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Gygax82

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Posts posted by Gygax82

  1. In response to post #70382058.


    1ae0bfb8 wrote:

    hope you learn to use those managers better than vortex, remember, vortex support should you wish for help.

     

    it's been emotional. love you man, despite the name calling and tantrums. xox.


    what tantrums?
    also i recall recanting on at least one of those names(fanboy) you however have yet to recant on calling me stupid(PEBCAK is a way of calling people stupid without saying the word...well that and and the sound a 3 year old makes when choking on fresh air) and vortex can rot
  2. In response to post #70379938.


    1ae0bfb8 wrote:

    i know you dont care what i say because otherwise you would be correct when instead, you are continually wrong. don't you want to better yourself and learn?

    much love my consistently wrong friend.

    remember - any issues with vortex, and it looks like you have a few, vortex support - there are a lot of very nice people over there who will go the extra mile to help you.


    cant have issues...when its no longer on my systems nor will it ever be and i have you to thank for convincing me to remove it! game dedicated managers from now on for me(since i've never had one claim incompatible with a game it supports)


    good luck with Vortex(your going to need it)
  3. In response to post #70375313.


    1ae0bfb8 wrote:

     

    In response to post #70367913.


    1ae0bfb8 wrote:

    that's just it - it DOES work out of the box. You'd know this if you invested time but you didn't.

    And now you're on to rules - I have a fully modded fallout 4 - over 200 mods a mix of esm, esl and esp. i have 3 custom rules for my mod selection. that's it.

    Seriously don't make stuff up because you're really on a hiding to nothing here. As i said if you have a problem with vortex open a ticket and get help - you're just sat there saying "x is wrong" when it isn't "okay y is wrong" when it isn't.

    You can keep arguing, but you're always going to be wrong. Do you just want the last word or something?

    Nope pointless arguing with a wall.... enjoy your perfect tool that adds more steps than needed and increases the complexity of an already at times complex process


    one last thing you have done a fantastic job of driving me away from ever using vortex truly an outstanding job! give yourself a pat on the back(just don't dislocate a shoulder...not cause i give a damn i just don't want you blaming me )

     

    again with the fallacies. i don't think you can help it, can you?

    vortex does not add more steps than needed that sentence makes no sense at all and shows yet again that you have no idea what you're talking about. - it adds all the steps required for it to mod your game. there are no unnecessary steps, that would be asinine (look it up).

    you don't like vortex - fine - i care less - but why would you spread lie after lie after lie about it? what do you gain from that apart from a reputation as a bit of a jerk?

    i wish you well in your gaming. much love my friend.


    i don't care what you say
    custom rules ARE an extra step thats never been required before

    i don't want your love i don't need it keep it and give it to vortex
  4. In response to post #70362773. #70365408, #70367743 are all replies on the same post.


    TheGreatFalro wrote:

     

    In response to post #70358178.


    1ae0bfb8 wrote:

    i didn't insult you, you took offence to my sarcastic response to your post of total rubbish.

    i would help you, genuinely, if you bothered to post this in the vortex support forum, but you don't want help, you already declared you're using another mod manager, so run along, use that, and save the nonsense about it not supporting a game that it obviously does support. all that does is make you look ... how can i say this without you taking offence?... wrong?

    much love my friend.

    if it supported the game i would not have posted ....

    i have more games than Bethesda games and surprisingly enough they don't use MO/MO2(Witcher 3 for example)i would like to trust/learn use this manager but if it cant support one of the biggest titles in games with fallout 4(going off personal experience) how can i trust it will actually work for ANY game?


    Screenshot for any who don't believe
    https://imgur.com/a/DP2zaUg

     

    If you read the whole message, you'll see that it says that "Symlink Deployment" is incompatible with FO4, not Vortex. You can change to another deployment method in Vortex's settings; the best one would be "Hardlink Deployment". Be aware that that requires the Mod Staging Folder (also found in Settings) to be on the same drive as the game.

     

    I recommend reading through the in-app documentation before proceeding, as Vortex works a lot differently than other mod managers, especially NMM.

