I'm assuming it's for a non-voiced NPC? Can't change the speed, but you can't "hack" your way in letting the player skip the dialogues like for voiced ones. For this you need to get/record one blank .wav file, use it for your first line of dialogue and generate a lip file for it. You only need to generate the lip file once Then you simply copy these files(both .wav and .lip) for each lines of dialogues, put them in the proper Voice folder and rename the files with the Name provided to you automatically in CK. You also need to create and assign a Voice Type to your NPC My NPC, Drexl, has his Voice Type JWDrexlVoice So each line of dialogues from him need a .wav and .lip files, placd in the JWDrexlVoice folder. Same for the player, need to place them in both PlayerFemale01 and PlayerMale01 folders Check these 2 pictures, hope this helps. http://i.imgur.com/TUfP5T9.jpg http://i.imgur.com/4boCkiF.jpg