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KoaBosk

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  1. Would it be possible to create a mod that would let you choose any ability? for example the Assault class. Assault Squaddie –– Run & Gun Corporal –– Tactical Sense................. Aggression.............. Bullet Swarm..... Holo-Targeting. Sprinter.................. Covering Fire... Squadsight. Sergeant –– Lightning Reflexes.......... Close and Personal.. Suppression...... Filed Medic........ Smoke and Mirrors. Gunslinger....... Damn Good Ground. Lieutenant – Flush, Rapid Fire............ HEAT Ammo............ Rapid Reaction.. Revive............... Suppression............ Disabling Shot. Battle Scanner. Captain ––– Close Combat Specialist.. Bring 'Em On........... Grenadier.......... Danger Zone...... Dense Smoke......... Combat Drugs.. Executioner.............. Opportunist. Major ––––– Extra Conditioning.......... Will to Survive.......... Deep Pockets.... Low Profile. Colonel ––– Resilience........................ Killer Instinct........... Mayhem............ Savior................ Sentinel.................. In the Zone...... Double Tap Things I didn't add to Assault tree, Shredder Rocket or Rocketeer since Assaults can't use rockets, Snap Shot since it only applies to snipers. Something like this would really make classes more customizable
  2. Would it be possible to give everyone squad sight like it was in the classic game?
  3. That makes some sense. If it is still random and a true % to hit. It just bothered me that when I did reload it, it was the same shot and missed every time, and I didn't want to lose my one and only Colonel.
  4. These are the two types of support that I use, a Medical and Combat Support. Medical Support: Sprinter, Field Medic, Revive, Combat Drugs, Deep Pockets (add Stim pack), Savior Combat Support: Covering Fire, Smoke and Mirrors, Rifle Suppression, Combat Drugs, Deep Pockets (add grenade or alien grenade), Sentinel
  5. I have noticed that the % to hit is not true. To test my theory, I saved the game just before a shot that had around 80% chance to hit, that missed. I reloaded it and shot several more times and missed every time. It was not until I moved another unit to a new position and the first unit was able to hit. I believe that the program rolls for all possible attacks every time a unit moves and not when a player actually hits the fire button. Can someone fix this?
  6. Is it possible for someone to make a laser launcher or portable laser canon. I was thinking if someone could use the rocket launcher but give it the ability "Cannon Fire" from the sectopod and using the laser animation. It could do more damage than the regular rocket launcher but to only a single target.
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