Naturally, the dependency would be the other way round. You can do it like this: [Work Hard.esp] "I'm looking for work" "I'd like to serve drinks""Placeholder 1 to be replaced in a mod" condition TRUEGlobal = 0"Placeholder 2 to be replaced in a mod" condition TRUEGlobal = 0"Placeholder 3 to be replaced in a mod" condition TRUEGlobal = 0...[Hunt Bandits.esp] - masters: ..., Work Hard.esp [overrides Placeholder 1 from Work Hard.esp] "I'd like to hunt bandits" If you don't want to be limited by the number of placeholders, you can redesign your dialogue so that you won't use LinkTo - all options will be toplevel branches, and all topic infos have precisely the right conditions to be available exactly when they should be. If you do that, as a bonus you won't have to add a master dependency.