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BGE

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  1. Title. Could someone remove the elbow pads from Leon's body armor model? Please and thank you.
  2. So I just tried Alternate Perspective and while I can appreciate the author's ambition I just don't think it's very good. Between the unvoiced dialogue and the fact that you just kind of stand there watching the intro play out as a passive observer it's kind of boring and actually strips the intro of one of its most interesting aspects. Neat idea I suppose.
  3. So as we all know, every mainline Elder Scrolls (sans Daggerfall) starts with the player as a prisoner. Skyrim seemed to really expand on this the most, with a scripted opening sequence. It's cool but judging by the amount of alternate start mods and options, obviously not something people like to play through over and over again. I've always thought it would be cool to have an alternate start mod that's more in line with Oblivion and Arena's: waking up in a cell and having to fight your way out of a dungeon. Idea: repurpose Helgen keep + dungeon & caves. Could replace the guard barracks (the first room you enter if you follow Hadvar instead of Ralof) as a holding area. Could keep all the enemies as Imperials, or have the whole sequence take place after Alduin's attack (or, keeping it simple, during). A guard is killed in front of the player's cell, allowing them to get his key or lockpicks. Scrounge weapons and armor, fight your way through the keep, then to the caves, kill the spiders and bear, run on to the cave exit and into the open world. Alduin flies overhead, the player gets the objective to warn Riverwood. No Ralof or Hadvar. Some ideas: if it takes place after Alduin's attack, the Imperials and Stormcloaks could be dead and the keep's been repopulated by bandits, wolves, skeevers, etc. Would be a much quicker opening sequence while retaining immersion and keeping in the spirit of the series. Thoughts? I know the default "let me out of this cell" option for Alternate Start: Live Another Life sort of has this. But the dungeon lasts all of a minute and your enemies are ghosts and it's unconnected to the main quest. Still neat though.
  4. I'm not a fan of the Borderlands-esque elemental damage for the guns, i.e, chemical, electric, thermal. Is there a way to change an existing weapon's damange to just be physical with, say, the console ~or~ would someone be willing to make a mod that just makes everything physical damage whenever weapons roll? Or something along those lines.
  5. I like using the Chris version of the Samurai Edge, but I like the black M9 skin of the prototype model. However, I don't want to use any of the infinite ammo weapons because that takes the challenge out of the game. Would someone be so kind as to make a mod that swaps the Chris skin with the all black Original Model skin? Please and thank you!
  6. Subject says it all. Could someone edit the Anchorage haircut so it doesn't have the stripes? The haircut in question: http://i.imgur.com/X8xNXDv.png http://i.imgur.com/aZIBjBh.png
  7. Agreed. What we need is some kind of aesthetic sound overhaul that redoes all the sounds pretaining to non-combat ingame stuff.
  8. Unfortunately I haven't played it. You wouldn't happen to have that sound, would ya?
  9. So the generic sound effect for when you pick up an item is wretched, sounding like someone fondling a wet paper bag full of old beans or something. Does anyone have any sound effects more aesthetically pleasing to the ears? I can replace the files myself, but I'm at a loss for good ones.
  10. Una the Blade is an upcoming (I hope!) comic by Steve LeCouilliard. You can check out his DeviantArt profile here: http://fearlessfosdick.deviantart.com/ He unveilved his newest creation a while back; a story following the travels of a barbarian single mother named Una. Since it takes place in the Sword & Sorcery genre, a lot of his designs, particularly the clothing of Una herself, could fit quite well in Skyrim's universe. I think it would be cool if someone were to make Una's gear for female characters in Skyrim. Here's a few pics if you don't feel like browsing his gallery: http://is100.imagesocket.com/images/2012/04/04/2461501-w9nm.jpg http://is100.imagesocket.com/images/2012/04/04/2461502-e3r2.jpg Omega's Arena Mercenary armor ( http://skyrim.nexusmods.com/downloads/file.php?id=10277 ) is already quite similar to this setup in a lot of ways, including the asymmetrical design, shoulder pouldron, etc. If anyone is interested please let me know. Also I figure he wouldn't mind, but I will contact LeCouilliard and ask his permission.
  11. Well it's just the faces that are messed up, not the bodies.
  12. Quick note: I don't have any mods installed. This is a fresh install. For whatever reason, the skin tones on all males are grey and sickly. Tones on females are slightly better, but not by much. Any ideas?
  13. Yes I have. What I am saying is just using the regular game's resources. Just a simple ESP that changes the spawn lists of the wasteland to have the vanilla game's robots instead of raiders, zombies, etc. I was just curious how I would go about doing that. That is, modifying the spawn lists.
  14. How might one go about modifying the random spawn lists in the wastes so that instead of raiders, super mutants, ghouls, etc, the game would spawn the Protections, Enclave battle robots, etc like that? I think it'd make for an amusing atmosphere. It could be like the Fallout world's version of the Terminator future war sequences. I'm asking because I'd like to do a very small mod that incorporates it. It'd also have a small faction of resistance members and a few small battles with lasers flying everywhere and gunfire lighting up the night.
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