    Gygax82 wrote: thanks for the info!

    but that's a stupid design choice(managers are meant to make things easier not harder) not that it matters between it failing to work out the box and now the fanboy i've been enjoying speaking with has killed all interest in this "manager" that appears to way more trouble than its worth
    TheGreatFalro wrote: Vortex isn't meant to be the be-all end-all absolute best manager for everyone always. If you find it too difficult to use, feel free to use any other manager of your choice.


    its not too difficult.... its damn stupid with a bunch of "design" ideas that should have been scrapped at concept
    default setting that don't work surely an intelligent search parameter that auto switches between linkages would have made sense? it can already search and find the games so why not switch link types when it finds games that use certain ones?)

    then there is this lunacy of custom rules who though that was good idea?....
    a manager that takes more time to make work and play nice is not an improvement not even over NMM which (never thought i'd have anything nice to say about NMM!)

    i'll find workarounds and other managers that work and avoid this leper of a manager(partly due to my experience with it and party from the first responder effectively calling me stupid with that PEBCAK quip....personally i would have used PICNIC at least its a real word and not the sound a three year old makes when they choke on fresh air)
  5. In response to post #70367913.


    1ae0bfb8 wrote:

    that's just it - it DOES work out of the box. You'd know this if you invested time but you didn't.

     

    And now you're on to rules - I have a fully modded fallout 4 - over 200 mods a mix of esm, esl and esp. i have 3 custom rules for my mod selection. that's it.

     

    Seriously don't make stuff up because you're really on a hiding to nothing here. As i said if you have a problem with vortex open a ticket and get help - you're just sat there saying "x is wrong" when it isn't "okay y is wrong" when it isn't.

    You can keep arguing, but you're always going to be wrong. Do you just want the last word or something?


    Nope pointless arguing with a wall.... enjoy your perfect tool that adds more steps than needed and increases the complexity of an already at times complex process


    one last thing you have done a fantastic job of driving me away from ever using vortex truly an outstanding job! give yourself a pat on the back(just don't dislocate a shoulder...not cause i give a damn i just don't want you blaming me )
  6. In response to post #70366028.


    1ae0bfb8 wrote:

    not a fanboi - there you go again with the name calling - does that make you feel good about yourself? just proof that what i was saying was 100% correct and you didn't invest any time in trying to learn how to use it.

    my work here is done. remember if you want vortex support - go to the forum - there are some very nice people there who can help you - but ultimately - you need to help yourself first.


    if a tool does not work straight out of the box its not much of damn tool is it? i want to actually mod then play the game not spend 5 hours setting up a tool that is supposed to make thing easier....


    so your not a fanboy good!
    i'll retract that one and admit i was wrong there
    i still think the managers more trouble than its worth after looking into it more....why the hell do i need to write "custom rules" no other mod manager i know of besides vortex demands this insanity and what happens when your mod list hits 250+(with esl files this is easily possible) you spend days modding the game then days writing rules to the point where you loose all interest no thanks after reading that and the issues of not being usable straight out of the box its going to be hard pass from me ...which is odd considering the guy who made this made MO and the early versions of MO2
    how the great have fallen
  7. In response to post #70362773.


    TheGreatFalro wrote:

     

    In response to post #70358178.


    1ae0bfb8 wrote:

    i didn't insult you, you took offence to my sarcastic response to your post of total rubbish.

    i would help you, genuinely, if you bothered to post this in the vortex support forum, but you don't want help, you already declared you're using another mod manager, so run along, use that, and save the nonsense about it not supporting a game that it obviously does support. all that does is make you look ... how can i say this without you taking offence?... wrong?

    much love my friend.

    if it supported the game i would not have posted ....

    i have more games than Bethesda games and surprisingly enough they don't use MO/MO2(Witcher 3 for example)i would like to trust/learn use this manager but if it cant support one of the biggest titles in games with fallout 4(going off personal experience) how can i trust it will actually work for ANY game?


    Screenshot for any who don't believe
    https://imgur.com/a/DP2zaUg

     

    If you read the whole message, you'll see that it says that "Symlink Deployment" is incompatible with FO4, not Vortex. You can change to another deployment method in Vortex's settings; the best one would be "Hardlink Deployment". Be aware that that requires the Mod Staging Folder (also found in Settings) to be on the same drive as the game.

     

    I recommend reading through the in-app documentation before proceeding, as Vortex works a lot differently than other mod managers, especially NMM.


    thanks for the info!

    but that's a stupid design choice(managers are meant to make things easier not harder) not that it matters between it failing to work out the box and now the fanboy i've been enjoying speaking with has killed all interest in this "manager" that appears to way more trouble than its worth
  8. In response to post #70364178. #70365108 is also a reply to the same post.


