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Nalfeyn

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    Germany
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    Skyrim
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    Skyrim

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  1. Is it possible, to let the "game itself" cast a spell ? Like I begin a new game, and as I find a certain book, a spell (a portal) is cast ?
  2. Hey guys ! So I want to change the script of the following mod : http://skyrim.nexusmods.com/mods/10955//? Mark and Recall to "Permanent location and Recall" I simply want the Mark spell to have a permanent location, something like a COCMarker. Any advices or help ? -Nalfeyn
  3. Hey my lovely Nexus-guys 'n girls ! So, I need to contact a moderator ... but I dont know how to find one ? I would really appreciate any help or hints, or maybe some names of a few moderators, so I can contact them. -Nalfeyn :)
  4. This is exactly the mod with the "Mark and Recall" spell I was talking about !
  5. Well ... It's simply a "Mark and Recall" spell. You cast "Mark" and a portal appears in front of you. You cast "Recall" and another portal will open. You can directly go through them, without an interaction. You just need to walk right through them. For me, I want this spell to be modified in this way : I have a playerhome, which is located in the air. I've set a COCMarkerHeading on where I want to be teleported each time in the one direction. So I basically want the "Mark" spell to have a permanent position. If you cast "Recall", you can go right through the portal to the permanent position and backwards. If you cast "Recall" another time, a new portal will oben (the other will be closed) and you can go right through the portal to the permanent position, again. The reason, why I searched for an anomysly person, is because I want an already existing mod to be modified in my way. I already asked for the modders help some weeks ago, till I realized that he is offline since May 2013. I wont set my mod online, till I have the permission of the original author. But till then, I would be really happy if i could finally finish my mod for myself. -Nalfeyn
  6. Hello guys ! So I have nearly finished my mod, which is some sort of player home for a mage. I have done the whole interior, exterior, generated the LOD's aso. ... Well ... I still need some sort of "special" teleport spell. I already have a script, but it needs to be modefied a bit. For the reason, that I'm a totally noob in scripting, I need your help. I would really appreciate any help ! Please contact me via PM if interested ! -Nalfeyn
  7. So I created a teleport spell, where The caster is teleported to a specific CocMarker. Now I need to do a second spell, which teleports me always back to the place where I casted the first one. Does anyone have an idea what the script should looks like ? -Nalfeyn
  8. Of course I will ! I'm also searching for a solution since weeeeeks and im very disappointed. :( I've also posted on the TESAlliance forum ... and I did get an answer ... http://tesalliance.org/forums/index.php?/topic/6572-sky-vertex-count-lod-error/
  9. So 'I've read an article about the object lod generation "http://www.creationkit.com/Creating_a_Custom_Worldspace_with_LOD#Generating_Object_LOD" where it says : Make sure all of the LOD meshes are free of pending translations. What exactly does this mean ? What do I have to do ? Thanks for your help. -Nalfeyn
  10. Nexus Name : Nalfeyn Real Name : Robin Sky Age : 20 Gender : Male Playable Race : Custom Race (Elf) Which race you are currently looking for. Country : German Languages : German, English, Frensh Skills : Voice talented in any way I have an own little Music studio and I'm playing the guitar and the piano. Id love to get my voice in a mod someday. Sincerely, Nalfeyn
  11. Sooo ... there is NOWAY I could generate object lod for those files ? Cause I did ... for one time ... but I deleted those files because it was in the wrong location. I've retried it over and over again but failed.
  12. So since im Stuck on the object lod for my mod, caused by some errors ... i need some objects to be reduced within their vertices. SovMeadHall01/02 Sovrockterracemainstairs Sovrockterracel01/l02 I would be so glad if someone could do this, because I have no idea on what to do. Btw: Vertices should be around 500
  13. So since im Stuck on the object lod for my mod, caused by some errors ... i need some objects to be reduced within their vertices. SovMeadHall01/02 Sovrockterracemainstairs Sovrockterracel01/l02 I would be so glad if someone could do this, because I have no idea on what to do. Btw: Vertices should be around 500
  14. So I keep getting the following error when I try to generate object lod With vanilla files : Vertex count: The LOD object named 'SOVMeadHall01_LOD:0' is too complex for level 0 (2423 vertices; limit is 2048). Simplify this object if possible, especially if it is used multiple times. Wrapping: A vertex in geom 'SOVMeadHall02_LOD:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD Does anyone Know what to do ? Cause I dont understand why this happen to Files from the meshes.bsa
  15. So ive tried to generate some object lod for my own mod, but i keep ketting the error messages : Vertex count: The LOD object named 'SOVMeadHall01_LOD:0' is too complex for level 0 (2423 vertices; limit is 2048). Simplify this object if possible, especially if it is used multiple times. Wrapping: A vertex in geom 'SOVMeadHall02_LOD:0' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD Since those are Vanilla lods which were also used for generating the vanilla lod for sovngarde, i dont understand why they are not working ? Are there some fixes ? Or could possibly fix them ?
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