Jump to content
⚠ Known Issue: Media on User Profiles ×

Raealto

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by Raealto

  1. What about a scaled back version of the Zombie idea? Is it difficult to alter which aliens are chosen for each mission? I use the mods that let you adjust pod sizes and number of aliens etc, if these things can be altered how about the actual alien units involved in the missions. My thought was make the missions only consist of zombie units (and ramp the numbers up of course) and maybe Crysies to make it nasty. The command aliens would have to be left in so the storyline could move forward of course but otherwise cram a ton of zombies in the missions. If this type of alteration is simple enough then perhaps a patchUI script that allows the user to alter the alien selections as they see fit. For anyone that has played thru Xenonauts the alien plan at the end to just drop a crapload of Crysallids and mop up after could be a crazy fun option as well. I did try messing with the ini files to see if there was a way to accomplish something like this and it didn't really work out but for a good laugh edit the gamedata.ini file by changing this line: CharacterToPawnMap=(CharacterType=eChar_Sectoid,PawnType=ePawnType_Sectoid) to this CharacterToPawnMap=(CharacterType=eChar_Sectoid,PawnType=ePawnType_Zombie)
×
×
  • Create New...