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jamiechi

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  1. There is currently no way to do this with Anno. There is a program called the AnnoMapEditor that will allow one to place islands as desired on a map with a custom layout. https://github.com/anno-mods/AnnoMapEditor It is currently limited to the Old World. I haven't tried it yet, but it is at the top of my list.
  2. Here is a link to a map editor for Anno 1800. Look at the readme and read the Issues that discuss what the map editor can do. https://github.com/anno-mods/AnnoMapEditor After looking at this AnnoMapEditor, it doesn't look like this would be possible. But I could be wrong.
  3. The Boost mod collection has a 50% lower field requirement. [boost] Field Reduction (50%) Add [Gameplay] Free Farmfield Placement to let you place the fields anywhere within a large radius. And the [Gameplay] Move Mines Oil Clay mod. These three mods will probably give you the best overall freedom in placing farms wherever you want. You can also edit the first mod and change the reduction to something higher.
  4. The Spice it Up mod collection has one mod that replaces the wires with street lights. It also includes several mods that add ornaments. The description page on the Spice it Up mods shows what is available in the mod.
  5. This is an old list I found somewhere. Does anyone know where I can find an updated list for the latest Anno 1800 DLCs? Advanced Weapons 1010223 Beef 1010193 Beer 1010214 Brass 1010204 Bread 1010213 Bricks 1010205 Canned Food 1010217 Caoutchouc 1010255 Cement 1010231 Chassis 1010211 Chocolate 1010258 Cigars 1010259 Clay 1010201 Coal 1010226 Cocoa 1010254 Copper 1010230 Cotton 1010253 Cotton Fabric 1010240 Dynamite 1010222 Filaments 1010243 Fish 1010200 Flour 1010235 Fur Coats 1010247 Furs 1010209 Glass 1010241 Gold 1010249 Gold Ore 1010233 Goulash 1010215 Grain 1010192 Gramophones 1010248 Hops 1010194 Iron 1010227 Jewellery 1010250 Light Bulbs 1010208 Malt 1010236 Pearls 1010256 Penny Farthings 1010245 Pigs 1010199 Pocket Watches 1010246 Potatoes 1010195 Quartz Sand 1010228 red Peppers 1010198 Reinforced Concrete 1010202 Rum 1010257 Sails 1010210 Saltpetre 1010232 Sausages 1010238 Schnapps 1010216 Soap 1010203 Sewing Machine 1010206 Steam Carriages 1010225 Steam Motors 1010224 Steel 1010219 Steel Beams 1010218 Sugar 1010239 Sugar Cane 1010251 Tallow 1010234 Timber 1010196 Tobacco 1010252 Weapons 1010221 Windows 1010207 Wood Veneers 1010242 Wool 1010197 Work Clothes 1010237 Zinc 1010229
  6. Update Link to Modding section in the Anno 1800 Fandom Wiki: https://anno1800.fandom.com/wiki/Modding#RDA_file_organization Looks like the Link to the RDA Explorer was added per my request. Yea! (Top of next section, Basic Info) In the Anno 1800 Wiki, scroll down to: Modding Guides & Websites The first item points to the Modding Blog: https://schwubbe.de/modding_blog.php (Change the display to the language of your choice in the upper right of the page.) I find this web page most useful when looking for information on how to make your own mod, and how to install mods. The second item goes to a link to an old UBI site that no longer exists and should be deleted from the Wiki. The links to the other places in this section appear to be good and still work for me. Note that the last item is a link in Github that has links to other Mod Collections for Anno 1800 in Github only. (Posting issues at this link, will most likely be ignored. This place was meant to point to other mod collections. It is not a place for posting suggestions and asking for help with mods.)
  7. I am using the latest Modloader files posted on the Spice It Up mods. One of the files shows version 0.9.4, and the other shows version 3.5.2. They work fine. Also when playing most games, I always exclude the folders or drives where I place my games from Virus and Antimalware protection. Also AV software is way over protective anyway. I have been using the built in virus protection that comes with Windows 10 for several years with no issues. I used to check my system with Malwarebytes every few months but now in the last 2 or 3 years I quit doing even that.
  8. There needs to be some kind of Guide to show how to use Vortex with Cities Skylines. A readme.txt file would be great. Also, Can I take a mod that I download with steam, move it somewhere and manage it with Vortex instead of the Steam Workshop?
  9. Wish I could help. I haven't tried those mods. Most of my mods come from the Spice it Up mods collection. And some of them don't work either. I don't know why. And many of the mod authors appear to have moved on and no longer support their mods.
  10. I have never heard of the requirement for a 'dummy' file. I do not believe there is such a thing. You need to tell us what platform this game was purchased under as the placement of the mod folder may be different. I purchased the game from EpicGames and when installing the game this is where my game was placed: E:\EpicGames\ANNO1800 It may be in a different folder with your installation. The mods folder goes into the Anno1800 folder. It is a folder you create and this is where your mods go. When the game starts up it will create a '.cache' folder in the 'mods' folder. The best place to go for help is the official Ubisoft forums here: https://forums.ubisoft.com/forumdisplay.php/879-Anno Officially Ubisoft does not support mods, but there may be someone there that may be better able to help you in this. Edit: Ubisoft will tell you to disable all mods before they will assist in any crashes you might be having with your game. Also, I don't use a mod manager so I can not help you there. The way mods are added to this game is so simple that adding a mod manager to add mods makes no sense at all for this game. If we were discussing Fallout for instance, then a mod manager would make sense for that game.
  11. The Anno 1800 Wiki was never updated. The only thing I found was a pointer to some German forums. I don't understand German well enough to understand anything on those forums. Ich bin ein Amerikaner. :cool: (Probably spelled wrong.) Should I be looking at modding discussions for older Anno games?
  12. I have the same issue when running Wrye Bash with Fallout 4. (Version 307 beta 6.1 that is available on the Nexus) Unfortunately for me the masters window is smaller and there is no way to drag the window to increase the size. It appears there was a bug about this on Github but it was closed for some reason. And it can't be bugged on the Nexus because comments are locked. It looks like no one cares to fix this issue.
  13. Borderlands does the ladder climbing quite well. When the Creation Kit comes out, maybe this will be possible. I would rather see a mod that shows the climbing animations, instead of the teleporting.
  14. I agree. Probably have to wait for the Creation Kit for this though.
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