    1ae0bfb8 wrote:

    a working copy of vortex? are you saying that there are "copies" of vortex that don't work?

     

    look, if you want help with your issues, open a ticket in vortex support and you'll get help. but i don't think you want to do that, do you? after all you are using another mod manager, yet still coming out with nonsense about vortex for some reason known only to you and the lord above.

     

    also, that analogy about the car doesn't work.

     

    here's a better one.

     

    a user puts zero effort into understanding how a product works. because they don't put the effort in and cannot make the product do what they want it to do - they instantly blame the product - because after all - it cannot be them. the product is obviously broken because they don't need to educate themselves, they simply need to double click and make it do their bidding.

     

    that's the analogy you want right there. its not about cars to the garage. its about investing a little time in self education. no more, no less.

     

    vortex supports fallout 4 - all "copies" of vortex support fallout 4. there are no "copies" out there that don't. there are however, users who cannot make the program work. this is known as PEBCAK. it's a lot more common than you think.

     

    if you're suffering from PEBCAK, head on over to the vortex support forum and get the help you deserve. :)

    Gygax82 wrote: i have no faith in it as soon as its installed it throws an error? yeah ill pass on that it just screams avoid at all costs to me(last time i had a piece of software do this it screwed up my system to the point it needed a fresh install windows XP)

    to those who it works for.....good luck your going to need it


    i was going to use it for a horizon install of fallout 4 and witcher 3 now i will just find other workarounds but claiming it always works is a false statement its not a bad install i did everything that it needed to work and it failed right out of the box

    i've been modding games since 1998/9 with baldurs gate and in those days it was weidu installers(man where those fun) so it not PEBCAK or PICNIC issue i followed the install instructions and it failed it says it incompatible with fallout 4 so be it i have other mod managers i can use ....it would have been nice to have an extra option but that not going to happen now
  9. In response to post #70364178.


    1ae0bfb8 wrote:

    a working copy of vortex? are you saying that there are "copies" of vortex that don't work?

     

    look, if you want help with your issues, open a ticket in vortex support and you'll get help. but i don't think you want to do that, do you? after all you are using another mod manager, yet still coming out with nonsense about vortex for some reason known only to you and the lord above.

     

    also, that analogy about the car doesn't work.

     

    here's a better one.

     

    a user puts zero effort into understanding how a product works. because they don't put the effort in and cannot make the product do what they want it to do - they instantly blame the product - because after all - it cannot be them. the product is obviously broken because they don't need to educate themselves, they simply need to double click and make it do their bidding.

     

    that's the analogy you want right there. its not about cars to the garage. its about investing a little time in self education. no more, no less.

     

    vortex supports fallout 4 - all "copies" of vortex support fallout 4. there are no "copies" out there that don't. there are however, users who cannot make the program work. this is known as PEBCAK. it's a lot more common than you think.

     

    if you're suffering from PEBCAK, head on over to the vortex support forum and get the help you deserve. :)


    i have no faith in it as soon as its installed it throws an error? yeah ill pass on that it just screams avoid at all costs to me(last time i had a piece of software do this it screwed up my system to the point it needed a fresh install windows XP)

    to those who it works for.....good luck your going to need it
  10. In response to post #70361593.


    1ae0bfb8 wrote:

    S'funny because I've been using vortex to mod fallout 4 for about a year and it works seamlessly. what to do?


    good for you...

    since it wont work for me i must find other ways of managing mods since vortex is broke(its like NMM all over again EG: works for some and not others)
    i backed up my claim with a screenshot in case any vortex fanboys want to claim i'm lying(like you appear to be doing...i could be wrong)
    but since it wont work for(my) fallout 4 i cant trust it to work for any of the games it claims to work for

    look at it this way:
    you take your car a garage and they claim to have fixed the issues it was having and yet before the end of the day the issues have returned would you go back to that mechanic ?
    no you would not
    that's how i am looking at vortex its making a claim that it can do all these things and yet when i try and use it it contradicts those claims instantly ergo its broken and broken things get thrown in the trash

    enjoy your working copy of vortex
    i will have to find other avenues of modding the games i have
  11. In response to post #70358178.


    1ae0bfb8 wrote:

    i didn't insult you, you took offence to my sarcastic response to your post of total rubbish.

