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UlisesAffro

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  1. I HAVE ARRIVED! Just adding 100 lbs to max weight would be unbalanced and cheating, that's a very unpopular decission to make when uploading any mod on the nexus. However, aedenthorn created Backpack Redux which is exactly what you want but with even a more unbalanced approach: // The weight of the items in the backpack are added to the weight of your player's inventory, after applying a weight multiplier // (default 0.5, meaning things in the backpack weigh half as much as they normally would).This way you will be adding up to 450lbs (having 900lbs stored in the backpack+belt).I think it is lovely how this mod instead of just adding extra weight makes the user make real use of the backpack in order to work. May your road lead you to warm sands, friend.
  2. I HAVE ARRIVED! Currently, the base game provides an icon filter tool (which first existed as the mod Pin Filters) so you won't see any of the icons you select to hide, making your copper issue completely gone. In case you still want to add them here I give you 2 options: Valheim Advanced Map Icons by mlimg. This is a minimalistic and clean approach to your map markers desire. It will give you extra 36 colored marker variants with such a simple setup explained on the mod's page. This is my personal recommendation.Unbridled Games' Valheim Mod Collection If you want to try something different. This collection contains Smart Map Markers(v2.0.0), a mod, sadly, no longer available in its standalone version. In theory, it could be done but there is not a plugin doing so in the nexus for the moment. I would then just recommend you to be more cautious on the choosing of each marker icon, so you can just make use of the newly added feature to the base game. Both of those mods are wonderful additions to the game, so make sure you leave them a good endorsement :thumbsup: May your road lead you to warm sands, friend.
  3. I HAVE ARRIVED! This mod was uploaded exactly 1 month after you posted this. It will do everything you were willing to achieve, so give it a big endorse Better Auto Run Hope it suits indeed all of your needs. May your road lead you to warm sands, friend
  4. I HAVE ARRIVED! There is a way: Jötunn. You can find a tutorial for your specific request here: Creatures (valheim-modding.github.io) However, as you said, there are not any modders that have uploaded any custom replacers for any of the creatures of the game. The whole of the Valheim community would love to see your work uploaded on the nexus if you decided to make it public. Please let us know if you encounter any further difficulties. May your road lead you to warm sands, friend.
  5. I HAVE ARRIVED! The thing is that the mod you were requesting was posted just 11 days after u asked for it (So mate, you could become an influencer on insta or something :tongue:) and you got TWO options: Remove Yggdrasil: The original mod, you should first try this one, follow the installation instructions, it is a two step installation.NO yggdrasil: This was uploaded because the author had flickering issues with the original mod, try this one if you find any trouble with the original.These mods are not exactly welcome to the whole of the community since they erase such relevant lore from the game and that's the reason why they don't have lots of endorses. Please, have this in mind and make sure you leave a big endorsement to any of the mods you finally choose :thumbsup: May your road lead you to warm sands, friend.
  6. I HAVE ARRIVED! Wards are not meant to be protective spells for constructions, they do exactly what they should do, they allow users to have private spaces where nobody else can enter or have access to storage. If you want to build such protective magic you should have to find much rarer resources to obtain it than some graylings' eyes. However, adding new items to the game is not as popular as reworking those present in the base game so they did exactly what you were asking for: Better Wards I think this mod offers you everything that you were asking for and much more, hope you enjoy it. May your road lead you to warm sands, friend.
  7. I HAVE ARRIVED! "I have been told yes and no" - Reaper666xxxAnd they were both right, we can make a separating line between these two mod categories: Mods that don't affect ingame mechanics: mostly visual mods such as textures, lights, shaders, models, fps boost, or interface overhauls.These won't be needed for the server, just for the userGood examples could be: BetterUI at Valheim, Custom Textures, First person view, Minimal Status Effects, Willybach's HD Valheim, QuickConnect, etc.Mods that have a direct impact on the balancing of the game: gameplay overhauls, bug patches, tweaks, buffs/nerfs/reworks, or additional content.These will be needed to be set up both by the server and the userHOWEVER, some of these mods may be coded in a way that they do not need to be set up by the server. THIS IS NOT A GOOD THING. On the contrary, servers' mods will actively pursue players with these enabled as it would be considered cheating.Good examples could be: Equipment and Quick Slots, Valheim Plus, Epic Loot, Craft Build Smelt Cook Fuel Pull From Containers, Unrestricted Portals, etc.That said, you shouldn't have any problems knowing which mods are allowed in your server since you will find instructions at most servers' info/rules page of which mods you should have enabled and how to install them. May your road lead you to warm sands, friend.
