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TheBrux

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  1. Assuming that was aimed at me, it seems you missed the point entirely. When I installed LOOT it appeared in the MO list of executables (with SKSE etc.) and it was fairly clear that I should configure MO, run LOOT to set LO, then go back and run the game. I was asking if i could expect similar from WB and TESEdit, as so far I've since found the answer to be no. This could be normal or it could be a mistake on my part when installing everything. As it stands, I've manually pointed MO at both apps to force them into the list. I'm still unclear if any of the apps should be left open to execute the game or if I should be launching the game directly from one of the apps (which I see is possible in WB) rather than by selecting the SKSE launch option in MO. But thanks for the patronising response. I found it really useful.
  2. Didn't realise MO maintained separate INIs for the profiles, outside MyDocs. Does this imply that the SKSE folder and SKSE.ini should be in the MO profile folder tree as well as (or instead of) MyDocs? I'm trying these fixes but I still get CTD when loading a save, starting a new game or, sometimes, when changing area on the odd occasion a save does load.
  3. As expected, it stopped liking yet another mod this morning. In the end I just deleted everything and spent about six hours today reinstalling, reconfiguring... and now I'm just running into new errors which I'm sure I could fix through more forum scanning but, frankly, it's getting a bit much for me. It was nice while it lasted.
  4. Tracked the latest issue down to Belt-Fastened Quivers, which never seemed to have any effect anyway and I suspect clashes with Bandoliers, so it's been binned. I'll dig deeper tomorrow when I'm awake but yeah, I'm still inclined to blame W10 for this. I've manually installed DX9.0c as per other instructions in the forum, though i never really had any ENB issues I'd noticed as when I can get through to the Main Menu the game runs well. We'll see in the morning if it suddenly changes its mind on yet another random mod! Thanks for the help so far, guys.
  5. I think I get what you're saying and will see what I can do, however I've found some more weird stuff. I finally took the plunge and decided to vet each mod one by one. I eventually narrowed it down to Supreme Storms; took that out of the load and the game ran fine, despite that fact that the same mod ran with no issues yesterday. Now I guess it's possible that one or both of CoT and Frostfall adds similar functionality and possibly introduces a conflict, but I was definitely seeing plenty of (lower case) supreme storms while the mod was running so I could easily be led to believe it was in full working order. I would also have expected MO and LOOT to flag a conflict like that. Indeed the CoT download page recommends SS to use in conjunction while FF has explicit support for CoT - though that does leave room for a second-order SS/FF incompatibility I guess. Typically, though, that isn't the end of it. Having exited Skyrim (damn you, real-world responsibilities) and just come back to it, I find it now crashes between Bethesda logo and Main Menu again - even without SS. Looks like I'm back to manually checking each mod to see if there's another dodgy one in there. What I'm really struggling to understand is why a mod that works perfectly on one load suddenly causes load-order CTDs the next time around. Are the mod files becoming corrupted one by one?
  6. No dice, sadly. First attempt found two corrupt files and replaced them. Second attempt reported one. Went for a third attempt to be sure... still reported one. Ran the game anyway and while it seems to survive a bit longer, hovering on the Imperial dragon logo for a few seconds more than usual, it still bombed to desktop before reaching the menu. Revalidating the cache a fourth time but I suspect I know the answer - which begs a new question: what is this one corrupt, unfixable game file? Are mods interfering with the validation process? I really cannot be arsed with a fresh install of both the game and the mods! Edit: Scratch that new question. Swift Google points to this being caused by a modified INI (which I clearly have) so verification sees it as corrupt and, while it should technically replace it with a default file, this isn't happening. Suggestion is that I delete the INI and get a new one from scratch, but since I doubt it's the INI that's causing the crash I won't be doing that quite yet.
  7. I use Mod Organiser and, through that, LOOT. I don't currently use WB or TESEdit. Do they all integrate or is there a particular method for operating them all together?
