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jdkzombie

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Everything posted by jdkzombie

  1. This update is a really horrible execution. There were better ways to update the UI without sending it through the mobile app-ifier. I am a premium subscriber, I pay for services here. Since this update I have not spent much time here at all, I'll use Vortex to go directly to a mods webpage to look for an update so I dont have to spend any more time that usual looking at whatever the hell you guys did. I will no longer be paying for services if this is going to be the way things are, where you silence opinions elsewhere because the developers and/or CM's love to act like the end all be all lord of flies. Hell, I have so many damn mods for Skyrim, Fallout 4, and Starfield that the mod folders are 2 to 3 times larger than the actual game themselves. This will no longer be the case with the current UI. You don't rely on a poorly implemented "beta" to force a whole new UI change without directly engaging everyone. This wasn't a small update, this was an entire site change and it is abysmal. I've also been a member since October 28th 2012.
  2. So I updated my FO4Edit, and for whatever reason now ALL the text boxes are smashed super small and borderline impossible to read at all. Even going to settings and UI and changing row height and column height does absolutely nothing. Anyone have suggestions? I am on a 4k monitor and have tried reducing all the way to 1080p, even reducing scaling to 100, or 225% with no improvements.
  3. So I used Vortex's internal change in settings to change my staging folder for Fallout 4 to my D drive rather than C. D is a normal HDD, albeit a 10k raptor drive, my C is a nice nvme 2.0 ultra. Problem is, after Vortex moved both folders I cannot change the deployment method at all. The option is now a big red warning box with no options to select from. The notification demands I put the folders on the same drive as the game but I mean come on....this is absurd, my fallout folder was taking up SO MUCH ROOM at 155Gb for the staging folder alone. I had a whopping 16gb left on my C drive after Starfield, Snowrunner, BL3, other games I am currently playing at the moment. What can I do the alleviate this? Or should I just leave it and whenever I fall back into the world of Fallout 4, I just swap the folders back over with vortex?
  4. I don't use MO2 and I don't need your money, but I can take a crack at it. Also Have you considered Vortex? It's definitely come a long way since it's birth behind NMM. It has quite the easier time with learning curves than MO2.
  5. Definitely weird. Can you use Console at all? Load in and hit ~ and type in coc redrocketext and hit enter Does it take you to red rocket? What you might consider doing is verifying game files as well through Steam (if thats where you got it) Sounds like something sure as heck got borked. Can you load a previous save at all? To test if something between then and now got corrupted?
  6. Also, in case you did not do it, follow these directions from Unique Players install description. How to use Like a lot of my mods, it is currently DIY: Install with NMM or manually copy into your data folder and enable the ESP Copy the body/hand textures from your favorite body mod into: data/textures/actors/character/PlayerHumanFemale for female PCs OR data/textures/actors/character/PlayerHumanMale for male PCs Copy the body/hand meshes from your favorite body mod into:data/meshes/actors/character/PlayerCharacterAssets
  7. Mod page shows two recommended mods that are not in your load order. Serene skin posts tab also reports others experiencing the same. Face texture issues like this stem from texture loading improperly. I get it sometimes even on my 214 plugin game, but it's almost always solved by loading through a cell door. Something to try is to change up the load order to swap looks menu and looks menu compendium around, as iirc Looks Menu is the Master and compendium needs to load after. Have you tried putting Serene at the end of your load order entirely so it wins any and all conflict texture wise? Actually pretty easy to do with Vortex, you can go to Plugins, double click the esp/esl and down at the bottom select locked to index instead of sorted automagically, and check your mod list to see what the last mod index two digit hexadecimal is, and change it to that, then click the orange arrow at the bottom of that little box. Or. Double click the esp/esl and select Group, and change it to Dynamic Patches and ht the orange arrow to save, which will change the rules its plugin is loaded and it will attempt to load it last behind all other mods.
  8. Worth noting I play on a SSD and use Load Accelerator and it freezes up whether its loading at 60 fps, 85 fps, or the 298 fps in loading screens.
