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berninicaco3

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  1. yeah, it's not there... unless there's a second desk I'm not seeing? It's just not there I guess. Oh well!
  2. Some skills just level faster than others. Like blacksmithing used to before a patch, I'm told. Well, I just started playing the game 2 weeks ago, and early on, I leveled pickpocketing. For some mischevious fun, early game once I had 100 pickpocket and the respective perk, I started stealing weapons and clothes: especially mages' robes, as they're worth something and armor. Hey, don't judge, 40 gold is a lot early game. Well, now I'm getting irritated by NPCs running around in their skivvies while I'm trying to discuss serious sales and purchases with half naked shopkeepers and quest lines with others. I tried reverse-pickpocketing clothes on to them, but they don't seem to put them on. Can't remember/ wouldn't trouble to hunt down exactly what they originally wore, I'd like to just give them all cheap robes or whatever armor I have in inventory. Thoughts on making this work? It's very undignified for the companions, and the serious mages of winterhold, and many others, and it's getting irritating. By the way, for the curious, some things are NEVER pickpocketable. Certain weapons and armor on certain characters, despite 100 pickpocket and even potions and enhancing armor on top of it, and despite letting the target npc go to sleep (plus even more to pickpocket, like 25% i think), and the promise of that perk that says you can steal worn items, will always always always have 0% to pickpocket. Also, after you pay for training, all the gold you paid will be visible but it can not be pickpocketed. For those wondering: it's not been a very worthwhile perk. By level 30 you find better stuff in dungeons than any character ever wears.
  3. bump. I'd like to know, as well, whether my perk progress tree will be "saved" in the event that I am cured, and then revert to being infected
  4. I'd heard that before. Got a lot of ebony weapons off of various deathlords that I don't need: would adding petty enchantments to already inherently more valuable weapons, also speed up enchanting? Another question. Passive bonuses, like "muffle," that have no percentages, and no drainable charges: should you just go ahead and use a petty gem and not better, since the enchantment is the same: or am I missing something?
  5. Hi! I went through the entire thieves' guild quest line, and am assured that there is a tribute chest for me. I can't find it! Not in the flaggon, not in the cistern. Not in that room with all the practice loot chests in the cistern... also read that it's by the desk in the cistern. It's not-- unless there's a second desk I'm not seeing. The main desk is the one where all of your specialty loot gets displayed (falmer eye, barenziah headdress, puzzle cube, etc), and there's no chest anywhere near that one anyway. So where is it? :)
  6. Hi forum! I began playing this game 2 weeks ago, hah, probably like 90 hours of gameplay in that time! I started as a mage, went squish a bit too often, and started sneaking everywhere and sniping with a bow to survive... so I'm more of a rogue/assassin now with an inordinate amount of mana. To optimize, I need to understand some things better. 1) If I can choose between gloves of 2x sneak (but single handed) damage, and 2x backstab damage, which will do more damage? Can you backstab without sneaking (just staying behind the enemy)-- which would make the sneak attack more versatile. If you can swing two knives at exactly the same time though, the backstab bonus might have a better chance at one-shotting a squishy mage boss while invisible, before he gets a chance to heal, ward, or summon. 2) Armor! As a sneaky character, i'd assume leather is better. But I don't understand. Is it based on class? (all light armor has one noise value, all heavy another louder noise value, and robes and hoods and tiaras and handwraps -cloth- make no extra noise), or strictly on weight, such that 20lbs is louder than 10lbs? If you take the "heavy armor weighs nothing" perk, does that make heavy armor quiet, too, then? And if you get boots of muffling, does that make all your heavy plate mail just as silent and sneaky as any leather? ...the description SEEMS to imply so, but I'm unsure. 3) Attack speed. All daggers are one speed, all warhammers another? Or is it weight-based: a 14lb warmhammer slower than a 12lb one? Can a lighter bow fire faster than a heavier weight bow? I use daggers because, I think, they're the only ones with special sneak or backstab 15x bonuses (x2 again for x30 with the aforementioned gloves), but for my tanky follower, do I give her a greatsword, a sword, a warhammer, an axe...? What class does more dps and if looking at an axe that does 28 damage and a sword that does 20, which does more damage per second on average? 4) Enchanting! Early game I got a weapon that trapped a soul if they died within 4 seconds. I learned the enchantment, and I can enchant things with a poorer 3 second value now. Now I've got a couple weapons of "malediction," with a nice 15 second window. But too late! I've learned that enchantment already. Would it have been better to destroy a superior-enchanted weapon to learn with, or does it not matter --so I should always destroy the lousiest-- and if I cannot enchant a 15 second soul trap, it just means my enchanting needs to be leveled higher, and someday, I WILL get there? 5) Requirements to level a skill. To level my summoning skill, do my summoned creatures need to do damage? Or just summoning archons and familiars while strolling between towns, enemies present or now, might level it faster? Likewise with the other schools of magic. Does it require actually damaging something or healing something, to level the skill: a context: or will just casting muffle on myself any time and every time at all continuously, improve alteration; and fireballing the sky, improve destruction; and summoning perpetually and outside of battles, level that fast too? thanks for the clarifications! -Bernard
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