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nivea

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About nivea

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  • Country
    United States
  • Currently Playing
    FO4, DarkSouls, Undertale
  • Favourite Game
    Baldurs Gate 1&2

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  1. I admit I am not a fan, its way to busy, there is just to much on the front page. There is way to much in the News & Updates section and the Media section, I dont want 90% of my page taken up by stuff I have no interest in seeing. Also not a fan of the grey or Plus the media section is mostly full of half naked skimpy ladies, which is fine if your into that. But I am not so I avoid the image share section now a days. The old design had much less focus on that and I could just ignore the images much easier when they where so much smaller. Another issue is that I use the tracked files to keep tabs on if someone has commented on my mods or needs help, I find the fade away of the font really annoying and hard to look at. ): I also dont see the Files of the Month on the page? Just really not a fan. ):
  2. Only thing I am not looking forward to is having to learn how to make installers for yet another program, I hope anything you make in the future allows for a easier way for modders to make our mods work with your programs. I hate scripting so simple is nice. That said kinda bummed no more work on MO. Personally I prefer Wrye Bash, it gives me easy control and its sooo user friendly to look at imo. I never use really anything else unless I have to.
  3. In response to post #41328715. #41340150 is also a reply to the same post. I hate "blocks" too, when I see a site start forcing me to use a block set up, I tend to not use it as much. It is to CLUTTERED, and as someone with a learning disability it easly overwhelms me and I can not focus on any one thing. Please please please give us a option to have the Flat set up too, like we do now. You can change a ton of things but dont change the core function that the site has had for so many many many years, its one of the reasons I stuck around here more then other sites that failed in the beginning. Nexus was just so easy to look at and use...
  4. I will take it that this means its a big no?
  5. Has anyone figured out how to make conforming headgear yet? I havent been able to keep tabs on FO4 lately (RL) and this is somthing I have been wanting to figure out since the game released. So has anyone been able to figure out how to make a hat conform to head morphs yet (I assume it has to do with the faceBones nifs), I want to fix up some of my custom headgear (piercings, hats, ect).
  6. In response to post #37618235. #37618805, #37624150, #37630020, #37631660, #37633025, #37638480, #37638605 are all replies on the same post. 100% agree, I wish I could afford life time membership just to make me feel even better about not having ads.
  7. You can not change the face texture's size (1024 to 2048 ect) unless you change ALL the face texture stuff (moles, wrinkles, blemishes ect) as well. At least that is the going theory and my experience.
  8. I already used the CIPSCIS Detecting Keypresses tutorial to make my current hotkey, but it does not talk about how to make it so users can change the key option to what they want sadly. The example you gave I would just have to remove the Fook Globals and remove the SetIsControl? Your talking to someone who can barely script at all and knows nothing of hotkeys lol.
  9. So I am making a dogmeat overhaul mod and I now have almost everything done for a open beta, only thing I can not seem to figure out is how to make my hotkey re-bindable. I have it currently set up to the O key, but I want to make it so users can change this when they want. So I have a dog whistle made that has some menus and sub menu, I would like to add the rebinding part in there some how. Can anyone help me out on this, any tutorials? Scripting is really difficult for me and I am proud of what I have done so far, but I can not seem to find any tutorials on hotkey binding stuff.
  10. It would look funny because that texture uses a different UV map then the head meshes in FO3, you would need to either heavily edit the new head texture or import and make the head mesh from The Last of Us into FO3 and make it work that way. You will not find any help here though, since your using stolen/ripped assets from another game without permission.
  11. Cut the feet off the body mesh and attach (combine, merged ect) them to a robe that does not go all the way down to the feet, then you can rig off of that.
  12. I admit I do not fully understand the want/need to be compensated for making a mod, I picked up modding to have fun and to make some custom stuff for myself. Then someone asked me kindly if I would release some of the stuff I made for myself, and I thought sure why not let others have fun too. What great fun we all shall have. I am grateful for every penny I am donated, it all goes towards video games and their DLC. I do not make enough money to buy games myself currently (I barely have enough for food lol), so the only way I am going to be able to buy another game to make mods (such as FO4) for is through the kindness of others. I do not feel entitled to any of that, I feel grateful and humbled that someone enjoys my stuff or even myself enough to donate. But this has always been a passion not a job to me. I dont know how I feel about others wanting to be paid for their mods, commissions sure I get that I did live with a artist and she painted her own stuff for free (and put it up for others to view and enjoy) but then got commissioned and paid for other stuff. I wish Beth would just let modders get ad revenue or something along those lines rather then a straight out payment from a mod user. But then again I do understand others ARE making money off modders work, ads for Nexus, ads for Youtube ect. Bleh its all one big pile of f*#@. *SIGHS* lol
  13. In response to post #27527609. #27527849, #27527994, #27528224, #27528879, #27528919, #27529224, #27529299, #27529544, #27529909, #27530019, #27530539, #27530744, #27531059, #27532069, #27532379, #27532479, #27532774, #27534654 are all replies on the same post. *Sobs* Well at least I know there are a few of us out there lol. *Hugs Llama* :)
  14. There are actually only two player voice actors, one male and one female. So there are no age variations (you are a middle aged white person voice), there is most likely no other language then what your country is, and the accent is only grizzled middle aged male and just a average woman voice. So sadly I do hear it IS fully voiced.
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