  8. I HAVE ARRIVED! This mod was uploaded just one month after you posted your request. It doesn't have lots of endorsements so make sure you give it yours :thumbsup: AllTameable Taming Overhaul This mod will let you not only tame Deers but any other creature too while still trying to make the action immersive through a series of requirements for each creature. Let us know if this was what you were looking for or perhaps you were willing to change Deer behavior when tamed for more specific purposes. If you are willing to teleport your tamed beast with you, this mod might be useful as well: Teleport Everything May your road lead you to warm sands, friend.
  9. Thanks for the update :thumbsup: It was a tricky busisness and I dind't find any record of bugs involving this particular pickaxe one, so I couldn't be of any help. It's so good you managed to solve this with no loss of information. May your road lead you to warm sands, friend.
  10. I HAVE ARRIVED! I've been looking into Better Continents's page and I think I know what step you may have missplayed. You see, you drew your rivers at the biome map thus making Valheim think that is Ocean Biome. Your Biome map The Biome map from the mod's page I think Valheim reads that and creates the necessary amount of water terrain around your rivers in order to build the Ocean biome. You have to draw those at the height map as black resembling water level. You can check at the mod's page how rivers are represented on the Height map: I've never tested this mod though I'm willing to but still that's an objetive little mistake of yours, however I cannot swear you will solve it with this little hint, hope it will. Do let us know if you managed to solve this problem anyhow. May your road lead you to warm sands, friend.
  11. Greetings fellow modder, It happens to me that I don't have any issues with Valheim modding at all, it is all going smoothly but still I get this message at the debug window every time I press any button in my gamepad [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: UITooltip.OnHoverStart (UnityEngine.GameObject go) (at <5ff8e8381e5049d4926d72f9dd2218ac>:0) UITooltip.LateUpdate () (at <5ff8e8381e5049d4926d72f9dd2218ac>:0) Is there anyway to solve this? Anyways, give away your thoughts. May your road lead you to warm sands, friend.
  12. I HAVE ARRIVED! Sorry but I dont really understand what folder are you looking for, Vortex never asked me to select a manual installation folder. There are only 2 folders in which mods are stored in Valheim: \Users\[YOUR USERNAME]\AppData\Roaming\Vortex\valheim\mods This is the one Vortex is aware of on it's settings\Users\[YOUR USERNAME]\Documents\Steam Folder\steamapps\common\Valheim\BepInEx\plugin This is a folder in with some content is created when some mods are deployed, Nexus mods doesnt have to know about this folder, the .dll you download on each mod give the necessary instructions to sort the information there.Sorry for being unable to be more helpful. May your road lead you to warm sands, friend.
  13. I HAVE ARRIVED! Mate you need to copy paste that here or I don't really think that anyone is going to be able to help you out. You can select any amount of text and press Ctrl+C and then paste it here or in a notepad or something. Also, it would help if you tell us which specific mod you are trying to get working (make sure you let us a direct link). Anyways, without knowing any of the former I can tell you what would I do: Disable all mods that depends on others as 'Requirements' then launch the game and see if those red letters appear again: NO, Steam related red letters are gone: then add mods that depend on those you left enabled one by one, meaning: enable then launch then check then quit game and add another mod. And repeat this until you add that specific mod it's causing those red warnings to appear.YES: then something is wrong with the core of your Valheim modding, so I would recommend a clean install.Finally, answering your question, no, I've never had red letters involving steam. Are you using a legal copy of the game? :pirate:
  14. I HAVE ARRIVED! There is not any issue between Vortex mod manager and this mod you want to install (you little cheater), but you can read in this mod's 'Requirements' section that they want you to 'make sure' that you follow Manual Instalation on BepInExPack. Still, I installed this mod (for the purpose of testing this only I swear :ninja:) and, even when I never did that manual installation on BepInExPack, is working nicely like all my other 18 mods along. That said I would recommend you to go back using the advantages of a mod manager tool for it will give you easier and much cleaner tools and methods than manual installation or debuging. Learning how to use these programs is part of the job and while some managers like MO2 are easier to use for manual modders as its interface is simpler, Vortex provides the same or even more tools if you know how to find them. Here a beautifully sorted mod list (thing that by the way you wouldnt have to worry about since Vortex work out mod compatibilty independently to the mod list order). I don't know what may have caused your mod not to work but I can tell it works perfectly with Vortex mod installer, no manual installation needed at any point. Sorry for not being more helpful.
  15. They double checked it was deployed. One of them was the first to try ➟ data wasn't showing on consoleDoubleChecked it was enabledThe second was to help us find out if this was happening from another PC ➟ data wasn't showing on console One of them is using Vortex and the other NMM
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