Jump to content

gooberlious

Supporter
  • Posts

    8
  • Joined

  • Last visited

Nexus Mods Profile

About gooberlious

Profile Fields

  • Country
    Canada

gooberlious's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. i hope so as well, just wish i knew some more data i could post to help them out.
  2. Yes everything looks as it should. EDIT: i just tried to update "buffed leveled enemies" and "Divayth Cottage_Windhelm" via vortex i'm 100% sure this is a vortex issue.
  3. you mean where it says "nexus mod ID" then it has a text box with some numbers, and below that a link to the mod? yes my quick loot mod takes me to quick loot page on Nexus (the SE one). No issue there As Sezuel suggests, perhaps it's a 0.16.12 bug?
  4. So i got this issue with Vortex where i can't update a mod in manager i either get a "unknown download" if i try again and don't remove the failed download from the downloads section i will get a "archive is damaged" message if i go to the Nexus and download it with the "vortex" button (not manual) and install that way it works without question (well it will tell me there is a conflict between mod A v1.0 and Mod A v2.0 but that is solved but just removing/uninstalling mod A v1.0) the Game in question (if that has anything to do with it) is Skyrim SE and the mod i tested this with was Quick loot however i'm certain it's not a mod issue as it happens with Quick loot Flower girls Faye (the one that requires flower girls) market Food stalls since all these mods do different things i feel as though it is a vortex issue. also one last thing of info, i thought it might be a permission issue with vortex and windows, so i disabled UAC to see if this was the case and it was not i get the same issue. Thank you for reading
  5. Thank you for the tutorial apparently my issue was WinRAR wasn't making "proper" zip files or something because when i Zip it with the Default windows one instead it worked and before i was always using the Zip option when i added all the files to the archive. kinda weird if you ask me. i'll update this thread if i get anymore issues.
  6. So i decided to install RaceMenu you Alpha despite not wanting to install Alpha mods, esp since there is "a little" assembly required. So i've spent the past 2 hours or so toying around with it trying to get it to work starting from scratch once, looking at a youtube video and following a modders description on how i installed it. To install RaceMenu i've done the following > downloaded the plugins from Git Hub, unpack them > download (old rim) racemenu. unpack as well, renamed the archive to include the name in its name to avoid confusion > unpacked the BSA, used a new folder, called it Racemenu SE alpha 6 WIP > took the plugin folder Skee, opened it, and dragged the resulting SKSE folder to my SE Racemenu Alpha folder > took the other Hud extension folder contents (interface and SKSE) and dragged them to the SE Racemenu Alpha folder > opened the BSPs in the CK and saved them (no edits just change the form to SE standards) > zipped the resulting folder and added that via NMM (manually) So what's the in game issue? well... Skyrim, SKSE, SKYUI, and the ENB all boot up all great. i start a new game and i am just some male nord named "prisoner" with al the default bells and whistles. i go to type in "ShowRaceMenu" in the console and nothing happens, i tried going to the Ragged Flagon to see if anything would happen and aside from a light spawning for a little while nothing happened. i disabled the mod and Ran skyrim, just to be sure like the normal interface would work, it does. so now here i am, wonder what in the heck i am doing wrong. Thank you. Goober
  7. so recently i've been playing a new rogue character because why not? and i had my daggers and swords on my back and the animations to do this as well...i've reinstalled everything needed for this to work but the only thing that happens is the animation...the dagger is still placed like it would be in vanilla. anyone here know what's wrong? thanks :D
×
×
  • Create New...