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zuluthedrew

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Everything posted by zuluthedrew

  1. Ya know. I'm kind of nervous to clean them, because I've done that in the past and it has caused problems. I know it could have well been a mistake on my part that caused them, but it has performed through my stress test well. I visit all of the holds, let scripts run for about 5 minutes. go to windhelm docks. spawn 100+ guards. speed mult 500 and tgm and dash across the map. not even having problem loading grids as it is set up. that doesn't mean that something isn't broken. i'm just assuming it isn't. Thanks for the advice. I'm going to wait on doing that until I find something broken because of it.
  2. ah s#*!. just noticed that i might have an issue with lanterns of skyrim. my mistake. only use one it says.
  3. Rig: http://www.overclock.net/t/1267103/build-log-amd-zambezi-8120-asus-sabertooth-990fx-asus-hd-7850-2gb amd fx 8120 clocked at 3.89 ghz 16gb corsair vengeance ram asus radeon 7850 1000mhz core clock 1200mhz memory clock windows 7 64-bit real vision enb 2.5 performance SKSE 0.1.7.0 plugins: FirstPersonPlugin.dll MemoryBlocksLog.dll Version SafetyLoad.dll Checksum nioverride.dll Checksum rmm_plugin.dll Checksum tkplugin.dll Checksum BOSS log: Skyrim.esm Active Checksum: C665FD56 Update.esm Active Checksum: E5B67BDA Bash Tag suggestion(s): {{BASH: Delev, Relev}} Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Unofficial Skyrim Patch.esp Active Checksum: 29D2C7DF Bash Tag suggestion(s): {{BASH: Delev, Relev}} Dawnguard.esm Active Checksum: BD72CCF3 Contains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Dawnguard Patch.esp Active Checksum: FF134167 Bash Tag suggestion(s): {{BASH: Delev, Relev}} HearthFires.esm Active Checksum: AF82CE6A Contains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Unofficial Hearthfire Patch.esp Active Checksum: F913F25E Dragonborn.esm Active Checksum: A9F83BFF Contains dirty edits: 61 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Unofficial Dragonborn Patch.esp Active Checksum: DA46F3C8 Bash Tag suggestion(s): {{BASH: Delev}} Falskaar.esm Active Checksum: 809ED26C Wyrmstooth.esp Active Checksum: 6629BE21 ClimatesOfTamriel.esm Active Checksum: 918881A7 Lanterns Of Skyrim - All In One - Main.esm Active Checksum: AC4A653A SPIKE.esm Active Checksum: 418D8B2F HighResTexturePack01.esp Active Checksum: D596F02A HighResTexturePack02.esp Active Checksum: D596F02A HighResTexturePack03.esp Active Checksum: D596F02A Unofficial High Resolution Patch.esp Active Checksum: 2E748BB5 Morning Fogs.esp Active Checksum: FD718044 SplashofRain.esp Active Checksum: 363772B6 AOS.esp Active Checksum: D88AFE72 Note: See also AOS compatibility patches page on Nexus. AOS_DGDB Patch.esp Active Checksum: C87883FF ClimatesOfTamriel-Sound.esp Active Checksum: 75A1B6EA mintylightningmod.esp Active Checksum: 83F77041 MintyLightningMod_COT_Patch.esp Active Checksum: F513130 Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp Active Checksum: 3C303692 Note: Use only one Lanterns Of Skyrim - All In One esp. Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp Active Checksum: FFD79A5D Note: Use only one Lanterns Of Skyrim - All In One esp. Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp Active Checksum: 3193048B Note: Use only one Lanterns Of Skyrim - All In One esp. Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp Active Checksum: 5A46A139 Note: Use only one Lanterns Of Skyrim - All In One esp. Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp Active Checksum: 53DEC92A Note: Use only one Lanterns Of Skyrim - All In One esp. UnlimitedBookshelves.esp Active Checksum: 99D0445E Contains dirty edits: 36 ITM, 59 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Moss Rocks.esp Active Checksum: 40AB761A Moss Rocks_DB.esp Active Checksum: 367B849A Point The Way.esp Active Checksum: F372CBC2 Real Clouds.esp Active Checksum: E3A80548 Contains dirty edits: 42 ITM, 1 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Skyrim Flora Overhaul.esp Active Checksum: 9462ED76 WetandCold.esp Active Checksum: E034A81F WetandCold - Ashes.esp Active Checksum: 8C003085 Footprints.esp Active Checksum: BFAF15E8 Footprints - Ash.esp Active Checksum: D3E16A61 RaceMenu.esp Active Checksum: 2765B7D0 RaceMenuPlugin.esp Active Checksum: 8A8A009F Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author. SkyUI.esp Active Checksum: 9330CAF7 iHUD.esp Active Checksum: 6633B25E TKDodge.esp Active Checksum: 7627B571 Cloaks.esp Active Checksum: D8F94C02 Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Cloaks - Dawnguard.esp Active Checksum: 56988D38 Daedric Dawnbreaker.esp Active Checksum: 95AB0C1F EK_RingLimiter.esp Active Checksum: 4E44A8B5 Hothtrooper44_ArmorCompilation.esp Active Checksum: D9079EEB Bash Tag suggestion(s): {{BASH: Delev, Relev}} Immersive Weapons.esp Active Checksum: E41D31D Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unique Uniques.esp Active Checksum: 75D21449 DeadlyDragons.esp Active Checksum: 295EE682 Bash Tag suggestion(s): {{BASH: Delev, Relev}} Black Books Begone.esp Active Checksum: F815382D Riften Small.esp Active Checksum: 3A1086DE Run For Your Lives.esp Active Checksum: 1931B1F5 When Vampires Attack.esp Active Checksum: 4743D674 SBT Smal3.esp Active Checksum: 4452332D SBT Smal2.esp Active Checksum: C3F3DDC2 SBT Smal1.esp Active Checksum: 29705580 Undeath.esp Active Checksum: 13173CB1 Book Covers Skyrim.esp Active Checksum: FC89B3A5 Guard Dialogue Overhaul.esp Active Checksum: BD421FB8 Note: Do not clean. "Dirty" edits are intentional and required for the mod to function. Headtracking.esp Active Checksum: 2856EB9F HoodsAndCirclets.esp Checksum: 4A26C757 ImmersiveFP.esp Active Checksum: 32393839 IslandFastTravel.esp Active Checksum: C26390C9 SFO - Expanded Diversity.esp Active Checksum: 21631A9B Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esp SkyTEST-RealisticAnimals&Predators.esp Active Checksum: 8C405F08 dD - Enhanced Blood Main.esp Active Checksum: 7AFD4E3E dD-Dragonborn-Dawnguard-EBT Patch.esp Active Checksum: FE5C3763 AOS_EBT Patch.esp Active Checksum: C451EC51 truedaedricartifacts.esp Active Checksum: AA58EEAF Realistic Lighting Overhaul - Dungeons.esp Active Checksum: 420E3ABA Realistic Lighting Overhaul - Dawnguard Interiors.esp Active Checksum: A188A269 Realistic Lighting Overhaul - Major City Exteriors.esp Active Checksum: F1CD324B Realistic Lighting Overhaul - Major City Interiors.esp Active Checksum: BDBD40DB Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Active Checksum: 984EE262 Realistic Lighting Overhaul - Weathers.esp Active Checksum: A94C4302 RLO - Major City Exteriors - No Guard Torches.esp Active Checksum: 3B83F5EA ClimatesOfTamriel-Dawnguard-Patch.esp Active Checksum: 9D7312A5 ClimatesOfTamriel-Dragonborn-Patch.esp Active Checksum: 9FFF2A85 AOS_COT Patch.esp Active Checksum: 6BF8A9AC AOS_COT-DG Patch.esp Active Checksum: 5688453E ClimatesOfTamriel Falskaar.esp Active Checksum: BC49B01D BFSEffects.esp Active Checksum: ACF3CA6F DeadlySpellImpacts.esp Active Checksum: 455C0C6A AOS_DSI Patch.esp Active Checksum: 2B8F2CD3 Dual Wield Parrying_SKSE.esp Active Checksum: 6C0E1257 Note: Use only one Dual Wield Parrying*.esp. The Dance of Death - Ultimate Edition.esp Active Checksum: 21A635C6 Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Height Adjusted Races with True Giants.esp Active Checksum: F9184B91 Note: Use only one Height Adjusted Races*.esp. dD - Realistic Ragdoll Force - Realistic.esp Active Checksum: 910FBBF3 Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif. WATER.esp Active Checksum: F3AFB9C5 WATER Plants.esp Active Checksum: E45D9321 WATER DG.esp Active Checksum: 17150A89 WATER DB Waves.esp Active Checksum: 528188BD WATER