Hi forum! I began playing this game 2 weeks ago, hah, probably like 90 hours of gameplay in that time! I started as a mage, went squish a bit too often, and started sneaking everywhere and sniping with a bow to survive... so I'm more of a rogue/assassin now with an inordinate amount of mana. To optimize, I need to understand some things better. 1) If I can choose between gloves of 2x sneak (but single handed) damage, and 2x backstab damage, which will do more damage? Can you backstab without sneaking (just staying behind the enemy)-- which would make the sneak attack more versatile. If you can swing two knives at exactly the same time though, the backstab bonus might have a better chance at one-shotting a squishy mage boss while invisible, before he gets a chance to heal, ward, or summon. 2) Armor! As a sneaky character, i'd assume leather is better. But I don't understand. Is it based on class? (all light armor has one noise value, all heavy another louder noise value, and robes and hoods and tiaras and handwraps -cloth- make no extra noise), or strictly on weight, such that 20lbs is louder than 10lbs? If you take the "heavy armor weighs nothing" perk, does that make heavy armor quiet, too, then? And if you get boots of muffling, does that make all your heavy plate mail just as silent and sneaky as any leather? ...the description SEEMS to imply so, but I'm unsure. 3) Attack speed. All daggers are one speed, all warhammers another? Or is it weight-based: a 14lb warmhammer slower than a 12lb one? Can a lighter bow fire faster than a heavier weight bow? I use daggers because, I think, they're the only ones with special sneak or backstab 15x bonuses (x2 again for x30 with the aforementioned gloves), but for my tanky follower, do I give her a greatsword, a sword, a warhammer, an axe...? What class does more dps and if looking at an axe that does 28 damage and a sword that does 20, which does more damage per second on average? 4) Enchanting! Early game I got a weapon that trapped a soul if they died within 4 seconds. I learned the enchantment, and I can enchant things with a poorer 3 second value now. Now I've got a couple weapons of "malediction," with a nice 15 second window. But too late! I've learned that enchantment already. Would it have been better to destroy a superior-enchanted weapon to learn with, or does it not matter --so I should always destroy the lousiest-- and if I cannot enchant a 15 second soul trap, it just means my enchanting needs to be leveled higher, and someday, I WILL get there? 5) Requirements to level a skill. To level my summoning skill, do my summoned creatures need to do damage? Or just summoning archons and familiars while strolling between towns, enemies present or now, might level it faster? Likewise with the other schools of magic. Does it require actually damaging something or healing something, to level the skill: a context: or will just casting muffle on myself any time and every time at all continuously, improve alteration; and fireballing the sky, improve destruction; and summoning perpetually and outside of battles, level that fast too? thanks for the clarifications! -Bernard