  9. Afaik those mods that were updated don't do anything significant at a particular level that I can see from the websites, one is UOF4P, another was a texture pack update to one that was already installed, and the last was Guns for Hire. This mod worked fine for my other character weird that there is an issue on this one. And it's randomly on cell load screens. I could say, enter and leave the same door to a cell/outside for example, 20 times and there's no telling whether it's going to work, or lag up. Can't even get a buffout crash log because the game is not CTD, it just....sits there on the black screen with the loading symbol bottom right, or on a regular loading screen that has rotating objects, indefinitely. I wind up having to open task manager and end task, then there's usually two other Fallout 4 background tasks that are stuck on that need ended as well. Everything checks out fine with xEdit for conflicts, Loot shows no load order issues, no errors shown in Vortex either, but yet it is completely random. Completely baffling because otherwise the game runs near flawlessly. Hell, I even get 50+ fps in downtown Boston at 1440p with extra undead spawns. I thought maybe they were the culprit, but this happens with our without their plugins enabled and can happen at any load door anywhere.
  10. So I have 2 specific characters I play, one is level 168, the other is level 39 now, and I have begun to run into a new and very frustrating issue lately that happens at random. It seems as though traveling of any sort via fast travel, or into/out of interior to exterior and vice versa that the game will simply hang on a load screen indefinitely. It has not "stopped responding" according to Task Manager, but yet sits there. I use Load Accelerator so the fps sits at 298 in load screens so it is extremely noticeable when it doesn't....you know...accelerate the load. I have not really installed anything major and new, I loaded some new mods specifically to use on a profile FOR the new character but everything has worked perfectly for 34 levels until now. There have been no new ini edits. There have been a few mod updates like UOF4P, Vivid AIO textures, and I believe Flashy (Joey) Gun For Hire. Not really sure what to look for because all the web searches say the same tired out OLD stuff like "where's the game installed, disable Steam overlay, delete ini etc etc. Tried all of this. But the game has worked fine for a level 1 to 168 character, and this current one to level 35 then weird s#*! started. PC specs are as follows Ryzen 5900x on liquid PBO (small increase) RX 6700XT 12Gb slight UV 32Gb 3200Mhz ram 1000w EVGA Supernova PSU Gold standard Windows 10 Professional Game is played at 2560x1440p and until now has ran around 80fps normally and between 55-68 even in Downtown Boston. Anyone have any suggestions?
  11. That would be a "load-door" which is already the only way to do this. It needs a unique target. Inside the cell & vice versa. The cell would be accessible by COC-ing there from the start, like QASMOKE etc. You can only exit & enter it normally ones the door is build. Each door would need to be restricted to the workshop of each settlement and can only exist ones, or you get a conflict with 2 'targets' (with the same name / ID) There is no other way, afaik. I don't think we need to make 90 different cells for each settlement total, I would think using F4SE we could restrict it to one of each type of cell per game save/character. I don't use multiple settlements at once, I usually have one primary one and carry a sleeping bag to catch some ZZZ's when Advanced Needs says Im tired out in the world, but more often than not there are either enemies nearby (zombie mods) or you're taking radiation damage. Or maybe even not have it build-able in workshop, have either a MCM or Holotape and a item that you craft via chem bench that you drop or use, then you move it where you want it, use a particular button to "Set" it, so like X on game pad Xbox, or Square if you use PS gamepad, or just E on pc, and it sets the item and the only way to remove it is to holotape or mcm "clear the door" so when you select this, the door to the cell is disabled? I'd say this way maybe because it prevents having the same door in a few settlements allowing some worm hole travel between places, and should prevent you from being able to set multiple instances down of the door to the cell. Like, imagine being at say Jamaica Plains and you can set down a basement hatch, or at Oberland Station, or any other settlement and you have a basement like the one in Sanctuary. Hard set a bed, maybe a chem, armor, and weapon bench to use while you're burning time or not if youre sleeping, and maybe a storage chest. These don't need to be connected to the workshop either, because the idea isn't to have it be a permanent live in shelter, but an escape from the elements. (Probably have to ditch the vault tec personal vault idea) Maybe instead have them be a object made by Pulowski? A more personal emergency shelter option? God I wish i understood the Creation Kit. I've tried. On my life I've tried. lol
  12. I guess what I was imagining was something like the qasmoke room, where there's a cell that exists separately from the game world, you build a door, said door leads to a small interior cell that gets you out of the weather effects because the game engine doesn't recognize that you are inside a building or shelter if still in worldspace, if youre outside, youre outside. 90 cells doesn't sound too bad if one was able to simply ctrl C ctrlv them, instead of trying to make ones that matched thematically to each settlement. Or even just a mod that makes a interior door cell option in all settlements and we the player simply adjust the build we make to accommodate said door.
