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Haxxzor1

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Everything posted by Haxxzor1

  1. Source files for Loki's Scepter: https://docs.google.com/file/d/0B12U-rMWgtngX3hPTXcxbGtoZkk/edit?usp=sharing https://docs.google.com/file/d/0B12U-rMWgtngZkFiMFNmNHd6Nkk/edit?usp=sharing For anyone who has the time/talent to make it happen.
  2. Currently busy with a lot of other things, you're welcome to use the source files if you'd like.
  3. I have been trying to UV map the models and it's driving me nuts. I follow tutorials, but it seems like once I fix one issue, three new issues arise. Is it something relating to the materials? Is the obj just not Skyrim compatible I'm so confused, I try to use NiConvert and it freezes as soon as I click convert. The times I am able to export a successful nif, errors such as the one above happen. Could anyone take a look for me? The Loki's Armory request thread has been open since May 5, 2012 with over 6,800 views and 58 replies, I feel the mod would do the community good, I want to contribute so bad and all these problems keep holding me back. I even talked to a modder who had finished spear/helm models but never published because he ran into a few issues. This was at least December 2012, I plead to anyone, anyone who can lend me some of their time, I will be eternally grateful. :sweat:
  4. Hey everyone I have an Idea for a mod, Loki's Chitauri Scepter, that is almost complete, I'm trying to complete this mod request (partially, at least) and I have .obj files to the scepter (long and short versions). Now, I made the mod and the esp has all the weapon stats, world placement, etc. but seem to be having trouble getting the objects exported/textured for Skyrim. I am using Blender 2.49a(?) and have Nifscripts working and have exported fine before, I have very little experience in 3D modeling though and may be doing it wrong. My question is, will someone take their time out to collaborate with me and release the mod? I will renounce rights to publish the mod to whoever decides to be so kind as to help me (Unless you do not want the burden) and the others who have wanted this for so long! :biggrin: Here are my source files, I'm not sure if they have proper UV maps or not. Another thing I would like to do is take the spear-head from the shorter model I have and put them on the long version, but it didn't work right when I tried it myself (I know, I suck) Thank you to whoever takes time out to help!
  5. Not sure if this is the idea you had, but this one you can control NPC's as in PLAY as them. http://skyrim.nexusmods.com/mods/36047//? And this one is more of a control NPC in any manner way, a lot more flexible I think. http://skyrim.nexusmods.com/mods/10870//?
  6. Edit: Sorry for the double post. :blush: Here is the long version as well, I have so many issues with trying to get these .obj to working Skyrim nif's. :(
  7. Greetings everyone, I just want to say I wouldn't have gotten this far without enormous help from the community. To begin, I have a .obj file and corresponding .mtl(?) of Loki's Scepter from The Avengers and I'm new to 3D modeling. I've tried many things to get this model working in Skyrim but it has gone way over my head. I'm not sure if the model even has textures or a UV map(?). I started my little quest to get this mod published due to this thread and the users in it who were after the same thing as I was. Then I set out doing everything in my power to fulfill the request running into problem after problem. I've finally the .obj from a very good friend that has no idea how to mod Skyrim/use blender. http://img15.imageshack.us/img15/2573/lokiscreenshot.png It all has started becoming more and more of a pipe dream than a finished product, on top of that, I would Ideally like the scepter to be the long version (I have toyed with this to no avail). I uploaded the .obj/experimental exported nif (probably useless). Any kind of advice/help/pointers are accepted. P.S If this is the wrong section, please excuse me, it was unintentional. :ohdear:
  8. I have a .obj file of Loki's Scepter (small version) but I have no idea what to do with it or how to get it to work for Skyrim. I've tried reading up on it but my brain is starting to hurt. D: If anyone could help we can get a Loki Scepter mod! :biggrin: Posted for help here.
  9. Excellent work, would love to see this happen :D
  10. Topic pretty much says it, I've searched everywhere on information regarding whether or not Wyrebash's Bashed Patches will work when the Wyrebash program is uninstalled. So, say I have a few conflicting mods in my Skyrim intallation and make a patch.esp. If I were to copy just the esp (bashed patch,0.esp?) along with the conflicting mods to another Skyrim installation without Wyrebash, would the bashed patch still work? Any help is appreciated. :]
  11. Edit: Thank you sooooo much! I got the mask to load with no hood in game! the only problem now (like you predicted) is I have a mask floating above a headless torso. lol I'm guessing this has to do with BSDismemberSkinInstance? I think I can play around with that and the CK to turn the hood to a circlet. Hopefully I'll can manage from here :rolleyes:
  12. I absolutely love The Death Mask by DeadMerc0610 and Newermind43 But the hood does not match my character and I'd DIE if I could use it with most vanilla hoods, which is what I set out to do. I thought it to be a easy task in Nifskope to just remove NiTriShape DragonHood:0 [8] from the mesh itself. Upon doing so and replcing the original, the game crashes. Here are some screens that hopefully show what I mean.. I don't want to be spoon fed the information, just a pointer in the right direction maybe? :blush: Steps I took. 1. Open Nifskope 2. Load TheDeathMask.nif 3. Select and expand 0 NiNode - txt Dragonhelm_iron_0.nif under Block List 4. Select and expand 1 NiTriShape - txt DragonHood:0 [8] 5. Select 2 NiTriShapeData (which highlights the hood in the render window) 6. Right Click -> Remove block 7. Save
  13. Haven't seen this posted yet, then I realized why. lol As most of you already know, Dawnguard added some stuff to QAsmoke. Well, so did Dragonborn. Screens. Files starting with 'Nexus' pertain to this thread.
  14. Ok, I'm relatively new to the Creation Kit and I seem to be having difficulties duplicating the WerewolfBeastRace. I keep trying and trying with the results varying from changing to a werebear for a second, then changing from that into a normal werewolf to just not changing at all. I feel like I'm missing something so simple. After I make the dupe werewolf race and change the ids, I set SkinNakedWerewolf and a similar form to new ones pointing to the new werebear models. I am using the standard werewolf transform script and editing the properties to match the new race. It's all giving me a really big headache and any help at all would be greatly appreciated. Thank you to everyone at the Nexus community involved in making my Skyrim experience a good one. :biggrin:
  15. Now, before I request, I really wish I had the knowledge and hardware to make this mod; I can see many people loving the idea and if I had the know-how to put it together you better believe I would be the one to share it with the community. Now, for my request, JUST a Voldemort-like appearance. Once I have that I would attempt my true dream mod and it would go something like this: Voldemort character preset and/or custom race - Custom Facegen? New Mesh? Set of unique robes based on these. A re-meshed Staff to have the appearance of a wand - Will use NEW lightning bolt spell A new spell based on lightning bolt - Avada Kedavra - Target dies immediately - Re skinned to be green, MagnusStaff enchantment particle effects Possible new voice files Any help at all is greatly appreciated. I don't expect anyone to take up the work, but you have my gratitude if you do. :biggrin: I'm not used to asking for other people to custom design content for me; I've even tried looking for promising builds on various forums but to no avail. There is an Oblivion mod for a Voldemort-looking character, unfortunately not for Skyrim though. :rolleyes:
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