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Wulf2k

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  1. After changing the date, have you confirmed the new aliens still appear on the same schedule? I would assume they would come on "month 3, month 4" etc, but there's a chance they're set to come on "June, 2015" and such.
  2. Try unplugging your network cable before starting up XCOM. Not on a permanent basis, but just to be 100% sure it's not grabbing new values off the network. Steam offline 'should' work as well, but you can rarely be more sure than a physical break in the connection =]
  3. Because it's easier to patch the EXE through the current method than rewrite portions of it? It's not impossible to change it back to the other method, but when there's a way that works people will use it and focus their attention on the stuff they want to do. Unless you're volunteering?
  4. I don't see anything limiting it to the first encounter. If they've got 'seenbetteralien' as true, and they're < rank 5, they should get the XP bonus every time. Edit: My notes to pseudocode the XP gains:
  5. Did they even put in a link between nationality and voice files? I think it would be more than replacing some files, you'd have to code in an extra check for nationality before they speak. Not impossible, but an order of magnitude harder than just replacing files.
  6. Very interesting. Odd that the non-better-alien function uses a 1.25 multiplier, then the better-alien function uses a hardcoded 75. also... bCheckSoldierRank = true; if(bCheckSoldierRank) { isLesserRank = iRank < 4; } else { isLesserRank = true; } I assume that was left in from some sort of testing period, but it's not exactly efficient to force a true, then check if it's true. Efficiency, people!
  7. Awesome. Assuming it's close to accurate at all it gives a pretty good guideline. Thanks.
  8. Has anybody come across the experience values for various actions? Or even the variable type that holds experience? I've been trying to find them with Cheat Engine, but it's difficult to narrow down when the missions are so short.
  9. Can't check it out at work, but I'll watch it later. Thanks.
  10. I think I'm going to be finished 'playing' the game by this weekend (after impossible, not much left to do) and I think modding will be my next step. Has anybody written up tutorials needed for each of the various types of modding? UPK extraction, modification, INI/EXE editing, file structures, hex editing locations of interest, etc? I'm sure I can piece it all together from the forums here, but if anybody's already compiled the information somewhere it would be silly not to take advantage of it. I'm also interested in trying my hand at creating an automated tool to apply mods, much like the other topic's doing, but don't want to officially throw my hat in the ring until I have a better grasp of the methods. Thanks.
  11. If they release second wave as paid DLC, should all mods enabling it be removed? Does it only become wrong for people to enable on their own the second 2K wants money for it?
  12. K, thanks. That'll save me the time of trying to boost sight at least =]
  13. Is anybody aware of a way to remove the fog of war? I've played through a few times and am not interested in cheating, but would like to see how the AI works when out of sight of my troops. I'd assume I could boost the sight range of my guys, but that wouldn't solve LoS issues and may change their behaviour if the game knows that I see them.
  14. I don't think anybody's spent the time to figure out the save file structure.
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