  13. Maybe you could get three different size interior cells determined by which door you craft and place? Like a bunker hatch could be like the basement in sanctuary, a bunker door could be little bit bigger 2-3 room micro vault? Maybe something even bigger than that with pretty steep requirements?
  14. The meaning for this is anyone that plays with Advanced Needs 76 or rad storm mods or such that drastically increase damage taken during the weather effect, it makes using the vanilla outside settlements extremely difficult to use effectively because you have to travel somewhere else to a interior cell to escape the radiation. What I mean by door, is the options to craft and place a hatch, bunker door, trap door-esque doorway that can be placed either against a wall as a door, or on the ground as a hatch to activate. This door either way simply leads to an interior player cell, preferably small, that might have some basic functions like a bed, water source, lighting, and maybe a chem, weap, and armor bench? Can be made static so they can't be taken down to put outside, or use a modified Workshop list like in Home Base home that only allows certain objects to be crafted and made. Could potentially make this a quest driven item, or just a magazine perk to find somewhere that allows the crafting of said door/hatch. The latter would allow survival character and Advanced Needs 76 users to be able to "dangerously" go procure the magazine, or complete the quest to acquire the perk needed to build the personal bunker. Haven't really thought of a name for the mod yet, but maybe something like "Vaut-tec Personal Vault"? Idea being Vault Tec had the idea to make small VIP only bunkers that high ranking members of Vault Tec could have a survival option without being subjected to normal vault horrors? Put the magazine in the Vault Tec building in a safe or something. This way you can use the settlements as normal, and when the radstorms come, and acid rain falls, you have a place to escape to (especially if you use don't sleep until tired/only sleep at night stuff) that is inside your hard earned and hard built settlement.
  15. Been going through again today trying to figure out what the issue is, but I'm kinda flying in the dark here. I would have assumed there was a option for projectile count, which would make sense since custom shotguns can use slugs, birdshot, buckshot etc. But looking at them in fo4edit I'm not seeing anything to my untrained eyes that would give me the answer I am looking for. I don't want to start adding in random keywords from other mods without knowing what I'm doing with them (besides putting them in the keywords dropdown area)
  16. So basically I have been trying recreate an old mod that was deleted from the nexus for my own use. The Factor assault rifle used to have Factor Expanded which added shotgun and 7.62 as usable rounds. I have no interest in the 7.62 but I've done what I can put together from assorted how to videos. I copy as new record the rifle. Copy as new record keywords, ammo, projectile. I've made sure the nifs match the type. Game loads up, I can spawn in my custom 1 of 1 Factor 55 rifle, swap to the used to be. 50 classic heavy barrel which is now 12g conversion barrel. Magazine is converted to use the. 50 he rounds into projectile override projectile type with shotgun (not suppressed). Added keyword omod for new ammo type. Honestly? Not sure how it works without crashing but it does. No errors. No dirty edits. Everything looks good. It uses shells, when fired it drops shell casings, mod titles in workbench are named 12g conversion pieces. What I'm running in to that's frustrating is the projectile count is only a single round. Like it's shooting a slug instead of buckshot. I'm not quite sure what to do to solve this. Any ideas? Friendly advice? Sage wisdom from the fo4edit greybeards?
  17. NVIDIA GeForce GTX 960M. This is a laptop gpu correct? Onboard graphics? If so I believe its what, 4Gb at most? Again, what could be the culprit is too high demand for the cards available memory, depending on a weapon packs texture size. I don't even use his res weapon texture packs and my Vega 64 sits around 6 Gb usage just from the world space, and weapons, and actors. Did you deactivate, or remove any mods in your unloadable games? If so, the reason they freeze or crash is because of missing masters or empty calls, meaning the game is attempting to call the items in your saved game file, but they either lead nowhere, or are corrupted (meaning the file is overwritten by several mods and its conflicting.) Something you can try is this, https://www.nexusmods.com/fallout4/mods/22633 <---Fallrim Resaver. Download, and run the program, and very important so don't do anything else with it. Load your save that is being wierd, CLICK CLEAN up at the top, Select SHOW UNATTACHED INSTANCES, then select CLEAN again, and now select REMOVE UNATTACHED INSTANCES, and hit OK. Don't do anything else with the other options because you can drastically jack up your save file. Then select FILE, and you can choose between SAVE or SAVE AS. SAVE overwrites the file, SAVE AS creates a new one and leaves the old as a backup.
