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Jason2112

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Everything posted by Jason2112

  1. Go to Steam validate your Skyrim data. Run BOSS to get mod order right.
  2. In ... C:\Users\xxxx\AppData\Local\Skyrim make loadorder.txt, plugins.txt and DLCList.txt all say the same thing copy/paste ... run Skyrim. Fixed patch reset your plugins.txt I also after this was fixed, went to Steam and validated my Skyrim data. Stopped all the CTD and freezes after patch. Running fine now.
  3. Was crashing like mad, and locking up ... Had to go back to Steam and validate my data. After that everything is fine. Hope this helps a few out that are having problems.
  4. ATTK comes with two window modes working fine with dragonborn. Also there are many online juts Google it.
  5. Some things to tweak ... Skyrim.ini [Combat] fMagnetismStrafeHeadingMult= fMagnetismLookingMult= f3PArrowTiltUpAngle= f1PArrowTiltUpAngle= [Camera] fOverShoulderCombatAddY= fOverShoulderCombatPosZ= fOverShoulderCombatPosX= fOverShoulderAddY= fOverShoulderPosZ= fOverShoulderPosX=
  6. You said your new to modding then show a list of 100 mods. Building a mod list is like building a card house. You have to go slow step by step.
  7. C:\Users\xxxx\AppData\Local\Skyrim copy/paste ... life is good.
  8. Most "non-profit" do not have copyrights ... so ya. But if they do have any type of copyright then no. Always best to check with the creator. Also you can release anything and say you made it when you didn't ... Add a comment crediting the creator. Never hurts to ask them too. Some of the greatest inventions were copied from creators without copyrights. Keep in mind the copyrights laws have changed. A simple line like ... "All rights reserved" can be as valid as a copyright.
  9. http://www5.picturepush.com/photo/a/12145088/1024/ATTK-LOGOs/logo06.gif
  10. ATTK can help keep your GPU cool ,,, http://www2.picturepush.com/photo/a/12135870/1024/ATTK/27959-5-1360213031.gif
  11. Nice! Telescope Mod, by: KettleWitch ... Epic work ... Many, many modders have tried to do this from the start. (countless times) Since it was implemented nicely way back in Morrowind. This mod has been a kind of, holy grail of mods to modders. After no one could create a working version for the Elder Scrolls. Probably the most attempted mod of all time. No ordinary mod: Though in design, this project is seemingly simple. Modders soon found it to be "impossible", as the only real way to do it was 1/2 mod 1/2 hack. Many versions were attempted over the last year. This mix proved to be a deadly combo. Leaving the Elder Scrolls without our beloved spyglass and Elder Scrolls modders forever stained by the failure. KettleWitch has picked up the pieces of our shattered pride with his new Telescope Mod. Created without the "hack" using the scripting system built into Skyrim. Truly epic work and research. Well worth the download.
  12. Sounds nice can't wait to see what you come up with. If you are looking for side project I could really use well made light and heavy versions for my ATTK User Interface. Something black with euro reds or blues. With a touch of neon. Something that lights up and makes you want to play with the dials. Maybe we can work something out. Edit: and a really nice Splash screen :) I've got cash or knowledge take your pick.
  13. http://www3.picturepush.com/photo/a/11984766/1024/ATTK/RenderedImage.png [v5.0.1.1 - NOTICE] Introducing, ATTK (Light) As the project moves into the commercial phase ... ATTK's core is being pulled away from a Skyrim only loader. With a greater understanding of the needs of multiple systems and a "lighten" task load. ATTK (light) offers preset options and no settings at all. A stand alone version just before the project enters it's next phase. In a carefree state ATTK (light) is simply click and play. Options are permanently set for a powerful yet less troublesome settings. Installed as a stand alone, even if you already own package v5.0.1 - as the two programs are completely independent. Note: ATTK (light) comes with no uninstall as it is only one file in the [skyrim folder]. To uninstall simply remove the: [skyrim\AttkLt.exe] file and the desktop icon. Installer locks in on Skyrim folder with no need to setup anything at all (ever). next, next ... click created desktop icon and play Skyrim. Enjoy!
  14. I know it's not necessary but thought it would be a cool and different way to have all shouts in one spot in your home if you guys want check out this save http://www.game-tuts.com/community/f145/dovahgolt-custom-honeyside-manor-pre-cc-xbox-360-a-121327/ I guess, well I'm sure you could just load an area with a wall and look at the triggers and how it's setup. You can always copy and paste a wall and duplicate the triggers to a new mod ... May have to change a name or two. Once you get one working solo, you got it. Just repeat process off that new mod ... If modders figured out how to copy them bookshelf's believe me anythings possible. (and they have) Open up that CK and load up data till you're punch drunk, best tutorial ever.
  15. Yep, mods are just like overlays to the real data within the Skyrim .esm and .bsa files. You never really lose your stock data, it's just showing a "Mod"ified version. Think of the Skyrim data files like a .rar or .zip file (which they are) that looks for the modified file first, then loads the original data if not found. Epic geriatric designing.
  16. Stock mannequins are bugged. Try one of the mannequin mods.
  17. Nice, been doing this from day 1 on all my games not just Skyrim ... and yes it works wonders.
  18. Keep in mind texture files are in the master file. If Skyrim can read them from the folders it will. If not it will load the default textures. Sometimes all you need to know is the path and file name. The default files are in a kind of pack format and are read as if they are in a folder structure. And yes it is that hard to mod anything, unless you know how.
  19. I don't understand 80% of the so called "mods" are ripped off from other games, and other mod makers. You say one word about "how to" ... and the next day 5 mods appear.
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