     

    i would help you, genuinely, if you bothered to post this in the vortex support forum, but you don't want help, you already declared you're using another mod manager, so run along, use that, and save the nonsense about it not supporting a game that it obviously does support. all that does is make you look ... how can i say this without you taking offence?... wrong?

     

    much love my friend.


    if it supported the game i would not have posted ....

    i have more games than Bethesda games and surprisingly enough they don't use MO/MO2(Witcher 3 for example)i would like to trust/learn use this manager but if it cant support one of the biggest titles in games with fallout 4(going off personal experience) how can i trust it will actually work for ANY game?


    Screenshot for any who don't believe
    https://imgur.com/a/DP2zaUg
  12. In response to post #70358033.


    1ae0bfb8 wrote:

     

    In response to post #70357588.


    1ae0bfb8 wrote:

    it does support fallout 4 - you're doing it wrong. i don't know how you're doing it wrong, because it's very easy, but you know users.....

    Lets see install vortex
    scan for games
    pick Fallout 4
    get unsupported message

    tell me where i went wrong smartass?

     

    bit salty that. did the name calling make you feel better about your inability to use a piece of software?


    >very easy, but you know users.....

    was only responding to the insult above....insult me and ill damn well insult you back
  13. In response to post #70357588.


    1ae0bfb8 wrote:

    it does support fallout 4 - you're doing it wrong. i don't know how you're doing it wrong, because it's very easy, but you know users.....


    Lets see install vortex
    scan for games
    pick Fallout 4
    get unsupported message

    tell me where i went wrong smartass?
  14. was going to have another try with this but its just not worth it considering every time i want to use it i get "incompatible with fallout 4" message whats the point of placing this here if it does NOT support the game?

    advertising?

     

     

    guess i'll stick with MO2 a manager that actually supports the game from the second its opened

  15. good luck everyone!

     

    i myself cannot enter as i refuse to give those blights on the web and society any of my info cause zuckerberg is a lizard/robot hybrid and twitter is a stupid idea(who cares what someone had for breakfast? narcissistic junk)

  16.  

     

    however i am very uncomfortable with anything more than SKSE in the game directory as NMM caused me so much wasted time when it broke the install i am now pathologically horrified to see even a dummy esp/esm or link in there....

     

    Right but remember nothing is actually there. You have nothing to worry about.
    ....i know its early but its starting to look like VORTEX is NOT the manager for me as i noticed that i cannot manually sort things either and from what i have seen i will never be able too.. i need to move certain mods after loot has sorted the load order or i have issues with textures and glitches(an example is Ethereal elven overhaul and Bijin AIO if Bijin is at say 76 then EEO has to be at 77(or higher) or i get purple hairs and weird looking elves) so from how i see things i loose CONTROL of my mods and the one thing i like is control of my mods(the same reason why i refuse to use steam workshop)
    You haven't lost control of your mods. It's just a different (better) way of doing it. Vortex lets you manually set EEO behind Bijin so it will always do that when you sort your load order.

     

    will give it more time but i still think drag and drop is going to be faster than having to constantly write new rules every time i add a mod that needs a specific load order and i am still not even sure its going to work when i need to rebuild merges with merge plugins(since the mods are non locatable)/open x edit for cleaning of even run loot

     

    ....so much to think about and learn its either going to be great fun or a massive disaster!

     

    thanks for the info! always nice to be accurate

  17. Hit the Purge Mods button to remove the LINKS. Hit Deploy Mods to restore the LINKS to your mods. Your data directory is safe. See previous discussion:

     

    https://forums.nexusmods.com/index.php?/topic/6358396-vortex-needs-to-not-install-mods-to-data-folder-period/

    thanks for the link will have a read!

     

    however i am very uncomfortable with anything more than SKSE in the game directory as NMM caused me so much wasted time when it broke the install i am now pathologically horrified to see even a dummy esp/esm or link in there....

     

    ....i know its early but its starting to look like VORTEX is NOT the manager for me as i noticed that i cannot manually sort things either and from what i have seen i will never be able too.. i need to move certain mods after loot has sorted the load order or i have issues with textures and glitches(an example is Ethereal elven overhaul and Bijin AIO if Bijin is at say 76 then EEO has to be at 77(or higher) or i get purple hairs and weird looking elves) so from how i see things i loose CONTROL of my mods and the one thing i like is control of my mods(the same reason why i refuse to use steam workshop)

  18. As i understood things from following development on and off VORTEX would NOT place mods in SKYRIMS DATA folder but when i go looking for mods where do i find them?