  18. I had a problem similar to this. Gimme your system specs if you can, I want to know if maybe your GPU is being weird. If you have lots of textures trying to load and your card s struggling it gets stuck on loading. I had that issue before. Are you using load accelerator at all? I had good results with it for a while, but then over a save where my character was level 100+ it routinely gave me problems where I would attempt to load or transition or autosave and the game would simply freeze and I had to kill it via Task Manager. What you might need to do is completely uninstall Fallout and reinstall to get a fresh start, your old saves you may need to let go, and then see what happens on a vanilla game fresh start.
  19. No idea. I just changed graphics cards to a Vega 64. Got a deal I couldn't beat. I'll do some testing later. I wonder if with my Ryzen 1800x being the first gen Ryzen, I wonder if it's bottlenecking somewhere since GPU usage was all over the place. Looking at a Ryzen 9 3900x soon.
  20. After I posted my load order and it was easier to read, I did some cleaning and took care of a lot of those issues already. The homemaker stuff, while the mod was on the latest version, it still had leftover files in the DATA folder for some reason. Probably from when I moved from NMM to Vortex. The VATS was an attempt to curb the dreaded VATS freeze I used to have and thought altering VATS was the answer, when in fact it was my playing on survival which was killing me as the game would apply the hunger/thirst/tired effects in vats and it would freeze the game up, so I found a mod which alters that so any effects so that they are applied after VATS if they proc while VATS is active.
  21. Thread's been looked at over 15 times and nobody has even a suggestion? Bah. Must be as stumped as I am, this is ridiculous. It's so hard to reliably replicate that I'm not even sure it's a mod at this point as it hardly crashes any other way and it does it with any weapon and or armor equipped, follower or no follower, day or night, any weather.
  22. Found a solution, copied load order from LOOT. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 SettlementKeywords.esm 9 9 ArmorKeywords.esm 10 a JonsMod.esm 11 b Homemaker.esm 12 c HUDFramework.esm 13 d TrueStormsFO4.esm 14 e Robot Home Defence.esm 15 f OVT.esp 16 10 ehtyeci_MPX.esp 17 11 1CAS_serviceRifle.esp 18 12 NewerMind43 Nano Suit.esp 19 13 Reload Sounds.esp 20 14 BetterModDescriptions.esp 21 15 No Borders.esp 22 16 BTB- Beyond the Borders FO4.esp 23 17 ReGrowth Overhaul 10.esp 24 18 DPFarHarborFree_NORMAL_WEATHER.esp 25 19 NoraSpouse.esp 26 1a BTInteriors_Project.esp 27 1b Armorsmith Extended.esp 28 1c BetterItemSorting.esp 29 1d Fusion Gun.esp 30 1e LegendaryModification.esp 31 1f Legendary Modifier Rebalance Recommended.esp 32 20 BostonDTPrevis.esp 33 21 The Deadly Commonwealth Expansion.esp 34 22 FQ_NoMoreLODFlicker.esp 35 23 RRTV_HomesAndBunkers_Coastal.esp 36 24 The Lost Vault.esp 37 25 UniqueUniques.esp 38 26 officersRevolver.esp 39 27 Mercenary.esp 40 28 sw500.esp 41 29 Modern Firearms.esp 42 2a MisriahArmory.esp 43 2b Ak5C.esp 44 2c Weaponsmith Extended.esp 45 2d G36Complex.esp 46 2e LString_Bow.esp 47 2f AndStayBackRedux.esp 48 30 Respawnable Legendary Bosses.esp 49 31 WattzLaserGun.esp 50 32 Hard Legendary Giant Creatures.esp 51 33 