  8. Immersive Armours was the one that screwed the intro for me. Had about 45 mods running, only had to disable IA to squash the bug.
  9. Dug Skyrim out the other month and played through vanilla, then this week got around to the modding scene to see what it was all about. "Challenging yet worthwhile" is the overall verdict. Anyway, I've struggled with CTDs for a while. No major load order issues I couldn't overcome; I seemed to be getting memory issues despite all the advice on reallocation of memory, etc. Last night I eventually tracked that down to a conflict between RLO and CoT, which disappeared after disabling RLO. Two solid hours of uninterrupted gameplay before bed and I figure I'm over it. When I shut Skyrim down, it seems my Start Menu has stopped working (Win10, x64). I shut down with a view to looking this morning - which I've duly done. Windows boots up with something along the lines of "Critical Error: Start Menu and Cortana aren't working". Turns out this is a major issue, but a few reboots later all seems fine - a little too much HDD activity at boot, which settles down, but otherwise things work. I fire Skyrim back up with exactly the same mods I used last night, perfectly stable, but now I CTD between the Bethesda logo and the main menu - a clear sign of dodgy mods or load order despite that fact that neither variable there has changed. I'm wondering if something happened with the Cortana cock-up. Anyway, I'm both stumped and utterly wound up and I'm finally admitting defeat, coming to this forum and risking ridicule for some advice! Thank you in advance for anyone prepared to chip in. I've tried to provide as much detail up front as I can but no doubt I've missed some things, so sorry for that. Desperately trying not to be a noob. First things first: Specs i7-3770 @3.5GHz 8GB RAM GTX 660 Ti 2GB Win 10 Active mods in load order (as determined by LOOT via SKSE): Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp Hearthfires.esm Unofficial Hearthfire Patch.esp Skyrim Project Optimization.esm EFFCore.esp LAnterns of Skyrim Climates of Tamriel Campfire HighResTexturePack1 to 3 Unofficial HighRes Patch When Vampires Attack Guard Dialogue Overhaul Convenient Horses Follower Commentary Overhaul EFFDialogue.esp Skyrim Project Optimization.esp The B-Team UIExtensions.esp Further Dark Dungeons for ENB.esp [part of CoT?] Inigo.esp Run for your Lives Cloaks.esp SMIM-merged No Dragonborn Skyrim Flora Overhaul Legionettes Research Thief HothFollower.esp HothFollower UFO patch.esp Chesko_Frostfall.esp WATER Plants.esp Argonian Access.esp Better Dynamic Snow.esp Moss Rocks.esp WATER DG.esp SkyUI ShootingStars Rainbows Supreme Fog CoT - Dungeons Hazardous CoT - Interiors Cold CoT Weather Patch Supreme Storms CoT version CoT Nights Level 1 Dr_Bandolier.esp CoT-WeatherPatch_NL1.esp CoT-WeatherPatch_SupStorms.esp better_torches.esp Armored Skeletons Apocalypse - the Spell Package.esp Chesko_Wearable Lantern.esp Quick Start [the only change I made between last night's stable session and this morning's farce was to remove this MOD and XCE - now I'm past the start, clearly I don't need it. Can't see this being the issue but I reactivated - still no deal] Not showing are ENB 217 (recommended version by CoT - acknowledge it isn't the latest) run as Injector; ENBoost; CallStabilizer and Memory Blocks Logger in SKSE (latter doesn't log, though, despite all relevant EXEs running as Admin). Key info from various config files: enblocal.ini: Reserved mem 512MB, VSync on, otherwise generally default to what Boris says. SKSE.ini: default heap currently at 1024 (yesterday was 2056, no issues, fiddled since to no avail), scrap at 256. skyrim.ini: iMaxAllocatedMemoryBytes=76800 Probably a few other tweaks but well before I got it stable, nothing I'd expect to break it. Manually set VRAM at around 2G but I think that was superceded by downloading the ENB memory fix for my specific hardware config - I certainly can't find the value in any INI anymore.
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