Jump to content

snapmoderator

Members
  • Posts

    85
  • Joined

  • Last visited

Nexus Mods Profile

About snapmoderator

Profile Fields

  • Country
    New Zealand (Aotearoa)
  • Currently Playing
    Skyrim

snapmoderator's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Obviously the ultimate would to be to have children, young, middle age and old for each race. Well at least for human and elves. A person would need to make each a new custom race, then make sure that all the actors are assigned to each one appropriately. Same with body types, have children, adult and old (probably excessive having middle aged as well).
  2. Head on over to tesrenewal.com, we have basically sorted out the technical. Maybe you could could help in some way?
  3. Just in case anybody else gets this problem try deleting the "Data\Interface\map.swf" file. SkyUI installed this and my machine did not like this configuration one bit. This solved it.
  4. I am going to tentatively say that we have a master scripter who will look at the technical side of making this possible. We are working on the same big new world together, so until that project is more completed, work will be more about feasibility of aspects of this mod, including dynamical changing the LOD.
  5. So I was pointed towards a video of a mod being made for Skyrim called "Andoran". Check out the first 7 seconds, they have dynamic seasons working. Its years away from a release, its a huge new world mod. The thing is that I'd be 99% sure that they wouldn;t want to release their methodology for it, they'd want to release it with their game.
  6. Hi siola, once again I'll direct people looking to help with textures towards joshezzel and soolie. If you want to look into scripting in general then that is a good way to get into Skyrim modding.
  7. Hi ArtMurder, Ask joshezzel and soolie about how you can help with textures.
  8. Yeah, this will be a long term project. Unfortunately we all have big projects that we are currently working on. I wasn't really expecting any official development to start until next year. I have not heard from Tinymight however, who was going to experiment with the scripting part, and obviously a lot hinges on the success of that. If we don't get any volunteers for scripting, then I wouldn't be able to look at it for several months, I really am committed to other projects. Calling all scripters....
  9. Hey, glad to still see Saviik City is being worked on. Without completely knowing, I'd say asking to "render" an object on the fly (after load up) is probably not possible. You might be able to hide it (make invisible) but it would probably still be loaded, thus no performance difference. Also if you were to succeed with this method, you are only really delaying all the objects to be rendered, so eventually it will the same problem after awhile of running around, unless you also unload other objects further away. I think if it was doable in the way that you want it, the game creators would have developed it for the engine. In a way they have with LOD. Of course LOD is used for larger objects at bigger distances, but same theory that you can have low detail turn into higher detail as you get closer. There is nothing to stop modders from making invisible lod models so that they pop into existence up close, but we cannot determine the distances that this happens. Obviously this methodology was never intended for smaller objects like clutter.
  10. They are almost 2 different types of mod really. Seasons of Skyrim changes textures and models, and CoT is a weather mod. So you'd use them in combination for best effects I'd say.
  11. Its entirely possible that its just too high poly to export to a NIF. I've had this problem in the past where 3ds max just hangs forever when trying to do a large model.
  12. Well at the moment the poll requires you to make them all :-P Are these models yours and is it a case of getting them Skyrim ready with lower poly and possible lower res textures? They look mighty fine wherever you got the screenies from. [edit] Oh snap, these are real swords!!! Yeah might have to lower the poly count from atoms to pixels - lol
  13. I see Soolie has released a HD distant terrain mod, well done, much better sir :) Kind of brings it home that we need to make at least 4 versions of textures LOD. Then we are going to have to get custom SKSE functionality to see if we can override the textures. As an absolute backup plan to all this, and I not going to pull the wool over anybody's eyes, is that we might have to have an external tool which copies the files. Radical I know. Optimal no. Desirable, not really. However when push comes to shove, if gamers want a seasonal change system then this might be something to solve LOD. We can aim for 4 change overs for LOD. We either create a new Skyrim game launcher, which can check the last save game and find the date and then start copying the seasonal files to the appropriate directory. This is a last resort type thing and only for the LOD files, both the models and textures. But cross finger that we will be able to find some functionality to do this. I know we have all been busy working on our own things, but it would be nice if you guys post once in a while just to know that you are still keen :)
  14. You're in luck. Some punters have spent a good amount of time to do this for you, its called G.E.M.S http://www.skyrimgems.com/ You'll still be hoarding but it gives you a good guide to immersion mods
  15. Start reverse engineering the game engine. Then you can open up some of the restrictions that are imposed on a lot of the features. Seriously however, your best bet is to help out with the SKSE project.
×
×
  • Create New...