Custom1911Mod.esp 52 34 LimaOutpost.esp 53 35 Heavy BoS.esp 54 36 RU556.esp 55 37 AK74M.esp 56 38 HuntingShotgun.esp 57 39 AtomicRadio.esp 58 3a AranLaserCarbine.esp 59 3b AQUILA.esp 60 3c Tactical Flashlights.esp 61 3d KrissVector.esp 62 3e BossChestsHaveLegendaries.esp 63 3f CleanSettlement.esp 64 40 Unnecessary Vault Debris Removed.esp 65 41 AzarPonytailHairstyles.esp 66 42 SlowTime.esp 67 43 DD_Khassar_De_Templari_Increased_build.esp 68 44 Craftable Armor Size - Fix Material Requirements.esp 69 45 Brotherhood of Steel Paints.esp 70 46 RestaurantsGiveFood_Vanilla.esp 71 47 RainofBrassPetals.esp 72 48 Locksmith.esp 73 49 More Power Armour Mods.esp 74 4a UniquePlayer.esp 75 4b WaterAnywhere.esp 76 4c MiscHairstyle.esp 77 4d IMPROVEDTEX.esp 78 4e The Eyes Of Beauty.esp 79 4f Craftable Armor Size.esp 80 50 P.G.Overhaul.esp 81 51 VIS - Far Harbor comp patch.esp 82 52 SettleObjExpandPack.esp 83 53 TurretStands.esp 84 54 AS_CraftableInstituteStations.esp 85 55 Legendary Modifier Rebalance Recommended - Far Harbor.esp 86 56 No Seeker Boulders.esp 87 57 PD_VisualReload.esp 88 58 ProperStoreAnimation.esp 89 59 No More Fake Puddles - Nuka World 1-0.esp 90 5a WeaponDisplays.esp 91 5b NanoSuit.esp 92 5c AdvSettleTurretSet.esp 93 5d VATST_BulletFlyAdd_x3Faster.esp 94 5e VATST_BulletFly.esp 95 5f VATST_Combat_1stP_RealTime.esp 96 60 VATST_CombatAdd_CrippleAndReverseOff.esp 97 61 VATST_CritHitBar_3.esp 98 62 VATST_Distance_7500.esp 99 63 VATST_HitChance_1_5.esp 100 64 VATST_KCCAdd_KillCamAndCriticalOff.esp 101 65 VATST_Stranger_Vanilla_Faster.esp 102 66 VATST_Targeting_SlowMo.esp 103 67 Settlement_Markers.esp 104 68 ArmorTables.esp 105 69 AA Lots More Settlers and Enemies.esp 106 6a SettlementMenuManager.esp 107 6b RestaurantsGiveFood_ProperStoreAnimation.esp 108 6c Vivid Fallout - All in One - Best Choice.esp 109 6d PD_LowerWeapon.esp 110 6e BashKnockdown100.esp Insignificant Object Remover.esp 111 6f Nuka World Bottle Fix.esp 112 70 Multiple Floors Sandboxing.esp 113 71 CTHHostileNPCsAndWeaponDrawn-NSL.esp 114 72 Krebs.esp 115 73 SurvivalOptions.esp 116 74 Ballistic Weave.esp 117 75 PersonalSleepingBag.esp 118 76 MF-Attachments.esp 119 77 Live Dismemberment - Mental.esp 120 78 Marmo1233 - Immersive Settlers.esp 121 79 PulseRifle.esp 122 7a ReducedEnergyRecoil.esp 123 7b Skip DIMA memories.esp 124 7c TrenchGun.esp 125 7d 300%Shadows.esp 126 7e TrueStormsFO4-FarHarbor.esp 127 7f TrueStormsFO4-GlowingSeaExtraRads.esp 128 80 TrueStormsFO4-FarHarborExtraRads.esp 129 81 Fr4nssonsLightTweaks.esp 130 82 pipboyspotlight.esp 131 83 Pink100%Shadows.esp 132 84 AA Better Companions - No Conflicts.esp 133 85 AdvBubbleTurretSet-RealNP.esp 134 86 Better Vendor Stalls.esp 135 87 Homemaker - Streetlights Use Passive Power SKE.esp 136 88 Homemaker - Streetlights Use Passive Power.esp 137 89 Homemaker - Unlocked Institute Objects SKE.esp 138 8a M45A1.esp 139 8b SCAR-L.esp 140 8c DesertEagle50AE.esp 141 8d Prefabs.esp 142 8e Sandbag Fortifications - Version 2C.esp 143 8f Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp 144 90 FF_Armors(female included).esp 145 91 Viper6610.esp 146 92 AK5C Shotgun Add-On.esp 147 93 HaxAUG.esp 148 94 P90.esp 149 95 MP-412.esp 150 96 Housekeeping.esp 151 97 USP Mod.esp 152 98 USP_Animation.esp 153 99 Factor.esp 154 9a Legendary Mod Additions.esp 155 9b ReGrowth - Settlement Lawn Mowing.esp 