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dyssomnia

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  1. Yeah sadly I didn't find them in the ini file either, which is all I'm really comfortable editing. If you find anything, I'd love to know about it. I'm certainly not against doing the work myself, but anything outside the ini file is probably beyond my current skill level.
  2. Awesome, thanks for the reply! I remember seeing a mod to activate the built-in reaction shot chance, but I didn't even think about integrating it into this concept; that's a great idea. I'll try to start picking through the mod documentation to find the values that need to be changed to accomplish this, hopefully in the next week or so.
  3. My vision is a mod that drastically increases the defense bonus of cover, making it basically required that both aliens and humans flank the enemy, use overwatch or destroy cover to do damage. To me, full cover (like being behind a wall) should reduce hit chance to practically zero, and half cover should still make a hit pretty unlikely. Here are some ideas about how to implement the mod: Full cover increases defense by 100 Half cover increases defense by, say 70 Any reaction fire on an enemy that is firing from behind cover (due to Covering Fire from the Support class) would have a hit bonus to cancel out all or part of the cover defense increase (since the alien firing would be leaning out of cover to do so). Possibly increase the hit chance of Flush to make it a viable option to get enemies out of cover Possibly improve the sniper hit% so he still has about the same chance of hitting enemies behind half cover (since he's a sniper and all) And these are some of the consequences I would want to see resulting from these changes: Abilities like Overwatch, Covering Fire, Suppression (to lock down the enemy while you flank) and Flush would become very important Grenades and rockets would become more important (for destroying cover) But there are some potential negatives I could immediately envision: Enemy AI may not prioritize flanking even if they have a low hit chance, so the enemy may be too easy if they just keep trying to fire at you while you're behind cover The aliens don't have as many abilities that would nullify cover. They pretty much just have Overwatch, Suppression and occasionally grenades. I'm considering just learning how to mod and making the adjustments myself. I don't think many variables would need to be changed to accomplish what I'm looking to do. But I thought I'd post this here to see if anybody who already knows how to mod is interested in banging it out or if anyone has any suggestions of how to best implement the idea.
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