Jump to content

maximizers

Premium Member
  • Posts

    77
  • Joined

  • Last visited

Everything posted by maximizers

  1. Well now I feel daft and a half. =p Thank-you very much, Steve! And the well wishes were appreciated Aurora.
  2. Hey there! I'll start with the request and end with the reasoning to save the hurried reader some time. =p I'm hoping some helpful soul would be able to set the 'Brain Fungus' harvestables in the Taffington Boat-house to be scrappable. I've tried from every angle, but apparently it just can't be done. <=/ Hopefully this is a simple little file for anyone that feels like lending a hand, and if you are able to chip in, my thanks in advance! Right... The reasoning. Recently I've started a new playthrough and I was thinking about what I could do with the settlements available in my free-time. What I could theme them as, what kinds of people would live there, the general tone and mood that I could create with the assets available. Not far into my list, I came to the Taffington Boat-House, and wouldn't you know, my mind went straight to an old-fashioned waterfront speak-easy. A sort of rough-and-tumble saloon might be a better description. Service for all, none of these 'shirts and shoes' requirements. Raiders welcome! Unfortunately, I didn't look into it as much as I probably should have. It appears the Brain Fungus that litters the site isn't scrappable. Meaning I'm stuck with these big globs of glowing green... Fungus. >_>
  3. Thanks for the reply! (And a fairly speedy one at that. =D) I hope it's something that simple! Unfortunately... I'm not sure which dialogue I would have left open... o.o I'm a little skeptical seeing as I can still open dialogue with companions and certain NPCs. Yet most vendors and quest givers are bugged to their breaches. >_< I'll keep tinkering and looking around, for now I'm just starting new games over and over again to combat the error. <=/
  4. Hello there prospective reader! Here I am again, grappling with Fallout 4, taking up your time and meta-physically hugging you for even bothering to read this. (If you're fine with that I mean, meta-physical handshakes work too. >_>) Anyway, I'll get down to brass tax. (tacks?) My issue is... Hard to describe properly. But at a certain point in a playthrough, NPCs will just refuse to speak with me. I'll get some standard 'filler' lines out of them. But the dialogue wheel itself just won't open. =/ I've tried reverting to an earlier save to no avail. It's twice now that this issue has cropped up, both times around the 40 - 45 hour mark. I do have mods installed, and I'll post my load order below. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCNukaWorld.esm DLCworkshop02.esm DLCworkshop03.esm ArmorKeywords.esm Armorsmith Extended.esp UniquePipboy.esp Nuka World Bot Fixes.esp The Rebel.esp Crossbow.esp Chainsaw.esp Rangergearnew.esp PowerArmorT49.esp Campsite.esp Scavenged NCR Armor.esp Tank_PA.esp Yona_Weapon_DefenseGun.esp 00-headgear.esp Remington 1858.esp T-51C Power Armor.esp Tec-9.esp Binoculars.esp Binoculars - AWKCR.esp Mercenary.esp Eli_Gunslinger.esp DD_Khassar_De_Templari_Increased_build.esp EvilViking13_MinutemenMorale.esp EvilViking13_PatchworkSanctuaryBridge.esp WindowBoards.esp FALLOUT4WT.esp Makeshift Anti Material Rifle.esp I have not completed the main quest, but I've done both Far Harbor and Nuka World. ( Sorry If I seem demanding, or catty in my post. I'm pretty fed up with Fallout right now. ;~; )
  5. Thanks for the replies. ( Was napping, sorry. >_< ) - Hmmm... I don't think any of my mods edit that area, but I'll try it with everything disabled just in case. - And nope, I can walk around the perimeter of the missing chunk and it still won't re-appear sadly. It's just a giant black-hole that sucks up my immersion. :~: [ Follow-up: I'm not sure where I'd find my load-order file. But I'll hunt around for it. o7 ] [ Follow-up Follow-up: Love your work chuck. =p ]
  6. Verified! Just tested it... Unfortunately I'm still missing a big bit of hillock infront of my favorite Greenskin hangout. =/ And I'm extremely thankful that you took some time to see to me and my in-game landscaping issues, even without a fix. o7
  7. Will do! Load Order: Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCNukaWorld.esm DLCworkshop02.esm DLCworkshop03.esm ArmorKeywords.esm Armorsmith Extended.esp UniquePipboy.esp Nuka World Bot Fixes.esp The Rebel.esp Crossbow.esp Chainsaw.esp Rangergearnew.esp PowerArmorT49.esp Campsite.esp Scavenged NCR Armor.esp Tank_PA.esp Yona_Weapon_DefenseGun.esp 00-headgear.esp Remington 1858.esp T-51C Power Armor.esp Tec-9.esp Binoculars.esp Binoculars - AWKCR.esp Mercenary.esp Eli_Gunslinger.esp DD_Khassar_De_Templari_Increased_build.esp EvilViking13_MinutemenMorale.esp EvilViking13_PatchworkSanctuaryBridge.esp WindowBoards.esp FALLOUT4WT.esp Makeshift Anti Material Rifle.esp