156 9c Regrowth - Glowing Sea RETURNS.esp 157 9d P90 Compact.esp 158 9e Search and Destroy.esp 159 9f P90NPC.esp 160 a0 Realistic_conversations.esp 161 a1 AdvancedSkeleton.esp 162 a2 Armorsmith Ext - Far Harbor comp patch.esp 163 a3 Grunts.esp 164 a4 SSentinel.esp 165 a5 LegendaryModificationMisc.esp 166 a6 LegendaryModification - DLC Far Harbor.esp 167 a7 FunctionalDisplays-Collectibles.esp 168 a8 FunctionalDisplays.esp 169 a9 FunctionalDisplays-AID-VIS-Weightless.esp 170 aa FunctionalDisplays-MISC-VIS-Weightless.esp 171 ab FunctionalDisplays-Patch-DLC-ALL-VIS-Weightless.esp 172 ac Bulldog_308_SRSS.esp 173 ad Crafting Mastery.esp 174 ae MP7.esp 175 af DOOMLK05.esp 176 b0 Tactical Flashlights - Settings.esp 177 b1 9x39Project.esp 178 b2 9x39ProjectAWKCR.esp 179 b3 G36 add-ons.esp 180 b4 GatlingRifle.esp 181 b5 GatlingRifle-NoIdiotSavant.esp 182 b6 NanoSuit_AWKCR_AE.esp 183 b7 extendedLightsWS.esp 184 b8 LegendaryModification Enhanced.esp 185 b9 Facials.esp 186 ba AK400.esp 187 bb ColtDeltaElite_Standalone.esp 188 bc InstitutePowerArmor.esp 189 bd HK_UMP.esp 190 be fo3friedghouls.esp 191 bf Modern Assassin.esp 192 c0 NV4.esp 193 c1 RU556Armouryprojectv3.esp 194 c2 battletech.esp 254 FE 1 CROSS_InstituteExpeditionarySuit.esp 195 c3 M16.esp 196 c4 GS Lever Action Shotgun.esp 197 c5 AndStayBack.esp 198 c6 Modern Armors.esp 199 c7 NIArms_HK416.esp 254 FE 2 Dank_FactorExpanded.esp 200 c8 Paintings Kinky.esp 201 c9 Python2.esp 202 ca WD_44.esp 203 cb WD_Pistol_Renimation_Pack.esp 204 cc GR123 West Tek Tactical Gloves.esp 205 cd Scrap Everything - Ultimate Edition.esp 206 ce WeightlessAmmoFarHarbor.esp 207 cf walkers.esp
  23. System specs Ryzen 1800x OC to 4.0Ghz at 1.39v RX480 8Gb slight Oc to 2030Mhz from 2000. GDDR4 2800Mhz RAM 16Gb VR 10k HDD EVGA Supernova 1000w PSU gold standard Alright so here's the skinny. I came back to Fallout 4 after another hiatus and did the usual checking of mods and updating, checking with Wyre Bash, cleaning with FO4edit, and Wrye shows green saves so I don't suspect a mod of causing my issue yet. Occasionally when traveling through doors, where you get the black loading screen with the small green emblem in the bottom right that is animated, sometimes it will load perfectly, others it freezes and stops but will load eventually after a minute, and other times it will freeze entirely and task manager shows 30% ram usage, 7% cpu, and it's no longer responding and I have to kill the program. I use load accelerator. In game fps limited via LA config doc to 60 when not in loading state, and 350 when in loading state. I am also using Fallout 4 Performance Monitor, in hopes to see what the hell is going on. Memory shows average of 2988Mb being used with max 3066Mb. VRAM shows average of 2556Mb and max is 5127Mb. Disk I/O shows 49Mb/s and max is 228Mb/s. CPU average is 14% and max is 24%. GPU average is 54% and max says 100%, I wonder if my card needs upgraded, so I ordered a Vega 56 with 64 BIOS installed. GPU Temp average is 54*C and max is 68*C. CPU temp avg is 40*C and max was 46*C liquid cooled single radiator with push/pull fans. Thread count average is 63 and max is 71. I use Vortex, and have no idea how to pull my load order from it. If you guys know how, please tell me and I'll snag the load order from it.
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