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hazymkii

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Everything posted by hazymkii

  1. So what exactly is your '64-bit version of SKSE'? Is it just building the original SKSE code for 64-bit? If so - that really isn't going to work. At all. SKSE depends upon hundreds of addresses inside the Skyrim binary. It depends upon knowing the internal class layout of the engine code and leveraging functions from Bethesda that we have uncovered. It also needs to patch the binary and functions so that our code is invoked properly- and this is a massively different process on 64-bit. Simply taking a look at the differences in what our code looks like between SKSE and F4SE will tell you that there is a huge amount of work to do. no, it means that they need to rewrite more than half the code for the new architecture since they initially wrote it for 32 bit Yes many thanks indeed!! Keep up the good work!!
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