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EliotVU

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Everything posted by EliotVU

  1. :wallbash: Woops, apparently my FTP didn't upload the new version properly it uploaded it with .rar twice for some reason. Please redownload UE Explorer :P And thanks for reporting!
  2. I have updated the developer's build: UE Explorer 1.2 - Dev Things to look for: "View Buffer" on functions, you can now see the start of every bytetokenExport/Import binary files via "View Buffer", this makes it possible to easily use your favorite hex editor to modify objectsTools -> Find featuresExec Generator extension(quite outdated) - generates a collection of exec console commands in the unrealwiki formatNew support for several gamesExport classes by commandlineMany fixes :ninja:Added Dutch localization The Find feature isn't some of my best work sorry :wallbash: However check out the new build above, I've at least fixed several features with Find, and even added new find features, including shortcuts :)
  3. http://img809.imageshack.us/img809/3883/907626da102d40728c148c7.png Added a new awesome feature! You'll love it :D
  4. I've improved the Hex-Viewer look, font etc as suggested :) The update thread has been updated as well with new fixes and features! http://img5.imageshack.us/img5/2018/50d797234b644825a5862a5.png http://img832.imageshack.us/img832/3316/f82ce2cdc177412da512eca.png
  5. Thanks :) Glad you find it useful! Btw guys, you know you can export all the classes via "File->Exporting-Export Classes" on top of that you could try UnCodex which is a UnrealScript browser with everything you'd wish in UE Explorer :P
  6. Feel free to report any issues at Bitbucket UE Explorer
  7. Thanks for the feedback guys! I'm amazed at the amount of replies :) Thanks. I'll definitely put the search functions on the to do list. The usages feature is something I've wanted to do for ages, but never got around thinking of the best way to accomplish this, not to mention this requires that every object gets decompiled which might slow down the loading. Not sure if you mean Search in all classes or search in class(which exists)? Are you aware of the Content table? It should show all content kinds that it can automatically detect, unless you are not seeing the sound components there then let me know :) Search in class exists right at the top, unless you mean search in classes, well that's on the to do list :P Don't select by double clicking but by manual selecting, otherwise one of the Microsoft libraries will just crash and anything with it :/ I believe this is an issue triggered by the fact the Text Editor is made in WPF and all the rest in WinForms. Thanks. Unfortunately editing like the way you describe is almost impossible and way too much work. One could edit things such as numbers by using "Export Binary File" and then edit it through their favorite Hex-Editor and then re-import via "Import Binary File". Thanks. Yes indeed, I have put this on the to do list. You can export all classes already, it's under File/Tools at the left top of the opened package. Such a search function is on the to do list :) Thank you everyone for the feedback!
  8. Hey guys, I'm Eliot van Uytfanghe, many might recognize my name because of UE Explorer, an UnrealScript decompiler which is rather very popular around XCom: Enemy Unknown. So considering this fact I thought I might ask for feedback/suggestions on the upcoming version of UE Explorer, namely 1.2. You can view the update notes here Download: EliotVU.com Any feedback is welcome as long they're reasonable =)
  9. Figuring the offset was a nightmare and yet so simple. Basically the offset is in bytes but for every occurrence of an object index/pointer it counts as an additional 4 bytes, so 64bit basically.
  10. 61 4A 00 00 F3 07 00 00 00 00 00 00 61 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1D 14 00 00 00 00 00 00 BE 55 00 00 00 00 00 00 04 00 00 00 00 00 00 00 84 BE 00 00 03 41 00 00 00 00 00 00 BE 55 00 00 00 00 00 00 04 00 00 00 00 00 00 00 85 BE 00 00 32 55 00 00 00 00 00 00 Here I highlighted the structure for you. 1: The yellow colored bytes represents a nameindex to the name of the property, bDamageUnits in this case. 2: The Blue colored bytes represents a nameindex to the property type, BoolProperty in this case. 3: The gray is some other non-printed data, I don't remember this from memory, so I'll leave it at that. 4: The red is the value data, in this case a byte for True/False, 01 = true, 00 = false. Hope that helps :)
  11. The defaultproperties block's data is stored in its own object usually by the name of "DEFAULT_CLASSNAME". 52 4A 00 00 is a object index pointing to that object. - UE Explorer author here ;)
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