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Angbot

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Everything posted by Angbot

  1. No, I don't want tutorials and stuff I can look up on Google. What I want is to be able to discuss a WIP integrated realistic economy / item weight overhaul mod, balanced for use with things like Morrowloot and Scarcity. Run numbers past people, get opinions, maybe source price/weight/historical data I haven't been able to find myself. I've got as far as retooling all the vanilla armor/clothing/jewelry (minus maybe two dozen unique items), compatible with the unofficial patch, and putting together some equations to get ballpark price/weight estimates for large swathes of it so updates, tweaks and additions will be easy(er) to implement. What I'm getting out is broadly matching up to real weights and prices for 1300AD+ that I've been able to find, using steel plate as a sort of baseline. Before I charge ahead with the rest of the items I'd like to get opinions on the figures I have. This is a brief sample, not a complete list. (Weights in lb, prices in pennys (d). For affordability estimates, 1 days wage for a laborer assumed to be 2d, a fine horse assumed to be 10L (2400d) - these are very rough) Armors Fur Weight est 7-8 Price Est 30 (1/2 month's wage) Hide / Imperial Light Weight est 7-8 Price Est 32 (1/2 month's wage) Leather Weight est 7-8 Price Est 44 (2/3 month's wage) Chitin Weight est 10-11 Price Est 78 (just over 1 month's wage) Falmer Weight est 17-21 Price Est 166 (nearly 3 month's wages) Iron Weight est 27-35 Price Est 802 (a year's wages) Elven Weight est 7.3 Price Est 874 (15 month's wages) Imperial Weight est 22 Price Est 1286 (nearly 2 year's wages) Steel Weight est 27-36 Price Est 1729 (over 2 year's wages) Bonemold Weight est 18 Price Est 2071 (nearly 3 year's wages) Glass Weight est 7.2 Price Est 4621 (6 1/2 year's wages) Orcish Weight est 36 Price Est 5997 (8 year's wages, or 2 fine horses) Nordic Carved Weight est 27-36 Price Est 24000 (33 year's wages, 10 fine horses) Stalhrim (light) Weight est 8.5 Price Est 41500 (more than a lifetime's wages, 20 fine horses) Dwarven Weight est 63 Price Est 87000 (more than a lifetime's wages, 36 fine horses) Ebony Weight est 115 Price Est 580000 (more than a lifetime's wages, 250 fine horses) Jewelry Silver Necklace Weight est 0.07 Price Est 20 (half a month's wages) Gold Necklace Weight est 0.15 Price Est 240 (half a year's wages) Silver Ring Weight est 0.1 Price Est 26 (half a month's wages) Gold Ring Weight est 0.19 Price Est 320 (half a year's wages) Clothes are extremely variable in price by quality, but weigh 3-6 pounds. You can get a simple outfit for about shilling (12d), or 6d if you're poor. Boots/shoes cost similar. A reasonably fine robe might cost 1L. At the other end of the scale, fashionable noble clothes come out at 50L. The variability and price range of clothing is currently limited however as I@m dealing with vanilla assets only. The core of these price/weight estimates lies in the materials - density and value per pound. (cloth and gems are priced and weighted seperately) Material Av Density Density Basis Value Raw lb/in3 d/lb Bonemold 0.04 Bone/Amber 140 Chaurus Chitin 0.075 Bone 8 Chitin 0.06 Chitin / Calcium Carbonate 8 Copper 0.32 Copper 40 Dragon Bone 0.07 Bone 10000 Dragonscale 0.06 Chitin / Calcium Carbonate 10000 Dwarven 0.3 Brass / Bronze 1000 Ebony 0.33 4675 Glass 0.01 Obsidian 3000 Gold 0.7 Gold 4000 Iron 0.28 Iron 24 Jade 0.12 jade 60 Leather 0.027 6 oz Leather 3.8 Moonstone 0.02 Aluminium 350 Oricalc 0.28 Steel 200 Silver 0.38 Silver 325 Stalhrim 0.1268068 diamond 10000 Stalhrim Light 0.034 Ice 10000 Steel 0.28 Steel 50 Wood 0.0173611 pine 4 Yes, 90% of these prices have been pulled cout of my ass. Iron, leather and wood(timber) have been sourced. Gold and silver aren't fully sourced but based on derivation and educated guess. Everything else needs sourcing and/or work. And of course there are various fantasy materials at work (including "glass"/"malachite", "ebony" and "moonstone" - I work on the assumption these have nothing to do with their real-world namesakes. Depending on how seriously you take smithing recipies, Tamriel "steel" may also be included in this...)
  2. Not sure about the ettiqette of replying to your own post here, but here I go. I may have accidentally started working on this. More specifically, an integrated item realism mod that covers both weight and value (sick of my realistic weights overwriting my realistic prices or vice versa), and hopefully will get extended with some combination of economy scripting / retooled levelled lists / general gameplay balance geared towards a more realistic economy and money-making ability for the player. Getting all this stuff together in one place as an integrated whole is a mod Skyrim needs IMO.
  3. First I want to say how awesome it is that my modded Skyrim Special Edition experience is already nearly perfect after only a few days release. ...EXCEPT for the apparent lack of any realistic/scarcity economy overhaul mod, which for me kind of undermines just about everything I've done to make living in Skyrim feel vaguely involving and believable. Is anyone working on one, or a port of one of the ones available for Skyrim? I know mods making you dirt poor and stuff hard to come by aren't the most popular, but some of us love them.
  4. Almost got Skyrim working the way I want it! But there's always something... The areas arround waterfalls are a terrible mess. It seems to be flashing/misplaced/poorly lighted mist effects - they'll flash white, looking a lot like lightning around the tops of waterfalls. Just occasionally there seems to be a misplaced "water pouring" effect too, starting well above the top of the falls. Some nasty shadow striping in those areas too, but that is a secondary concern. I'd also appreciate it if someone could look at my mod list and check for any load order problems or missing patches. I've done my best to get everything. I'm using NMM, LOOT, Wrye Bash, and have cleaned several mods (including official DLC) with TES5Edit. Windows 7 x64Intel Core i5-4690 @ 3.5GHz16GB RAMAMD Radeon HD 5800 (lastest drivers) LOOT Report:The LOOT Report requires Javascript to be enabled in order to function. UPDATE: I tried a rollback to vanilla, new game, and the problem persisted. So it wasn't caused by mods. UPDATE 2 (SOLVED): Well, I was barking up the wrong tree. Old problem, solved by rolling back AMD Catalyst. Derp. Would still appreciate any comments on potential problems from this mod loadout if anyone has the time, but major issue solved.
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