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firstmatedavy

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Everything posted by firstmatedavy

  1. I've been able to import .npc files and get the face to show, but ONLY when I set the NPC's race to the same race as the player I generated the .npc file from. So.. that might be something to check. If you wanted to recreate it in oldrim, I'd recommend printing out that .npc file (or viewing it on a second screen or something) - it's actually a human-readable text file, and if you can figure out which numbered slider refers to what, it could save you some time. Is the solution for .npc files, or .jslot files? When I was reading up on this a few days back, it sounded like only .jslot files (produced by the RaceMenu mod) are an issue in newrim.
  2. If you're playing on PC, the console command "showracemenu" will probably do what you're looking for. There's also this in the vanilla game, if you have Dawnguard: https://en.uesp.net/wiki/Skyrim:Surgery
  3. I'm trying to create an NPC, Jac, that has a specific appearance, and has a health regen rate of 0 (because of reasons). It looks like the cleanest way to make an NPC have no health regeneration, is to make them a custom race with a health regen rate of 0. I created the NPC as an imperial, exported a .npc appearance file from an imperial savegame, and imported it into the mod manager - so far, so good, the .npc file works. Then I created a duplicate of ImperialRace and renamed it ("JacUndeadRace"), no other changes yet. I switch my NPC to be of JacUndeadRace, and now he looks like preset #1. I import the .npc file again, and his race switches back to Imperial. I realized that .npc files are plain text, so I tried manually editing the FormID of the Race field. After I did this, importing the .npc file will change Jac to be JacUndeadRace, and change his appearance to preset #1 - not the appearance I saved in the .npc file. I also tried removing the "race" field from the .npc file entirely, and that didn't work either. I've also tried to make JacUndeadRace playable so I can re-create the NPC appearance with the correct race, but even though "playable" is checked, it doesn't appear as an option in the race menu when I load my mod (using ModOrganizer). Does anyone know what I might be doing wrong here?
  4. I'm pretty new at this too, so I don't know if I will be able to suggest a fix for your problem - but if you could give us some more information, hopefully someone else will know how to fix it if I don't. Are you doing a manual install (copying the data into the game folder), or using a program (wrye bash, nexus mod manager, etc)? Which program? Which mod is it? (Potential problems would be different for a texture replacer vs. a mod that adds weapons vs. a gameplay overhaul, etc.) Does the page you downloaded the mod from mention whether it has any dependencies on other mods? Lots of mods require Oblivion Script Extender (OBSE) in order to work, for example.
  5. I'm attempting to install several mods using Wrye Bash. Currently, when I load Oblivion through Steam and then click "play", I get a Windows error message that says "Oblivion has stopped working". I've tried messing with the load order some, and I still get the message. (I did get the game to actually load earlier, when I had installed only some of the mods, but I was getting character overhaul's "install blockhead" error texture, and whatever I did when fixing that must have broken something else. Unfortunately I didn't save the load order I had been using then.) Does anything stick out as a possible issue with my load order here? Alternately, are there any typical newbie mistakes I should be aware of? I've read the Wrye Bash basic instructions, and looked at the pictoral guide, and I'm following them as well as I can, but maybe I missed a step. Is there anything that people often forget to do, that I could try? Thanks for reading, I appreciate it. Bain Packages: (By the way, is there some "refresh" step I should do after changing the order of these?) Active Mod Files: Update: Do I need to copy/paste OBSE files anywhere in order to use OBSE with steam, or will wrye bash take care of that? (The wrye bash game launch buttons don't seem to work for me.)
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