  8. Hey there! I don't get around the forums very often, but that's mainly because I've been able to tolerate most bugs that come my way in Bethesda titles. This time though... Well, I'm finding it kinda rough. To cease my rambling, my issue is with a large square chunk of land that's disappeared just south of the Revere Satellite Array. In it's place is well... Nothing. There's water beneath it. And trees / bushes just floating in mid-air. I'm not entirely sure how I'd go about describing it, though I could get a screenshot done if that's necessary? Anywho, hopefully someone's got a touch of know-how on how to go about filling giant watery holes. Or hey, if you just have the same issue, that'd be nice to hear... Or not... Is it a good thing to hope other people are having the same issue? >_> Thanks in advance, Kind Reader. o/
  9. Name: 'The Reds' or 'The Pilgrims' (Based loosely on Pre-war knowledge of the Boston Red Sox, Pilgrims being the Red Sox's original name.) Named (Legendary) enemies: - Leader: Barry 'Bambino' Heights (Bambino being Babe Ruth's nickname.) - Second in command: Mr. Slaughter (Based off of Enos Slaughter, a bigtime player in the Red Sox.) - Legendary one: 'The Impossible dream' ( Recommended as being cast as a Super Mutant. ) - Legendary two: Striker (Three from him and you're out.) Ranking Structure: - Left hand of the Leader: Pitcher - Right hand of the Leader: Catcher - Sniper: Knickerbocker (A team to participate in what's considered the first baseball game ever.) - Heavy: Red Rocket (Play on the gas station firm aswell as the team name depending on your pick.) - Grunt (Med): Pilgrim - Grunt (Low): Socker ( Last two are really off of the top of my head.) Equipment: Here's where I may fall flat as I don't know what resources you have available to you, or whether or not you're able to create custom content. (I assume not since you're asking for it to remain vanilla.) - Swatter uniforms (mainly) - ( There was a replica Red Sox uniform up on the Nexus previously, though I understand that it's come under scrutiny by the MLB. ) - Swatters and Baseball grenades. - Rifles. (I'll leave that up to you and the LL.) Possible Locations: I couldn't really say seeing as it's been a while since I last visited Fallout 4. Generally in Boston, close to Fenway park would be a good idea.
  10. Either this hasn't happened yet (Which would be really surprising!) or I just can't seem to find it. To put it simply, I love the Ranger combat armor and all of it's variants, only problem is, the coat. ( *Shudder* ) The coat that sticks to your character's legs and makes the outfit look absolutely ridiculous from the waist down when sitting / running / etc. Any chance someone would be able to upload a version of the Riot Armors / Ranger combat armor and Desert combat armor that cuts the coat off at the waist? Thanks for reading!
  11. Mhm, Seems like it's coming along well, Transparency does seem like the next step.
  12. Right, I take back the 'lazy' statement, it's totally lore-friendly. Thanks for the Interest Little Vampire, I'd be totally cool with a silver sword re-placer with the same effects, maybe an increase in the purple fire effect if you could? just to make it look a little more unique. But like I said, Straight Silver sword re-placer is cool with me. Thanks again :)
  13. Is it just me, or does a daedric sword seem kind of stale for a weapon you 'wizard up' from thin air? Don't get me wrong, the effect and color are totally fine with me. But the model... eh, A Daedric sword just seems kinda lazy and non-unique. Don't suppose anyone would care to have a crack at the 'Bound Sword'? Slap on a new model, keep the same purple, ethereal, fire thingy and upload to the nexus? Thanks for reading, Ciao. N- (I know I could probably do this myself by swapping it out with the steel sword model or something like that, but then I'd be complaining it looks to similar to the steel sword :P )
  14. Is it just me, or does a daedric sword seem kind of stale for a weapon you 'wizrd up' from thin air. Don't get me wrong, the effect and color are totally fine with me. But the model... eh, A Daedric sword just seems kinda lazy and non-unique. Don't suppose anyone would care to have a crack at the 'Bound Sword'? Thanks for reading, Ciao.
  15. Im going to keep this short and sweet: Screenshot: http://i59.tinypic.com/103hh1x.jpg Specs: AMD A4-5000 APU with Radeon HD Graphics 1.50GHz / 4GB RAM / 64 bit OS Hope someone can help, I'm pretty OCD about this kind of stuff.
  16. Not sure if it would be possible or not considering skyrims engine. What im talking about is the idea of having a familiar for mage characters, something like a falcon or a cat, that the player could talk to and ask advice of. The falcon could have a custom animation where it swoops from the sky and perches on the player's arm to initiate dialouge, where as the cat could simply be let out of the player's pack. The idea of having a permanent buff to your character as long as your familiar were alive, and well fed and kept for, then as counterbalance having an extremly negative buff if the familiar dies or starves. having the familiars being able to fight would be best. Thanks for Reading -Maximizers-
×
×
  • Create New...