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LunisLucerna

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  1. I love the look of the cold resist pelt armor. If anyone could make a mod that replaces the appearance of the Pal armor with it, I'd really appreciate it! ^-^
  2. The birds are some of my favorite mounts for their animations, and it just feels amazing to fly around on them! But I really just want a normal bird. No glowing wings or evil sparkles flying back into my face. So I'm hoping that someone will someday make a mod that retextures one of the lanners to look like the falcon porter bird. Making this post to show an interest for a mod like that. Hopefully it'll happen someday! \o/
  3. I feel like this should already be a thing, but I couldn't find anything for JUST an hp bar. I don't need to see damage per player or anything else. I never minded not having an HP bar, but AT Xeno is driving me insane, I just can't beat it. I even timed out solo, and my damage isn't even that bad! The disheartening thing is that I never know if I'm even remotely close to killing it. Xeno never runs away so I can't see it's limp animation, and I can't notice anything different that it does when it's low health. I just want to see if I'm making any kind of progress against it.
  4. So today I got a really weird bug. I just finished running around Blackreach and when I got back to my house and walked inside, it was really bright, much more than normal. I had the indoor lighting with Vivid Weathers set to Dark, and changing it didn't make any difference to the weird brightness. When I change equipment or wait an hour, the brightness jumps back to the correct level. But then if I go outside, it keeps the indoor brightness level and ends up being really dark. So I have to wait or reequip something again for it to reset to the correct level for outdoors. And it's not that it's not remembering my settings, I changed them both to Normal, and the brightness indoors was still extra bright, and if I did the reequip trick to reset it then outdoors was still extra dark. It's like the brightness isn't automatically adjusting for different map lighting. It stays the same between maps until I either wait or reequip something. I disabled Vivid Weathers and didn't have any brightness issues, so it's gotta be something with that mod. I checked LOOT and it shows that Vivid Weathers has 6 ITM records, which I have no idea what to do about. Could the ITMs be the cause? It's just really weird because I've been using Vivid Weathers for a long time and it just started doing this out of the blue today.
  5. Tried a lot of things, watched a lot more tutorials, and it's finally working! :D Only problem is that the hair cliips through my guy's head in the back. Wondering if there's a way to fix this now. So close and yet so far! TAT Solution was to open Skyrim.esm and Update.esm first, then KS Hairdos would load in just fine. I created a separate plugin for the edit because I didn't want to risk messing up the original KS Hairdo plugin. So I found the hairstyle name in the list and changed the checked box from female to unisex and saved it. At first when I tested it it wasn't working, but then I finally figured out that I just had to have both hairdo plugins activated because the edit draws info from the original. After that it worked great and the hairstyle was available to both genders! As I said though, there's major clipping on the back of the head. I don't know if that's something I'd be able to fix or not. Hoping I'll get it eventually! If anyone's curious, I'm trying to make the Toyger hairstyle available to males. I'm surprised it wasn't already.
  6. I've never attempted any kind of mod work before, but I really want to make some of the styles (1 in particular) in KS Hairstyles SSE to be unisex so I can use them on my male character. I read that you just have to open the mod in the Creation Kit and check the box from female to unisex. Sounded simple. So I installed the CK and tried to open the file using a tutorial. But there's no master file, only a plugin. And if I try to open the plugin I get a message telling me no master file was found and it doesn't work. I've tried looking up how to make or convert it to a master file, but I keep finding conflicting answers and I'm not making any progress here. I feel like it's so simple, but I just don't know what to do about the missing master file. Help? SUMMARY: The mod I need to edit is only a plugin with no master file in the Creation Kit. How do I edit it? UPDATE: (copied from below comment) Tried a lot of things, watched a lot more tutorials, and it's finally working! :D Only problem is that the hair cliips through my guy's head in the back. Wondering if there's a way to fix this now. So close and yet so far! TAT Solution was to open Skyrim.esm and Update.esm beforehand, then KS Hairdos would load in just fine. I created a separate plugin for the edit because I didn't want to risk messing up the original KS Hairdo plugin. So I found the hairstyle name in the list and changed the checked box from female to unisex and saved it. At first when I tested it it wasn't working, but then I finally figured out that I just had to have both hairdo plugins activated because the edit draws info from the original. After that it worked great and the hairstyle was available to both genders! As I said though, there's major clipping on the back of the head. I don't know if that's something I'd be able to fix or not. Hoping I'll get it eventually! If anyone's curious, I'm trying to make the Toyger hairstyle available to males. I'm surprised it wasn't already.
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