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zhangweizheng3

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Everything posted by zhangweizheng3

  1. when i was playing the amaranthine mission in awakening, i realised it is possible to have npc following you even though they are not party members (eg. the darkspawn messenger) so is it possible for someone to expand this mechanism by changing the follower to soldiers, mages, templars etc. , making them summonable ,follow and fight for the players. i know theres an allow multiple summons mod here in the nexus but thats very broken, u need to be a ranger and first summon a hurlock and then use him to summon other members and stuff so what i want is something more refined, using the follower npc and instead of making the followers party members they can be cannon fodders, and the to summon him u can just make a summoning scroll and u can have multiple followers summoned at once. so is it possible for someone to make this?
  2. no i mean that merger was outdated a long time ago, and there is no new one for fwe 5.0+ i was wondering if anyone with modding skill could make a merger or would like to share how to make a merger
  3. hey can anyone continue the fwe-fook merger? http://fallout3nexus.com/downloads/file.php?id=10167 it doesn't support fwe 5 and that has been out for quite some time now i think the mod might be dead
  4. here u go http://www.f3underground.com/topic/375-enclave-commander-outfit-tutorial/
  5. hey im looking for some mods that change the appearance of the npcs ingame. eg for fallout 3 theres project beauty and for dragon age: origins theres dragon age redesigned so im looking for mods that overhauls the ways npc looks since most of them are really ugly. it would be preferred if the npcs looks anime-ish cos there are alot of wonderful hairstles and clothes
  6. anyone know where's all the mw2 mod coming from?? like this http://fallout3nexus.com/imageshare/images...-1263685013.jpg and http://fallout3nexus.com/imageshare/images...-1263592343.png there are many more but i just can't find the file
  7. http://fallout3nexus.com/downloads/images/8974-1-1251962401.jpg can anyone tell me where the weapon and armor are from?
  8. hello im looking for some major quest mod since i completed all the dlc quest and side quest so im bored, i tried cube experimental and thats awesome what other quest mod do u guys recommend?
  9. @Cipscis: thx for ur help, i used FO3edit to esmify the files and worked thank u very much m8 :thanks: @Warll: i lol'd when u said GECK only liked masters having slaves ;D
  10. thx for the reply and sorry i didn't make things clearer because i thought it would confuse u lol i gave my soldiers the FOOK weapons, g36c m4a1 m4super90 etc. and able to save the changes successfully, because they are all ESMs and geck have no problem letting mod dependant on ESMs. but when i want to add WMK weapons to them which is esp file (btw i think u really should check out WMK, its really good and u can even mod the FOOK weapons, just look at that g36c with silencer and laser sight, its so bloody awesome!!!) back to topic, so when i want to give my soldiers WMK weapons it requires the mod to be depandant on WeaponModKits.esp and WeaponModKits-FOOK.esp but GECK can't make an esp dependant on another esp so the changes were unmade when i save. i can make it dependant on those 2 files using FO3edit but when i finish changing their gears to FOOK-WMK weapons and save, GECK found out that my file is depandant on esps and undone the changes made by FO3edit, and all the gears that requires WMK disappeared. so is there a way to make an esp dependant on another and still able to edit the file in GECK without changing the dependency? i hope i made it clear to u :P
  11. how do i make an esp dependant on another esp while also able to edit it in GECK im able to add dependency using FO3edit but when im using GECK to edit the file and save it the esp dependency is gone and the changes were useless. what im trying to do is changing some companion loadouts to the Weapon Mod Kits weapons which requires 2 esps: WeaponModKits.esp and WeaponModKits-FOOK.esp but i guess GECK isn't too happy about files depending on esp. so any ideas on how to make a file depandant on esp and still able to edit it in GECK?
  12. im trying to add WMK weapons to my custom enclave commander soldiers and it requires to load multiple ESMs and ESPs in GECK, when i finished changing my soldier's inventory and saved to a separate ESP and loaded the game the WMK weapons were not in their inventory but all the other changes like ammos were there. I loaded my mod in GECK and discovered there is something wrong with the Parent Masters tab, all the ESMs were there but all the ESPs were missing, and WMK mod is an ESP. I discovered that using FO3edit i can make an ESP dependant on another esp and i tried that, but when i finished changing my soldier's inventory using GECK and saved, the ESPs were missing again, i think GECK probably found out im making a file depandant on ESP and isn't happy about that so it deleted the entry in the parent masters tab. so my question is is there any way to freeze the mod dependency tab or make a file dependant on ESP? also when im changing my soldier's weapons to vanilla weapons, they keep on picking up other weapons and use them, is there anyway to make the soldiers stick with the gears in their inventory?
  13. hey guys im currently using FCOM and running great using the guide here http://au.gamespot.com/pc/rpg/theelderscro...&pid=924363 however the world still seems pretty empty and i want to increase encounters and creature spawns etc. But i don't know which one to use should i use MMM's Fran's or OOO's. and also what are some nice mod that changes NPC looks? help me guys and thx in advance
  14. yeah most times it is but i want them to stick to their default gear. the wierd thing is i dont have any looting mod enabled and they are still doing that
  15. nope i don't have mmm looting enabled also the npc pick up weapons even though they have their ammo, weapon
  16. im looking for a mod that stop npc from looting because they keep on looting whatever they can find like raider weapons and enclave weapons
  17. is there a mod that STOP npc from looting weapons? i really is getting annoying to see my soldiers dropping their tactical gear to pick up a revolver
  18. what are some mods that improve the general looking of npcs? especially female
  19. im looking for some nice overhauls that work nicely with fcom
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