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Dwalin2012

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  1. Got a problem in my current playthrough: in vanilla Oblivion, when you kill the shaman of one of the named goblin tribes, the other goblins stop attacking you and become completely passive. However, in my playthrough they continue to be hostile even after their shaman's death. I tried to deactivate all the mods I have installed, and then even tried a fresh Steam installation on another PC, without any mods at all (apart from Alternative Beginnigs, to avoid going through the tutorial dungeon every time). No luck, the goblins continue to attack my character even if I kill the shaman through console, without touching any other goblin in the cave. I know that with non-tribal goblins this trick was never supposed to work, but I tried it with the NAMED tribes (like Bloody Hand, Sharp Tooth, Dust Eater etc), and they all seem not to give a damn about whether their shamans are dead or alive. Does anyone else have the same problem? Could it be a bug in the Steam version of the game maybe? If I remember correctly, when I played the dvd version years ago, it worked correctly, the goblins became passive without the shamans, as they were supposed to.
  2. Sorry, but answering questions with questions is the perfect way to kill any possible discussion. If you were really interested why it is immoral, you would have asked it before I asked my question. And besides, I already said why I think it is immoral in the earlier post: because it's disrespectful towards people who already paid for the game. Unless you intend to ask why being disrespectful is a bad thing to do, there is nothing much left to say.
  3. You still haven't explained why do you think they have MORAL right to do what they did. Your condescending attitude is ridiculous.
  4. Even though I have updated both Address Library and SKSE after the latest Skyrim update, some mods depending on Address Library still don't work, even though some people keep saying that these mods don't need an update, and that updating Address Library is enough. Don't know, but in my game it definitely isn't enough, the dll's from these mods keep giving me errors. Even when I tried to uninstall every mod that added dll's to the SKSE plugins folder, and then adding them 1 by 1, every time I added one of these mods, the error on start keeps reappearing....Here is a screenshot, would be really grateful if anyone could help.
  5. What they are doing may be legal, but it’s absurd to say that they are MORALLY right. Their actions are extremely disrespectful towards the players who paid for their game. If you got a cut from their money, your position would be somehow understandable, but if you don’t, then what you said is just gratuitous (and groundless) subservience to Bethesda’s whims.
  6. After updating Skyrim, Wrye Bash gives me the following warning on start: "The following plugins have header versions that are not valid for this game. This may mean that they are actually intended to be used for a different game" Could somebody help please? What does this even mean? I didn' get any errors while updating through Steam, what's this warning about "header versions"? Sorry if it's a newbie question...Here is a screenshot:
  7. Honestly, Bethesda doing this to Skyrim AGAIN is like a maniac repeatedly attacking (to avoid saying worse) the same victim repeatedly for years...The game has been released in 2011, and in 2023 they still won't have enough of it... How can anyone even approve and defend these decisions? It's one thing to say "Oh well, there is nothing we can do about it", it's another to insult whoever feels upset by what happened (and many people do just that, unfortunately).
  8. Sorry, I made a mistake in the topic title, I meant "adding esm flags", of course.
  9. Hi everyone, I am starting a new playthrough with quite a lot of huge quest mods installed, to the point that even at the start of a new game I already have almost 780000 references loaded. I read that a little more than 1000000 is the absolute limit, after which the game starts crashing or doesn't save or load at all. I also read that a solution to this problem would be adding an esm flag to the mods with the biggest number of references, therefore lowering the number of the temporary ones; however, many people say that sometimes this can break quests, like for example "A city on a hill", in "Helgen reborn", unless some characteristics of quest NPC's are changed to persistent (I am not good at modding though, so I didn't really get this part of the explanation, unfortunately). However, it seems it doesn't happen to everybody and depends on each people's specific playthrough... Could anyone please help and tell me which mods are safe to "esmify" without breaking the quests? Apart from Helgen Reborn and Moon and Star, which can cause problems, I didn't find any specific examples or a mod being "safe" or "unsafe" for a "esp to esm" flag change. Here is my load order with the number of references for each mod, could you please tell me if there are any reference-heavy mods that could be changed to esm without problems? I am especially wondering about "Qaxe's questorium" which has over 100000 references or "Clockwork" which has over 30000, so it would be quite helpful if I could lower their number:
  10. I had already tried with Enboost before, but unfortunately it didn't help as much as MoreHeap which seems to be slightly more effective. Will try OSR with different heap sizes again, but I thought Enboost and Oblivion Reloaded aren't recommended to be used toghether? But you say you never had even 1 crash after optimizing? I didn't think it was possible with a heavily modded game....How many mods are you using in you playthrough? I currently have 198. Currently my load order is this:
  11. EDIT: please delete this topic. I had asked about modifying a script, but accidentally missed the warning written on the mod page about it not being allowed. Apologies.
  12. I have about 200 mods installed (including big ones, like Order of the dragon, Better cities, Unique landscapes etc), to the point that my save file is already 8mb right after exiting the tutorial sewers at the beginning of the game. Until recently, the game crashed to desktop about every 5 or 6 cell changes, fast travel, exiting and entering doors etc. However, this almost stopped after I started using More Heap with DefaultHeapSize=1024. The question is: is there any other plugin/program that allows to use even bigger heap sizes, like 2048? If I write 2048 in More Heap, then after starting the game, it reverts back to 256, while if I try this for Oblivion Stutter Remover, the game simply doesn't start. My graphic card is GTX 1080, 8gb.
  13. Just installed Skyrim Flora Overhaul and there doesn't seem to be any change, even though I inserted the line iMaxGrassTypesPerTexure=7 into the Skyrim.ini In the description it also says: Make sure you are using Archiveinvalidation Invalidated (use the Nexus Mod Manager instead of installing manually or you will have too google it and find an alternative solution). Click "reset Archiveinvalidation" in NMM.. If the .ini changes does not seem to make any difference (e.g grass still looks very sparse, dont see many different grasses) you are problaby not editing the correct .ini. Please notice that some of the mod organizers seems to have their own .ini's which the game prioritize, then you must change them and not the usual ones. But how am I supposed to turn this option on if I don't use NMM but Wrye Bash?
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