     

    That's right ladies and gents inside SKYRIMS DATA folder the exact place i DO NOT WANT MODS as it screws up skyrim by messing up textures just as like NMM(and its "auto update feature") and part of the reason i abandoned using that particular manager....

     

     

    very disappointed in the program design of just dump things in DATA hope for the best and screw the user and all their hard work/time building a list that works for them

     

    may return if the program uses the same/similar dynamic links as MO in future iterations as that design has NEVER required me to reinstall skyrim cause it broke everything....now i have to go and clean out my data folder so i dont face potential issues when using MO

     

     

    and i KNOW its an ALPHA release and things are subject to change BUT the reason most people(myselfincluded) use MO is nothing touches DATA beyond SKSE....

     

    if i have any of this wrong please feel free to enlighten me

     

    Good luck to the design team and the poor sods who have to continually reinstall skyrim cause of managers breaking their game

     

    but its back to MO for me

     

     

     

    Good luck to the design team and the poor sods who have to continually reinstall skyrim cause of managers breaking their game

  19. Please add a 1 click enable all mods button, I had to enable each individual mod that I ported over from MO2.

    seconding this --^...

     

    also the UI seems to be really big(i have my game on laptop with 1366x768 wide screen) any chance we could be able to resize it or even have it resize itself depending on Native resolutions? as currently it feels like its only designed for 60" super duper 4k wide-screen monsters?

     

     

    EDIT:was meant to be monitors but i am going to leave monsters as it seems apropos

  20. Did you rebuild your bashed patch? That's my best guess as I don't recognize all of the mods. Also, unless those other two mods have special instructions that say otherwise - the load order for the Unofficial Patch should be as follows:

     

    Skyrim.esm

    Update.esm

    Dawnguard.esm

    Hearthfires.esm

    Dragonborn.esm

    Unofficial Skyrim Legendary Edition Patch.esp

    [Your other ESM files]

    HighResTexturePack01.esp

    HighResTexturePack02.esp

    HighResTexturePack03.esp

    Unofficial High Resolution Patch.esp

    [The rest of your mods]

    yeah one of the first things i did was rebuild after i removed a mod i felt might be the casue!

    arrgh i keep moving them but they always end up back there....i may have to do "purge" of skyrim,MO,tools and loot run Ccleaner reg clean option and start from the very beginning again..

  21. i have had this issue for over 3 weeks and i cannot solve it at all..

    i am using CLASSIC skyrim

    when i am in LAL's cell i can screw around for hours creating a character without a single issue..they start as soon as i pick a start get loaded into the world 2mins later i get a complete CTD no warning as to when it will happen i have:

    crash fixes,

    skse fix

    enboost

    all set up correctly

     

    i have read and reread read mes until i am squinting at the words and forgetting what they mean(i stop at that point),i have activated mods in groups, loaded them in TESVEDIT (to hopefully find a conflict and no luck) and read any and all messages in loot and i cannot find the cause of the crash since the game ONLY crashes when they are all loaded together...and its driving me crazy! and making me consider scrapping skyrim for good

     

    had this particular load order for almost ever(give or take a small mod like fossil mining and the issue existed before adding that)

     

    https://modwat.ch/u/Gygax

     

    is anyone able to see what i have missed?

     

     

    Anything else of note:

    I Use MO

    i DO have an "odd" issue with LOOT each time i load it it always fails the master list update and i have to manually download it...

     

     

     

    EDIT: spelling fix and some minor additional info

     

    EDIT 3/june/17 00:00 : I "may" have found what was crashing my game when i installed SKSE to skyrim folder a rogue .pex file was included i only noticed it this time since SKYUI alerted me to its presence along with the message that it(the rogue file) would over write skyUI's file... maybe i should forgo drinking whiskey and modding in future.....

  22. ME2 lets you edit the coalesced file to change the weapon types available to squadmates, and it looks like ME3 lets you do this as well:

    www.youtube.com/watch?v=n-Z5s2fRL5Y

     

    Unfortunately, the AI only knows how to use two different weapon types at a time (ME2 had the same problem), so you can't give every squadmate every type of weapon like you could in ME1. Otherwise you can tweak what two weapons are available to each squadmate if you don't like the default options.

    thanks!

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