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hydrosparky

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Everything posted by hydrosparky

  1. I'll keep my eye on this page; will need more than a couple of voice actors for my WIP mod!
  2. We're working on a mod that will add 4 new Dragon Priests, one of them being Konahrik. They will be incorporated in the main questline of the mod. I don't know if we can do custom masks, but that'll depend if we get some good armor/weapon creators. The mod will be however, huge and thus will take long to finish.
  3. Miraak was overwhelmingly weak and he did not play a role of the "villain" too well. In fact, I would argue that he is not a villain, but rather a victim of his imprisonment on Apocrypha. I'm working on a mod with a couple of others that will contain elements from Dawnguard and Dragonborn, as well as from elements from the vanilla game. The ending of Dragonborn was disappointing to most. And from this I formulated a question. Miraak couldn't have been the only Dragon Priest or person to rebel against the dragons. Considering that there were draugr in the Temple of Miraak, those draugr were probably there in "honor" of serving Miraak fight against the dragons. The mask Konahrik also brought up questions. No lore, no storyline to this unique Dragon Priest mask. Also, the Morag Tong made a brief and disappointing cameo in the DLC. After a particular quest, they go all nuts to string you up. Can you see where this is going? Dawnguard was disappointing in the fact that the ending was too similar to the other faction endings. Kill leader and become leader (at least for vampires). Sure a plethora of new content came in, but not much storyline. Auriel's Bow? Way too underpowered for such godly weapon. This mod we're working on is huge and expansive, but relies on Elder Scrolls lore while adding to it in a realistic fashion. And because this will be big, we will need more people with great talents to join us. What do you guys think of a mod like this? Would it be of interest?
  4. Having all Dragon Priest Masks should be a requirement. After all the Greybeards might need ideas for design and enchant? And how about adding a fetch an item (in this case a ton of different materials) quest? And a Hidden Enchantments Tome for the Greybeards to find an enchantment?
  5. I will be a bit more specific with what I need. I need people with skills in making custom weapons and armors, as I would very much LOVE to have the new enemies in nice and specific gear. People with experience at NavMeshing and creating dungeons would be terrific. I would like to make items with unique enchantments (if that is possible) and I will need help with that. Basically, I need people with any talent in any form of modmaking to help in this huge project. I hope I can get more people to help me on this project! Thanks for reading!
  6. Hello all! I am a novice modder who is starting to use the Creation Kit and other stuff to make mods for Skyrim. I am starting on a huge mod that will incorporate an island, many dungeons and places, new and powerful enemies, and a lore-friendly but elaborated story line. I would certainly love help and advice to get me going! Mod Project: Jaggedfall Isles Jaggedfall Isles is a fictitious place. No matter where you look for it on the map of Tamriel, you will never find it because it won't be there. It is located in the Sea of Ghosts, not too far from Skyrim or Morrowind. It is a nice-sized island; not too big but not too small either. The weather is mild in the southern areas, but cold in the northern parts of the island. Plenty of barrows and Dwemer ruins spot the island, but there are settlements in between. That's all very nice, but what does the island have to do with anything? Well, the main questline of this mod starts off in Solstheim, the island added into TESV: Skyrim Dragonborn DLC. As those of you who have played the game may know, Bethesda reintroduced the Morag Tong (a sort of Dark Brotherhood guild in Morrowind). Unfortunately, we do one small uninteresting side quest that turns all of the guild pissed off at you. This mod plans to make the Morag Tong like the Dark Brotherhood of Skyrim. However, you are entangled in a web of conspiracies, power posturing, and even politics that you must cut your way through. The Morag Tong are not the only ones that will be "resurrected" in this mod. The mod will add the Order of Auri-El, a group devoted to serving the God of Light. The group is more accepting and friendlier than the Vigilants of Stendarr. However, they find the prospect of a guild serving a Daedric Prince very unappealing. If you decide to join this guild, you cannot join the Morag Tong and vice-versa. Each guild has its own benefits and downsides, so the player must choose wisely. The Storyline The player gets the quest after completing "Served Cold", a Dragonborn DLC quest. He/she will be asked to meet a certain Dark Elf named Na'Faar, the leader of the Morag Tong. The player is given a choice there to either kill Councilor Morvayn (the target of Served Cold) or kill Na'Faar. If Councilor Morvayn is killed, the player eventually becomes part of the guild. If Na'Faar is killed, then the Order of Auri-El will eventually recruit the Dragonborn as one of their own. Both paths lead to the same direction; a powerful conjurer named Tilair Severin is out to get the Dragonborn for killing her family. The Dragonborn faces Tilair with his/her chosen guild in a huge place called The Catacombs. Unfortunately, three extremely powerful enemies lie in the Catacombs, resurrected by Tilair. More information on these three enemies will be provided later. I need help with scripting and other stuff, so I would love if other people worked on this with me! Thanks for reading!
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