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virtualJuke

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Everything posted by virtualJuke

  1. Hey, just wanted to chime in to say thanks for all the hard work on the UI mods! I originally made use of the HEX edits to get mobility info for soldiers, and it removed a huge annoyance from the gameplay (i.e. if I assessed how well a soldier can fire a rifle to get their Aim rating, how do I not know how fast they can run? :) Since I love playing with Not Created Equal, I kept deploying recruits with great stats on paper, only to find them gassed at the back of the squad the first time I sent them on a mission!) Of course, once the game was patched and broke the HEX mod, I really lost some enthusiasm for EW. I just checked back at the Nexus this week and was ecstatic to find this and other handy UI mods revived! I'm picking them all up as we speak to get back into a campaign I had halted. So, congrats on the success, and thanks from someone who is enjoying the benefits of your effort!
  2. Maybe this is common knowledge, or my own fault for agreeing to let Enemy Within update (I have Steam set to not auto-update, but allowed this one on the assumption that it was the first EW bug fix release), but Amineri's update to the hex edit for EW does not work with the most recent EW update. Unfortunate, because it worked great previously, and the other hex edit mods I was using on EW still work fine after update, but the strings in this case seem no longer to exist in XCOMStrategyGame.upk I don't have much experience in creating my own hex edits, so I don't know if I can generate new updates, but if I find anything, I will post back. In the meantime, if any equivalent hex edits to Character Card for change # 398180 of Enemy Within are found, please note them here! Thank you! (edit: added version # of updated Enemy Within)
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