Falskaar.esp Active Checksum: D07811E9 AOS_WetandCold Patch.esp Active Checksum: 1C56AC76 AOS_CTD_Fix.esp Active Checksum: 5DEC311F unrecognized SkyFalls + SkyMills + DG + DB + FS + WT.esp Active Checksum: 8BCEB64E SkyFalls DB + FS Small Waterfalls.esp Active Checksum: B6AACC7F Hothtrooper44_Armor_Ecksstra.esp Active Checksum: 9229A0B4 Realistic Lighting Overhaul - Dawnguard Weathers.esp Active Checksum: 6933C020 Equipping Overhaul.esp Active Checksum: A2313F69 plus bash patch then realistic weapon positions animations: enhanced animations immersive animations xp32 animations yy animations ^mixed animation selection. then fnis then play. appears stable as far as i know. i see a lot of this in papyrus scripts Unable to bind script CrossbowPlacement to Item 1 in container and logs from wet and cold. I believe the above papyrus error is also from wet and cold. here is an image of my mod organizer priority list https://plus.google.com/u/0/105625468843048792951/posts if anyone wants to suggest other mods or to hopefully take inspiration from this set or whatever. just felt like sharing.
  4. lol. this problem randomly occurs for me. thankfully i have a clean save setup just before character creation. I don't know of any fix, but the FNIS animations causing problems could be true for me, because I have many animation modifications. I've loaded into the clean save and even seen all of the characters stuck, like their animations wouldn't kick in. was kinda wierd, was forced to start from the beginning when that happened, and then it didn't roll on me. the first time had me geeking out because the commentary still happens, and your just rolling down the hill then landed on top of helgen tower where alduin lands and we all got off the wagon on top of the tower then it ctd.
  5. is it possible to replace the animation of sheathing bound weapons like normal weapons with the sheathing animation for other spells where your arms lower and the spell is removed from your hands?
  6. i would definitely install this one. would be a big improvement on the current waiting menu. i'm not sure but doesnt it just stick on a still image of what you see and then reload everything after the countdown is done?
  7. help. I am digging through the creation kit to see if i can find the solution to this. I have no modding experience, and I think that what I am trying to do is create a new .hkx for boundswordunequip that is the same as magic unequip a nd forcing it to retrieve that animation instead of the onehandsword unquip animation... Any help would be great. I have no idea what I'm looking for, I don't even know how to open the bound sword in the creative kit to look at it and see if I can recognize anything.
  8. still havent found anything yet, but swapping spells before i swap from combat mode seems to be the only thing I've found so far...
  9. I don't know how you would do this, but i have a theory, that if i create a new .hkx file called 1hm_boundswordunequip.HkX and copy the data from the magic sheath .hkx and found a way to make the game pull this .hkx for just that instead of the 1hwunquip.hkx. or something. any ideas? I don't even know how to test this...
  10. Ass it says in the title, I'm looking for a way to change the animation for bound swords so that they are not sheathed, but disappear as your hands go down, the same as sheathing spells. Am using dual sheath redux to cover it up for now, but most of the time i just switch spells after using the conjured swords, then drop my hands. Looks better, I could never understand why you would sheath a bound weapon like a normal sword.
  11. bump. this would be too cool, and was wishing for it and came across this thread. i'd like it if you held it in your hand like a spell or something, but that didn't stop gameplay like opening a screen. maybe asking too much.
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