender or NifSkope. When I use Blender's pose mode to move the attached skeleton, the armor moves with it, so I don't initially believe that the problem is Blender, but I really just don't know. Any help in fixing this would be appreciated. I've been following this tutorial, with a little of my own intuition: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_2 Is there anything that I missed?